Interview

Completely Machinima Interview: John MacInnes, screenwriter

Tracy Harwood Interview, Machinima, Podcast, YouTube June 16, 2022 Leave a reply

In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking.

John MacInnes was winner of the OSCARS’ Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.



YouTube Version of this Episode

Links and Show Notes

John’s website https://www.macinnesstudios.com/

John on Wikipedia https://en.wikipedia.org/wiki/John_MacInnes_(writer)

About the Nicholl Fellowships, OSCARS™ – John MacInnes awarded Nicholl in 2011

John MacInnes at the OSCARS

Official trailer for Call of Duty: Advanced Warfare https://www.youtube.com/watch?v=sFu5qXMuaJU

Real Time Filmmakers Facebook Group https://www.facebook.com/groups/1228815937315194

Winner of the Real Time Shorts Challenge 2021: Nemosyne by Kevin Stewart & Luc Delamare  https://www.youtube.com/watch?v=J2bCJ6U367o&t

Time Stamps

13:25 Game engines as storytelling tools

23:36 Making realistic humans in game engines, David Bowie and the Epic Megagrant project and Grace the first digital popstar

31:29 Real Time Filmmakers Facebook group and the Real Time Shorts Challenge, including the winners

42:00 One good movie? The blessing and the curse of original thinking!

50:34 Professional vs indie filmmaking

54:00 Demand for long form vs short form films and the future of machinima

Completely Machinima Interview: Rene Jacob aka direx1974

Tracy Harwood Interview, Machinima, Podcast, YouTube April 21, 2022 Leave a reply

In this episode of the Completely Machinima podcast, Ricky interviews filmmaker Rene Jacob, aka direx1974, about his fan machinima film Alien: The Message – a film we reviewed in the April 2022 Films Episode of the podcast.  Through this film, Rene explains how he achieved his childhood goal of creating an homage to the Alien world and franchise – and the years of work that went into it.  He discusses his use of iClone 7 to create the effects he wanted and also his development of the soundscape for the movie. 



YouTube version of this Episode

Show Notes and Links

Completely Machinima Ep 61: April 2022 Films & Discussion

Alien: The Message, a fan film by direx1974

screencap: Alien: The Message

Reallusion’s iClone 7

Alien Isolation game

Casting Call Club

The Tavern, upcoming series by Rene Jacob

screencap: The Tavern, animation test

Completely Machinima Interview: John Gaeta, The Matrix

Tracy Harwood Interview, Machinima, Podcast, YouTube February 17, 2022 Leave a reply

In this episode, Tracy talks to John Gaeta about his interests in machinima and real time filmmaking, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators.



YouTube Version of this Episode

Show Notes and Links

John Gaeta on IMDb

screencap: Matrix Resurrections (l-r Donald Mustard, Kim Libreri, John Gaeta, Keanu Reeves)

Pioneers in Machinima, Prologue by Kim Libreri, CTO Epic Games

SIGGRAPH 2000

The Matrix Awakens Experience video (UE5)

bullet time

UE5 Nanite

News coverage of Disney’s AR patent application

3D Game-Based Filmmaking: Art of Machinima (book published 2004) by Paul Marino

Time Stamps and Themes

3.32 Backstory to Matrix Awakens Experience

10.01 Game vs Experience

12.00 World building The Matrix

18.11 Why PS5 and Xbox X/S?

21.36 Bullet time – again!

26.04 Awakens as a time capsule – remaking the virtual Neo

29.03 Multi-modal storytelling is the future

33.06 Storytelling and AI

37.00 Real time vs cinema – a cross-over moment

39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements

49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book

52.10 The role of Nvidia’s Omniverse platform

54.46 NFTs and open markets

1.03.00 Advice to machinima and real-time creators: passion and knowledge!

1.08.00: Red or Blue?

Credits

Producer/Editor: Ricky Grove

Music credits: frankum’s Nebua Techno House. freesound.org Creative Commons

Completely Machinima Interview: AlexS189, machinima director

Tracy Harwood Interview, Machinima, Podcast, YouTube January 20, 2022 Leave a reply

Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal). The film is reviewed in our January 2022 episode.

video version of the podcast

Interview with AlexS189

show notes with links

Fallen Angel – A Star Wars Short Film
https://www.youtube.com/watch?v=a_cwkApKOt8

Cinematic Captures Star Wars Fanfilm Contest
https://www.cinematiccaptures.com/

Jedi: Fallen Order
https://www.ea.com/games/starwars/jedi-fallen-order

Maya
https://www.autodesk.com/products/maya/overview

Alex’s Unreal Lighting Tutorial
https://www.youtube.com/watch?v=nH8Af7yL61I

Mocap Suit
https://www.rokoko.com/

Unreal
https://www.unrealengine.com/

William Faucher’s Unreal Tutorials
https://www.youtube.com/c/williamfaucher

Letters from Vega
https://www.youtube.com/watch?v=uRvyW9o4sp0

DaVinci Resolve 17
https://www.blackmagicdesign.com/products/davinciresolve/

Completely Machinima Interview: M dot Strange on Nightmare Puppeteer

Ricky Grove Interview, Machinima, Podcast October 26, 2021 Leave a reply



Ricky has been writing a series of articles on working with Nightmare Puppeteer, a game whose function is to allow you to create machinima movies. This is for renderositymagazine.com. As part of the series, he interviewed the developer and filmmaker, M dot Strange (a name he doesn’t like, so we came up with Animan Puncture). We spoke with him about the game and his new film, M doll, which was originally supposed to premiere in an interactive version on Steam on October 29, 2021. But just after this interview took place, Steam removed the game, and M dot is, well, steamed about it! I’m sure he’ll come up with a new distributor, but the date will probably be moved back. 

M Doll by M Dot Strange (Nightmare Puppeteer)

LINKS

Nightmare Puppeteer

M doll movie

Imagination Rabbit

12 Weeks with Nightmare Puppeteer

There’s also a video version of this interview on Ricky’s Youtube channel.