Matrix Awakens Experience

Completely Machinima S2 Ep 36 News (May 2022)

Tracy Harwood Podcast Episodes May 4, 2022 2 Comments

In this episode, Phil leads the month’s news for machinima creators.  We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse platform and ask ‘how well do laptops cope with RTX cards’ (what do you think)?  Damien reviews Concert Creator AI for piano with a rendition of Battlestar Galactica’s Kara Remembers piece, Tracy talks about another of her projects demonstrating creative applications of AI (the Art AI Festival) and Ricky highlight’s Phil Tippett’s completed Mad God film project.  Other film contests reviewed are the Real Time Shorts Challenge and the Milan Machinima Film Festival and the news of an upcoming Shakespearean performance in GTA Online by Sam Crane.  Tracy reviews Draxtor Dupres’ major pandemic machinima film project comparing virtual life in Second Life and Animal Crossing.  We discuss the Unreal 5 City Sample, Unity’s Enemies (hiding under the UE bushel) and Ricky’s Paperback Show.  Phil also teases us with rumours about GTA6.      



YouTube Version of this Episode

Show Notes & Links

2.35 Nvidia Omniverse Machinima contest, assets and prizes

4.18 Nvidia’s GTC conference recordings – worth the watch!

6.23 How are RTX cards coping with heat in laptops?

6.34 Nvidia Omniverse Create and Machinima apps

10.17 Reallusion’s ActorCore library now available for Nvidia Omniverse

12.51 Concert Creator AI creator for music and Damien’s animation of Kara Remembers (Battlestar Galactica) test

screencap: Damien’s test of Concern Creator AI

16.16 Art AI Festival in Leicester, creative application of AI including a YouTube channel of presentations

19.49 Mad God by Phil Tippett, film now completed and available on Shudder TV (subscription-based horror streaming channel)

screencap: Mad God (teaser)

22.43 Real Time Shorts Challenge competition (John MacInnes) overview

25.29 Milan Machinima Film Festival overview and Critics’ Choice Award, We Are Such Stuff As Dreams Are Made On (Shakespear’s Tempest performance) by Sam Crane (GTA Online) and current project to perform Hamlet in GTA Online

28.57 Virtual Cultures in Pandemic Times by Draxtor Depres, comparison of life in the metaverses, Second Life and Animal Crossing, during the pandemic

34.47 Matrix Awakens Experience City Sample available for PC

screencap: City Sample (Unreal Engine)

39.52 Unreal 5 update is great for machinima creators (Kim Libreri’s keynote and The Matrix Awakens: creating a world tech talk)

42.10 GTA 6 rumours!

43.20 Unity realtime cinematic, Enemies and Unity for machinima

screencap: Enemies (Unity) teaser

46.23 Don’t forget to read!  Phil’s recommendation: Stanislaw Lem’s Solaris, acquired from Ricky’s Paperback Show and book store

Completely Machinima Interview: John Gaeta, The Matrix

Tracy Harwood Podcast Episodes February 17, 2022 2 Comments

In this episode, Tracy talks to John Gaeta about his interests in machinima and real time filmmaking, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators.



YouTube Version of this Episode

Show Notes and Links

John Gaeta on IMDb

screencap: Matrix Resurrections (l-r Donald Mustard, Kim Libreri, John Gaeta, Keanu Reeves)

Pioneers in Machinima, Prologue by Kim Libreri, CTO Epic Games

SIGGRAPH 2000

The Matrix Awakens Experience video (UE5)

bullet time

UE5 Nanite

News coverage of Disney’s AR patent application

3D Game-Based Filmmaking: Art of Machinima (book published 2004) by Paul Marino

Time Stamps and Themes

3.32 Backstory to Matrix Awakens Experience

10.01 Game vs Experience

12.00 World building The Matrix

18.11 Why PS5 and Xbox X/S?

21.36 Bullet time – again!

26.04 Awakens as a time capsule – remaking the virtual Neo

29.03 Multi-modal storytelling is the future

33.06 Storytelling and AI

37.00 Real time vs cinema – a cross-over moment

39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements

49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book

52.10 The role of Nvidia’s Omniverse platform

54.46 NFTs and open markets

1.03.00 Advice to machinima and real-time creators: passion and knowledge!

1.08.00: Red or Blue?

Credits

Producer/Editor: Ricky Grove

Music credits: frankum’s Nebua Techno House. freesound.org Creative Commons

Completely Machinima S2 Ep 31 Films (February 2022)

Tracy Harwood Podcast Episodes February 10, 2022 Leave a reply

Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life!  The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know! 



YouTube Version of Episode

Show Notes & Links

Time stamps and film links here –

1:17 Shino and the Witch | Animal Crossing Short Film by Evil Imp, released 24 Dec 2021

10:32 GTA5 vs The Matrix Awakens (RAGE vs Unreal Engine 5) by ENXGMA, released 16 Dec 2021

16:31 Malak: An Old Republic Story | Star Wars Short Film by Unreal Cinema, released 24 Dec 2021

23:28 First Day – A Star Wars short film made with Unreal Engine 5 by AFK – The Webseries, released 16 Dec 2021

33:24 Realistic Environments | RealityCapture + Unreal Engine 4 (Dimension Studio) by Capturing Reality, released 19 May 2020

45:39 Terminator 2 (GTA 5 film) 2022 part 1 by Kramers Media, released 13 Jan 2022

57:51 Ricky’s question to audience: What do you think about adaptations using film audio soundtracks?

58:22 Red Dead Redemption 2 Supercut by Viva La Dirt League, released 6 Mar 2020

Credits:
Producer/Editor: Ricky Grove
Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org