Blender

S6 E238 The Art of the Duel (Aug 2026)

Tracy Harwood Podcast Episodes August 12, 2026 Leave a reply

This week we take a fascinating detour into the world of Star Wars fan filmmaking by looking at a project that recreates a deleted lightsaber duel between Anakin Skywalker and Count Dooku from Revenge of the Sith, reimagined entirely in the visual style of The Clone Wars. Although the completed animation lasts barely thirty seconds, we quickly discover that the real achievement lies in the filmmaker’s six-minute breakdown of the creative process. Rather than producing a straightforward “how-to”, the creator reveals the artistic thinking behind every major decision, turning what could have been a simple fan recreation into a thoughtful exploration of adaptation, animation and cinematic language.

Our discussion begins with the creator’s production workflow, examining the challenges of rebuilding facial models, refining lighting, solving animation problems and developing convincing lightsaber effects. We discuss how the film succeeds because it focuses less on software techniques than on creative problem-solving, showing how artistic decisions emerge through experimentation rather than following a fixed recipe. The making-of becomes every bit as engaging as the finished animation itself.

From there, the conversation moves beyond technical craft to consider the film as an act of interpretation rather than imitation. Instead of copying Nick Gillard’s original choreography shot-for-shot, the animator recognises that live-action movement must be translated into the visual grammar of The Clone Wars. We explore how anticipation, exaggerated silhouettes, camera language and carefully staged movement preserve the emotional intent of the original while allowing it to function naturally within animation. This leads into a broader discussion about adaptation, visual storytelling and what distinguishes thoughtful fan filmmaking from straightforward recreation.

We also examine how the animation reflects George Lucas’s long-established idea of “visual rhyming”, drawing subtle connections between Anakin’s duel with Dooku and Luke Skywalker’s confrontation with Darth Vader in Return of the Jedi. The conversation considers how character movement, camera placement and composition reinforce Palpatine’s manipulation of events while deepening the narrative through recurring visual motifs that span the Star Wars saga.

Perhaps the most unexpected part of the discussion comes when we compare the film with practice-based research. We suggest that the completed animation functions as the creative artefact, while the accompanying making-of operates much like an academic exegesis, revealing the questions, methods and countless creative decisions that remain invisible within the finished work itself. This becomes one of the episode’s central themes, prompting a wider conversation about how creative knowledge is communicated and why understanding process often changes our appreciation of the final outcome.

The episode concludes by returning to broader questions about animation and performance. We discuss why motion captured from live actors cannot simply be transferred directly into stylised animation, how movement must be reshaped to feel believable, and why the creative journey documented throughout the film ultimately proves more rewarding than the destination. In the end, we agree that this is not simply a Star Wars fan project, but an insightful study of adaptation, visual storytelling and the craft of animation itself.

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Show Notes & Links

I animated the Anakin vs Dooku fight we never saw by Eastern Exposure Studio, released 6 June 2026

Film based on a screen test which you can find here:

S6 E229 Wracu Review: Blender Brilliance, Storytelling Debate & the Future of Machinima (June 2026)

Tracy Harwood Podcast Episodes June 3, 2026 Leave a reply

In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive deep into “Wracu”, a stunning student film by Chase McGill.

Created in Blender as a final project at University of Southern California, this cinematic short blends epic fantasy, motion capture, and orchestral scoring into a powerful (and divisive!) storytelling experience.

But is it just visually impressive… or truly great storytelling? 🤔

🔥 What We Cover in This Episode

  • A spoiler-filled breakdown of Wracu’s narrative and themes
  • The influence of classic epics like Beowulf
  • Blender vs Unreal Engine for cinematic storytelling
  • The role of motion capture in character realism
  • Why sound design (and the Budapest Scoring Orchestra) elevates everything
  • A passionate debate: style vs substance

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YouTube Version of this Episode

https://youtu.be/2C7zzNMeAvs

Show Notes & Links

Wracu | Blender Animated Short Film by Chase McGill, released 16 Dec 2025

Our review of Forlorn –

S6 E217 Substitute | Ersatz (Mar 2026)

Tracy Harwood Podcast Episodes March 12, 2026 Leave a reply

In Episode 217 of And Now for Something Completely Machinima, we explore “Ersatz” a haunting new solo animated film by Saint Greaver created in Blender’s Eevee engine.

Set within a surreal World War I–inspired landscape, the film blends virtual production techniques with painterly concept art aesthetics to create a disturbing, dreamlike vision of war, identity, and memory. The discussion unpacks the film’s themes of replaceability, dehumanization, and institutional machinery, where bodies are interchangeable and suffering becomes routine.

Drawing on cultural memory, surrealist art traditions, and early industrial warfare imagery, the episode examines how the film communicates trauma and systemic violence without explicit politics or historical specificity.

Phil Rice, Tracy Harwood, and Damien Valentine also highlight the production craft behind the film — from its stylized rendering and stop-motion-like animation feel to its exceptional voice performances and unsettling sound design. The hosts reflect on the emotional weight of the work, its historical echoes, and why its bleak, surreal horror feels both timeless and urgently relevant. A challenging but powerful viewing experience, Ersatz stands out as an important piece of animated storytelling that pushes machinima and virtual filmmaking into deeply thought-provoking territory.

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Show Notes & Links

ERSATZ | PILOT by Saint Greaver, released 10 Jan 2026

Dulce et Decorum Est by Wilfred Owen, who died one week before the Armistice in WW1, is worth reading. Link here.

Here’s more about the artist Zdzislaw Beksinski –

and Francis Bacon –

S6 E215 So, the Self-Aware Robot is Made (Feb 2026)

Tracy Harwood Podcast Episodes February 26, 2026 Leave a reply

In this episode of And Now for Something Completely Machinima, the team dives deep into the chilling Blender short I Made a Self-Aware Robot by the enigmatic creator Lights Are Off ⁨@LIGHTSAREOFF⁩ 

Tracy brings the film to the table, praising its haunting realism, uncanny robot design, and smart use of found-footage aesthetics. What begins as a seemingly grounded “scientist vlog” quickly spirals into a modern Frankenstein story—raising powerful questions about consciousness, ethics, and the dangers of unchecked technological ambition.

Damien highlights how the home-built lab setting makes the horror feel disturbingly close to reality, while Phil marvels at the stunning Blender craftsmanship—from hyper-realistic lighting to meticulous set dressing and believable mechanical detail. The group also unpacks the film’s clever use of cameras, surveillance, and direct eye contact to unsettle the viewer.

While everyone agrees the short is visually brilliant and deeply atmospheric, Ricky and Phil note that the story follows familiar sci-fi tropes—leaving them wishing for a bigger twist. Still, with millions of views and a sequel already out, it’s clear this series has struck a nerve with audiences. Packed with insights on machinima, virtual filmmaking, sound design, horror storytelling, and the ethics of AI and robotics, this episode is a must-watch for creators, filmmakers, and sci-fi fans alike.

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Show Notes and Links

Film: I made a Self Aware Robot by Lights Are Off, released 18 October 2025

Check out Zoonomaly on Steam here.

Check out The Senster, created by artist Edward Ihnatowicz, archival notes and footage here

The original creator notes for The Senster are help in a special collections archive at De Montfort University (Leicester, UK) – you can access these only in person at the moment. Here’s a link to the file notes about the archive.

S6 E207 Is that Bond… James Bond? (Jan 2026)

Tracy Harwood Podcast Episodes January 1, 2026 Leave a reply

🎬 This week on And Now for Something Completely Machinima, we’re shaking (and stirring) things up with a deep dive into Benjamin Tuttle’s long-awaited James Bond machinima, Endgame – Part One 🍸💥

Host Damien Valentine kicks things off by revealing he actually voices Q in the film (recorded years ago!), before the panel digs into why this project is such a standout. Created in iClone and rendered in Unreal Engine, Endgame delivers a Bond look and feel that’s grounded, stylish, and refreshingly not sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.

🎶 From its full-length Bond-style title sequence and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to Ken White, honoring the machinima community that helped shape projects like this.

Of course, no good Bond briefing is complete without critique 👀
We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether Part One leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.

🎤 Along the way, we talk:

  • What makes a Bond feel like Bond (without copying the originals)
  • Machinima’s evolution as a filmmaking medium
  • Unreal Engine vs iClone (and why skill matters more than tools)
  • Why this project is a major proof-of-concept for solo creators

💡 Bottom line: Endgame – Part One is ambitious, polished, and packed with love for both James Bond and machinima—and it sparks a lively, thoughtful discussion you won’t want to miss.

👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet.

Here’s the film –

Audio only version of this episode –



and YouTube version here –