In this ep, we discuss a film by Patrick Zeugirdor, which uses the game BeamNG to simulate realistic freeway crashes. The game features advanced physics and modding capabilities, allowing for detailed crash simulations. The film shows various crash scenarios, each with multiple camera perspectives, highlighting the game’s recamming feature. We debate the film’s educational value, its potential to encourage poor driving behavior, and its popularity due to morbid curiosity – a good combination? Suffice to say, it evokes some strong emotions from us! We also discuss the game’s potential for use in narrative storytelling and its realistic portrayal of accidents.
YouTube Version of This Episode
Show Notes & Links
Film by Patrick Zeugirdor, released 14 May 2024
2 Comments
I recall seeing similar collision reconstructions in order for authorities to understand actual events. I wonder if this came from from that application of the tech?
No, I think it came from a lover of GTA5 and real life crash vids!