Reallusion

S6 E225 Machinima News Omnibus (May 2026)

Tracy Harwood Podcast Episodes May 6, 2026 Leave a reply

In this episode of And Now For Something Completely Machinima, Phil Rice, Tracy Harwood, and Damien Valentine dive into the latest news in machinima, virtual production, AI creative tools, game cinematics, and real-time animation.

They discuss the explosive hype around Kane Parsons’ The Backrooms movie, new Starfield expansions and what they could mean for Starfield machinima, the release of Fortnite Star Wars assets for fan-made experiences, and useful production updates including DaVinci Resolve optimisation, Headshot 3, free mocap tools, and local AI voice cloning.

The conversation also takes a deeper turn with a thoughtful debate on AI video generation, Sora, creative AI fatigue, public sentiment toward AI tools, and where AI in filmmaking and digital storytelling may be heading next.

If you’re interested in machinima filmmaking, AI tools for creators, virtual production workflows, Star Wars fan creation, The Backrooms, Starfield, Fortnite UEFN, or digital storytelling, this episode is packed with insights.

Topics covered:

  • Kane Parsons and The Backrooms trailer reaction
  • Starfield Free Lanes and Terra Nomada
  • Fortnite Star Wars creator tools
  • DaVinci Resolve performance tips
  • Headshot 3 for Character Creator
  • Free motion capture and text-to-mocap tools
  • Local AI voice cloning
  • Sora shutdown and shifting attitudes toward AI
  • Project Hail Mary and practical effects vs AI hype

Audio Only Version of this Episode



YouTube Version of this Episode

Show Notes & Links

Backrooms cinema release, and trailer

Starfield Announcement

Free Lanes and Terran Armada official trailer –

Developer deep dive –

Fortnite / Star Wars – create your galaxy

New tools now available in Fortnite for developers looking to create Star Wars content –

This is HUGE for Star Wars Games! Check out this commentary –

Fortnite / GTA inspired sandbox game

Grand Heist City game launching, check out the story here.

DaVinci Resolve for Machinima

How to optimise the settings, great tutorial video here by Andrew Farmer –

Reallusion’s Character Creator Update

Headshot 3 for CC5 pre-launch offer here –

CC5 & Headshot & Blender – example of a process for creating your own character –

CC and Houdini workflow –

AI Tools

Freemocap – a Github project, does what it says on the box (video to mocap). Check out the link to the files here.

Nvidia announces Kimodo, a text-to-mocap which is free to use –

end result is a BVH file, which can be brought into iClone and convert into an animation file (Phil will provide an interesting video to show how it works)

AI voice, not Eleven Labs, but this is free!  Check out Voicebox here.  This does voice cloning and text to speech and runs locally. 

S6 E207 Is that Bond… James Bond? (Jan 2026)

Tracy Harwood Podcast Episodes January 1, 2026 Leave a reply

🎬 This week on And Now for Something Completely Machinima, we’re shaking (and stirring) things up with a deep dive into Benjamin Tuttle’s long-awaited James Bond machinima, Endgame – Part One 🍸💥

Host Damien Valentine kicks things off by revealing he actually voices Q in the film (recorded years ago!), before the panel digs into why this project is such a standout. Created in iClone and rendered in Unreal Engine, Endgame delivers a Bond look and feel that’s grounded, stylish, and refreshingly not sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.

🎶 From its full-length Bond-style title sequence and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to Ken White, honoring the machinima community that helped shape projects like this.

Of course, no good Bond briefing is complete without critique 👀
We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether Part One leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.

🎤 Along the way, we talk:

  • What makes a Bond feel like Bond (without copying the originals)
  • Machinima’s evolution as a filmmaking medium
  • Unreal Engine vs iClone (and why skill matters more than tools)
  • Why this project is a major proof-of-concept for solo creators

💡 Bottom line: Endgame – Part One is ambitious, polished, and packed with love for both James Bond and machinima—and it sparks a lively, thoughtful discussion you won’t want to miss.

👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet.

Here’s the film –

Audio only version of this episode –



and YouTube version here –

S6 E205 Machinima News (Dec 2025)

Tracy Harwood Podcast Episodes December 18, 2025 Leave a reply

This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation.

Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken.

But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented – plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. Check out this video –

Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone?

Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer – huge potential for indie creators who want great-looking outfits without a studio budget.

From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around.

We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? Check this out –

Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant.

Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 – and what it’ll cost creators.

And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive).

And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos.

And btw, to hear more about Ricky’s epic bus trip, check in on next week’s episode!

Here’s the audio only version of our episode –



and here’s the YouTube version –

S6 S01 Special: Lit Fuse Films visit to Machinima Europe Festival 2007 (Dec 2025)

Tracy Harwood Podcast Episodes December 11, 2025 Leave a reply

In this Season 6 special episode, Tracy Harwood introduces a 2007 vlog by @LitFuseFilms  at the Machinima Europe Film Festival. The vlog is a forgotton gem, and a trip down memory lane for all those that made it over to Leicester in October that year, as well as all those that watched the proceedings online (quite a challenge but achieved with the assistance of  ⁨@secondlife⁩  and a team of enthusiasts on the ground and virtually.

The vlog highlights the crew’s experience, the premiere of their award-winning film “Ignis Solis,” and a live performance by the Sancho Plan. The vlog also features a keynote by Paul Marino  @ILLRobinson , CEO of the Academy of Machinima Arts and Sciences (AMAS), who explains machinima as filmmaking within virtual worlds, offering creative freedom and reduced production constraints. The festival showcased various machinima works, including Lit Fuse’s “Ballad of Black Mesa,” noted for its high production values and sophisticated use of color correction and editing by the judges at the time! Others you can see in this include  @fiezi, Paul Jannicola, Kerria Seabrook, Ann Garner @Moviestorm, Ricard Gras, Hugh Hancock @strangecompany, Sancho Plan and various others from the world of #machinima #virtualproduction #filmmaking #gameshorts #animation #tf2

A bit of history… Lit Fuse Films is an independent production company driven by bold ideas, atmospheric storytelling, and a passion for films that linger long after the credits roll. Their project Ignis Solus captured that vision perfectly – an intense, thought-provoking film that explored isolation, inner conflict, and the quiet power of resilience through striking visuals and deliberate pacing. With a strong focus on mood and character, Ignis Solus blended cinematic artistry with emotional depth, inviting viewers to reflect rather than simply watch. It’s a standout example of Lit Fuse Films’ commitment to crafting stories that feel personal, powerful, and unapologetically original. It went on to win the Best Sound award at the 2008 AMAS Machinima Film Festival in New York, unsurprisingly – having been released just a week before the 2007 Festival in Europe, meaning it missed the submission deadline.

Audio only version of this episode –



YouTube Version of This Episode

Show Notes

Lit Fuse Films channel link and film Ignis Solus, released 8 October 2007 –

Lit Fuse Films Ballad of Black Mesa –

Link to the Machinima Europe Festival 2007 Programme here

and BBC News coverage here

Official photograph from the 2007 festival (back row: Prof Andrew Hugill, Kristian Costa-Zahn, Hugh Hancock, Paul Jannicola, Kerria Seabrook, middle row: Prof David Asch, Xavier Lardy, Ann Garner, Ricard Gras, Toby Moores, front row: Alex Chan, Freidrich Kirschner, Tracy Harwood, Paul Marino) (used with permission, Tracy Harwood, De Montfort University).

S5 E194 For the Empire: Worst Jobs in Star Wars (Aug 2025)

Tracy Harwood Podcast Episodes August 13, 2025 Leave a reply

We love AFK! This week’s ep covers another of AFK’s ambitious world building attempts to round out the Star Wars universe… and of course it works. What do you imagine the worst jobs to be for the most hapless Stormtroopers? These totally make sense to us! Check out our comments, our overview of AFK’s background and other projects, and what we really think of this short.



YouTube Version of This Episode

Show Notes & Links

Worst Jobs in Star Wars – A ‘For the Empire’ minisode created in Unreal 5.6 by AFK, released 19 June 2025

Generation Tech channel here

Completely Machinima episode on Talky Orcs by AFK here

AFK Academy channel here

Interview with Peter Haynes, Feb 2016 by Diane Riggins for Legendarium Magazine here

Peter Haynes on AccuLips for Reallusion

Interview with Peter Haynes, July 2023 by Reallusion here

Haynes’ production, Cheng Beng on Vimeo here –