Machinima

S6 E225 Machinima News Omnibus (May 2026)

Tracy Harwood Podcast Episodes May 6, 2026 Leave a reply

In this episode of And Now For Something Completely Machinima, Phil Rice, Tracy Harwood, and Damien Valentine dive into the latest news in machinima, virtual production, AI creative tools, game cinematics, and real-time animation.

They discuss the explosive hype around Kane Parsons’ The Backrooms movie, new Starfield expansions and what they could mean for Starfield machinima, the release of Fortnite Star Wars assets for fan-made experiences, and useful production updates including DaVinci Resolve optimisation, Headshot 3, free mocap tools, and local AI voice cloning.

The conversation also takes a deeper turn with a thoughtful debate on AI video generation, Sora, creative AI fatigue, public sentiment toward AI tools, and where AI in filmmaking and digital storytelling may be heading next.

If you’re interested in machinima filmmaking, AI tools for creators, virtual production workflows, Star Wars fan creation, The Backrooms, Starfield, Fortnite UEFN, or digital storytelling, this episode is packed with insights.

Topics covered:

  • Kane Parsons and The Backrooms trailer reaction
  • Starfield Free Lanes and Terra Nomada
  • Fortnite Star Wars creator tools
  • DaVinci Resolve performance tips
  • Headshot 3 for Character Creator
  • Free motion capture and text-to-mocap tools
  • Local AI voice cloning
  • Sora shutdown and shifting attitudes toward AI
  • Project Hail Mary and practical effects vs AI hype

Audio Only Version of this Episode



YouTube Version of this Episode

https://youtu.be/ej4AGA8RbmU

Show Notes & Links

Backrooms cinema release, and trailer

Starfield Announcement

Free Lanes and Terran Armada official trailer –

Developer deep dive –

Fortnite / Star Wars – create your galaxy

New tools now available in Fortnite for developers looking to create Star Wars content –

This is HUGE for Star Wars Games! Check out this commentary –

Fortnite / GTA inspired sandbox game

Grand Heist City game launching, check out the story here.

DaVinci Resolve for Machinima

How to optimise the settings, great tutorial video here by Andrew Farmer –

Reallusion’s Character Creator Update

Headshot 3 for CC5 pre-launch offer here –

CC5 & Headshot & Blender – example of a process for creating your own character –

CC and Houdini workflow –

AI Tools

Freemocap – a Github project, does what it says on the box (video to mocap). Check out the link to the files here.

Nvidia announces Kimodo, a text-to-mocap which is free to use –

end result is a BVH file, which can be brought into iClone and convert into an animation file (Phil will provide an interesting video to show how it works)

AI voice, not Eleven Labs, but this is free!  Check out Voicebox here.  This does voice cloning and text to speech and runs locally. 

S6 E224 The Murderer | Surreal Horror, David Lynch Vibes & Garry’s Mod Mastery (Apr 2026)

Tracy Harwood Podcast Episodes April 29, 2026 Leave a reply

Dive into one of the most unsettling and artistically ambitious machinima films we’ve ever reviewed. In this episode of Now For Something Completely Machinima, we explore “The Murderer” by Yago Muriel — a haunting black-and-white psychological horror created in Garry’s Mod that blends surrealism, classic cinema, and existential dread.

With clear influences from David Lynch, The Outer Limits, and Hitchcock-era filmmaking, this film transforms a humble game engine into something deeply disturbing, poetic, and unforgettable. Expect eerie bird motifs, ambiguous storytelling, and a shocking twist that lingers long after the credits.

If you love psychological horror, surreal films, experimental storytelling, or indie filmmaking, this is a must-watch discussion.

🎥 What We Discuss in This Review

  • How The Murderer pushes machinima storytelling to new heights
  • The influence of classic black-and-white horror & surreal cinema
  • Why limitations of game engines can enhance creativity
  • The film’s disturbing emotional tone and psychological depth
  • Multiple interpretations of its ambiguous, haunting ending

🔥 Why This Film Matters

This isn’t just another machinima experiment — it’s a masterclass in mood, editing, and storytelling under constraints. By embracing the quirks of Garry’s Mod, Yago Muriel creates something that feels closer to arthouse cinema than gaming content.

If you’re a filmmaker, creator, or horror fan, there’s a lot to learn here.

Audio only version of this episode



Youtube Version of this Episode

https://youtu.be/3RKV0O3zczs

Show Notes & Links

The Murderer – Garry’s mod shortfilm by Yago Muriel, released 25 July 2025

S6 E223 Hater | Nightmare Puppeteer by -M- (Apr 2026)

Tracy Harwood Podcast Episodes April 22, 2026 Leave a reply

In this episode of Completely Machinima Reviews, Damien Valentine, Ricky Grove, Phil Rice, and Tracy Harwood discuss Eater, a character vignette of a larger work (Hate Speech). The film is a provocative experimental short by M (formerly M dot Strange), created using Nightmare Puppeteer. The conversation explores machinima, AI-generated voices, Unreal/indie animation tools, absurd humor, avant-garde filmmaking, and the film’s sharp social commentary on junk food, global warming, and corporate culture.

This is a deep dive into one of the most unusual works in experimental digital cinema—touching on ragdoll physics, AI animation workflows, satire in machinima, and the artistic philosophy behind Nightmare Puppeteer, the low-cost indie animation tool that embraces chaos, randomness, and creativity.

Whether you’re into machinima reviews, experimental film analysis, M dot Strange, indie animation software, or digital art and AI storytelling, this episode offers a fascinating discussion on style, meaning, and outsider creativity.

Topics covered in this episode:

  • Eater film review
  • M / M dot Strange’s artistic style
  • Nightmare Puppeteer on Steam
  • AI voice performance in animation
  • Satire, absurdism, and social critique
  • Global warming and food culture in experimental film
  • Ragdoll physics and improvisational animation
  • Avant-garde machinima and internet-native storytelling

Audio only version of this episode



Youtube version of this episode

Show notes & links

“Eater” from “HATE SPEECH: THE MOVIE (Coming soon to our Telegram) by (-M-), released 11 October 2023

Download Nightmare Puppeteer on Steam here

If you want to know more about M Dot Strange’s most iconic work, his most well known film is called We Are the Strange, which was shown at Sundance Film Festival in 2007 –

S6 E222 GMod: Wallace Breen’s Day Off (Apr 2026)

Tracy Harwood Podcast Episodes April 15, 2026 Leave a reply

In this episode of Completely Machinima, Phil, Tracy, and Damien dive into “Wallace Breen’s Day Off” — a chaotic, meme-filled Garry’s Mod machinima that embraces absurdity, cartoon violence, and old-school Source Engine humor.

From immature internet antics to Robot Chicken-style sketch comedy, the team explores how this short transforms one of Half-Life’s most sinister villains into a hilariously pathetic bureaucrat just trying to enjoy his day off.

Along the way, they unpack its Sopranos-inspired ending, hidden easter eggs, and how it reflects both the roots and evolution of machinima as a creative medium.

💡 Key Topics

  • Machinima & virtual production
  • Gary’s Mod and Source Engine creativity
  • Meme culture and absurdist humor
  • The Sopranos parody & ambiguous endings
  • Easter eggs, cameos, and hidden details
  • Old-school vs modern machinima styles

Audio Only Version of this Episode



YouTube Version of this Episode

Show Notes & Links

Wallace Breen’s Day Off, by Michael is Very Vintage, released 13 December 2025

Completely Machinima S5 E165 –

S6 E221 Black Mesa: Hostiles by JoAcoNS (Apr 2026)

Tracy Harwood Podcast Episodes April 8, 2026 Leave a reply

In this episode of the Completely Machinima Podcast, we dive into Hostiles — a stunning Half-Life-inspired machinima short that pushes the boundaries of virtual production, animation, and storytelling.

Originally believed to be created in Source Filmmaker, this cinematic piece was actually made in Garry’s Mod, challenging assumptions about tools, quality, and creativity in the machinima community.

We explore how Hostiles achieves cinematic tension through lighting, sound design, camera work, and animation, while also discussing its deeper impact on perspective, narrative, and audience expectations.

🔥 If you’re into machinima, game filmmaking, or virtual cinematography, this episode is packed with insights you don’t want to miss.

⏱️ Timestamps

00:00 – Intro: “Now for something completely machinima”
01:00 – Episode setup & introduction to Hostiles
01:29 – What Hostiles is (Half-Life short + listener recommendation)
02:00 – Cinematic quality: pacing, lighting, and camera language
03:30 – Surprise reveal: made in Garry’s Mod (not Source Filmmaker)
04:30 – Tool stigma & perception in machinima communities
05:30 – Tutorials & giving back to the community
06:30 – Narrative breakdown: tension, atmosphere, and storytelling
08:00 – Sound design & editing analysis
09:05 – Damien’s reaction: “How was this made?”
10:30 – Animation realism & visual quality discussion
12:17 – Garry’s Mod vs Source Filmmaker (technical comparison)
14:00 – Why labeling matters: audience & discoverability strategy
16:30 – Cinematic perspective & emotional immersion
18:00 – The reveal (spoiler-free discussion)
19:30 – Reframing Half-Life soldiers: from enemies to humans
22:00 – Comparing to other machinima interpretations
24:00 – Themes of empathy, perspective, and storytelling
25:30 – Final thoughts & critique (sound design note)

🎧 What We Cover

  • Machinima storytelling techniques
  • Garry’s Mod vs Source Filmmaker workflows
  • Cinematic lighting, animation, and camera movement
  • Sound design and tension building
  • Narrative perspective in the Half-Life universe
  • Community learning through tutorials and sharing

🎧 What We Cover

  • Machinima storytelling techniques
  • Garry’s Mod vs Source Filmmaker workflows
  • Cinematic lighting, animation, and camera movement
  • Sound design and tension building
  • Narrative perspective in the Half-Life universe
  • Community learning through tutorials and sharing

Audio Only Version of this Episode



YouTube Version of this Episode

Show Notes & Links

Hostiles | A Half Life Short Film [SFM] by JoAcoNS and selected by Logan Campbell –