By Quake III, id Software’s attitude to machinima and modding had changed and consequently few films were made in this engine. Of those that were, Ben highlights the notables from those early years in this episode.
YouTube Version of this Episode
Show Notes & Links
1.11 Quad God by Tritin Films (Quake III), parts 1-4
In this episode of the podcast, Ben recalls some more of the great all time classics that got this whole movement rolling, events all taking place in December (1993 to 2005 inclusive).
Fountainhead Entertainment’s Katherine Anna Kang announces Sidrial. Slated to be the first Machinima film to be put on the big-screen as a commercial venture https://archive.org/details/sidrial_promo even made a total conversion mod for Quake 3 Arena (2000)
Anthony Bailey releases a patch for integration into Quake 1 engine code bases to enable capture of AVIs (audio/video, any resolution, frame rate and codec) on Win32 GL platforms http://quakecapture.sourceforge.net/ (2002)
Canadian live-action/animated kids TV series ‘Zixx Level One’ is the first show for broadcast to contain animation created by a game engine, made using the Lithtech engine https://www.youtube.com/watch?v=NtwhiFHOPQs (2003)
Epic Games revealed the winners of Phase 4 Real-Time Non-Interactive Movie contest (2004)
1st Place: Bot (Eggman)
2nd Place: Journey (Fitz)
3rd Place: Infiltrators
4th Place: Sparked Memory (CSWAT)
5th Place: The Editor Has You (Angel_Mapper)
ATI and Crytek, creators of Far Cry, made a real-time interactive CGI movie called The Project, that harnessed the capabilities of the ATI RADEON® X800 XT and PLATINUM EDITION for Hollywood style machinima, demonstrating photorealistic cinematic computing https://www.youtube.com/watch?v=x9Uxc5rqbBI (2004)
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