mod

S6 E213 Can Starfield Become a Machinima Platform? One Mod Might Prove It: Defying Fire (Feb 2026)

Tracy Harwood Podcast Episodes February 12, 2026 Leave a reply

Starfield is one of the most cinematic games Bethesda’s ever shipped… so why haven’t we seen much machinima from it? Today we’re looking at a mod that might finally crack that open: a fully built settlement with lore, characters, quests, and surprisingly strong voice acting, presented with a “lore trailer” that feels like a slice-of-life tour through a corporate-controlled mining town. We’ll break down what it gets right, what it’s missing as machinima, and why projects like this might be the new bridge between fandom and professional virtual production.

Starfield has been sitting there looking cinematic… and creators have mostly not used it for machinima. In this ep, we dig into a standout exception by @team fire: an ambitious settlement + narrative mod (Arinya / Yeltsin Corp vibe) that ships with voice acting, lore, quests, factions, and “paid mod” ambitions – plus what that could mean for machinima, virtual production workflows, and the future of creator-made expansions.

We dive into one of the most ambitious Starfield mod creations we’ve seen: a new settlement with lore, characters, quests, factions, and fully voiced performances.

Why this works:

  • It’s a real Starfield creation with serious craft (environment dressing, lore framing, VO credits).
  • It tees up a bigger convo: “mods as mini-studios,” machinima as a portfolio path (again), and whether Starfield can become a true machinima platform.
  • It has stakes: paid creations, bugs/beta realities, Bethesda updates potentially reshaping the ecosystem.

Audio Only Version of this Episode



YouTube Version of This Episode

Show Notes & Links

Defying Fire: Welcome to Arinya – Lore Trailer (Starfield) by Firestarter Mods

S5 E150 Dead on Cue: Fake Science

Tracy Harwood Podcast Episodes October 4, 2024 Leave a reply

This week, we take a deep dive into a film from one of the original machinima creator studios, Dead on Cue. This comprised the duo Mike Holochwost and Brian Mayberry. The film, Fake Science, had a couple more iterations, including one that allowed it to be played in the game itself, which was Half Life. It was released some 3 years before YouTube, and is another great example of how games could be used to produce artworks. Its wide recognition led to careers in games dev and production for both Mike and Brian, the former working on RoosterTeeth’s RWBY series and the latter on cinematics for games like the MMO Star Wars: The Old Republic and Defiance. Brian is still active in the games dev industry and is working on his first game, called Gone Camping. Check out the discussion and memories we share.



YouTube Version of This Episode

Show Notes & Links

Dead on Cue, made in Half Life, was released on 13 Sept 2002 – the original versions can be found on the Internet Archive here.

BuddyDoQ (Brian Mayberry) has posted a YouTube version of the film here –