unreal engine

Projects Update: Feb 2023

Tracy Harwood Blog February 20, 2023 Leave a reply

This week’s #MondayMotivation post has some more great examples of machinima and virtual production projects. We have a selection of shorts made using Unreal Engine and another entirely made in Blender, plus a couple of ‘making ofs…’ and a ‘role of…’ also worth checking out.

Projects

An artist we’ve talked about before who has created extensive work over many years in Second Life is Bryn Oh, and now she has created a nostalgic experience called Lobby Cam which is available on Steam, made using UE5. The experience is a walking tour of an extensive environment and a story told through the pages of a ripped up diary. The project has been reviewed by James Wagner Au on his blog, New World Notes here. It is described as part of a larger narrative, and here’s a video sampler of the tour produced as part of that too… an interesting approach to virtual storytelling –

Off planet, another project which contains amazing detail of other worlds is by Melody Sheep, called The Sights of Space: A Voyage to Spectacular Alien Worlds (released 29 Nov 2022). This a 30 minutes-long film of speculative depictions of space scenes based on ‘current scientific understanding’ of the Milky Way, albeit with extensive creative license. If you ever wanted to get into a new type of documentary, this is probably the one to have on your watchlist –

We were also thrilled to see what promises to be a very interesting new series launching later this year by Melody Sheep, called The Human Future, check out the trailer on the channel here.

In our next project pick, called JOYCE by GTshortStories (released 14 Dec 2022), UE5 and every available tool with it has been used to create an interesting space story. This mixes live action with some well done animation, and the integration is done really well, so its a great example to check out. Joyce is a backchatting robot exploring a facility along with Sargeant Terry Brown – there are many references to popular sci-fi tropes, so do check this one out! GTshortStories is also putting out other creative content, so check out the channel too.

Our final space project for this week is Countdown, by Andrew Klimov on the CGChannel. This is a fast paced story of a crash landing onto an alien planet, all about the crash itself, and it certainly makes you feel it. The crash is the beginning of a new series and you can find out more about that on his website here. There’s also an interesting breakdown of the filmmaking process on his Vimeo channel here.

Our next project pick goes back to the 11th Century, inspired by an Umbrian folk tale in the novel ‘E poi si fece buio’ by Matteo Bebi. It is about a dream by Imiltrude who lived in a hidden village and was sentenced to death for having caused a fire that destroyed a city. The film HIMIL is by Tiziano Fioriti and Andrea Brunetti, made using UE5 and is a fascinating first person perspective with a very well done soundscape –

Our next project pick is a Blender-made movie and another example of great storytelling, this time in a cyberpunk environment with a really nice twist in the tale. Not sure it would be Ricky’s cup of tea, to his point about emotional representation, but I certainly loved it! The story has been created by the Blender HQ team, so its by no means an indie endeavour with a team of folks behind the processes employed but definitely worth watching – check out the pace of the action and sound design in particular. The film is called Charge – Blender Open Movie (released 15 Dec 2022) and you can access the production files and making of videos for the film here.

Making of…

We always love a good homage to Star Wars, and this week we have a feature from the Reallusion Magazine, which describes how iClone and the Vicon mocap system have been used to recreate that iconic ‘I am your father’ scene from the Empire Strikes Back episode. The short has been made by Luis Cepeda from Quitasueño Studios, based in the Dominican Republic, and he provides a great step-by-step guide to how the short was made with a video overview here –

Ever wondered how to use a midi controller with UE5 that lets you use the controller for all sorts of effects in real-time just with the keyboard? Well, here’s a fantastic video tutorial for you by Taiyaki Studios featuring Cory Williams –

Role of…

And finally this week, we share Loralee Sundra’s video on the Internet Archive about the value of public domain films from her perspective as a Frontline Fellow at the Documentary Film Legal Clinic at UCLA School of Law.  Her talk was part of the Internet Archive’s Public Domain Day 2023 celebration, held on 25 Jan 2023.



Tech Update 2 (Feb 2023)

Tracy Harwood Blog February 13, 2023 Leave a reply

This week, we highlight some time-saving examples for generating 3D models using – you guessed it – AIs, and we also take a look at some recent developments in motion tracking for creators.

3D Modelling

All these examples highlight that generating a 3D model isn’t the end of the process and that once its in Blender, or another animation toolset, there’s definitely more work to do. These add-ons are intended to help you reach your end result more quickly, cutting out some of the more tedious aspects of the creative process using AIs.

Blender is one of those amazing animation tools that has a very active community of users, and of course, a whole heap of folks looking for quick ways to solve challenges in their creative pipeline. We found folks that have integrated OpenAI’s ChatGPT into using the toolset by developing add-ons. Check out this illustration by Olav3D, whose comments about using ChatGPT for attempting to write Python scripts sum it up nicely, “better than search alone” –

Dreamtextures by Carson Katri is a Blender add-on using Stable Diffusion which is so clever that it even projects textures onto 3D models (with our thanks to Krad Productions for sharing this one). In this video, Default Cube talks about how to get results with as few glitches as possible –

and this short tells you how to integrate Dreamtextures into Blender, by Vertex Rage –

To check out Dreamtextures for yourself, you can find the Katri’s application on Github here and should you wish to support his work, subscribe to his Patreon channel here too.

OpenAI also launched its Point-E 3D model generator this month, which can then be imported into Blender but, as CGMatter has highlighted, using the published APIs takes a very long time sitting in cues to access the downloads, whilst downloading the code to your own machine to run it locally, well that’s easy – and once you have it, you can create point-cloud models in seconds. However, he’s running the code from Google’s CoLab, which means you can run the code in the cloud. Here’s his tutorial on how to use Point-E without the wait giving you access to your own version of the code (on Github) in CoLab –

We also found another very interesting Blender add-on, this one lets you import models from Google Maps into the toolset. The video is a little old, but the latest update of the mod on Github, version 0.6.0 (for RenderDoc 1.25 and Blender 3.4) has just released, created by Elie Michel –

We were also interested to see NVIDIA’s update at CES (in January). It announced a release for the Omniverse Launcher that supports 3D animation in Blender, with generative AIs that enhance characters’ movement and gestures, a future update to Canvas that includes 360 surround images for panoramic environments and also an AI ToyBox, that enables you to create 3D meshes from 2D inputs. Ostensibly, these tools are for creators to develop work for the metaverse and web3 applications, but we already know NVIDIA’s USD-based tools are incredibly powerful for supporting collaborative workflows including machinima and virtual production. Check out the update here and this is a nice little promo video that sums up the integrated collaborative capabilities –

Tracking

As fast as the 3D modelling scene is developing, so is motion tracking. Move.ai which launched late last year, announced its pricing strategy this month at $365 for 12 months of unlimited processing of recordings – this is markerless mocap at its very best, although not so much if you want to do live mocap (no pricing strategy announced yet). Move.ai (our feature image for this article) lets you record content using a mobile phone (a couple of old iPhones). You can find out more on its new website here and here’s a fun taster, called Gorillas in the mist, with ballet and 4 iPhones, released in December by the Move.ai team –

And another app although not 3D is Face 2D Live, released by Dayream Studios – Blueprints in January. This tool allows you to live link a Face app on your iPhone or iPad to make cartoons, including with your friends also using an iPhone app, out of just about anything. It costs just $14.99 and is available on the Unreal Marketplace here. Here’s a short video example to wet your appetite – we can see a lot of silliness ensuing with this for sure!

Not necessarily machinima but for those interested in more serious facial mocap, Weta has been talking about how it developed its facial mocap processes for Avatar, using something called an ‘anatomical plausible facial system’. This is an animator centric system that captures muscle movement rather than ‘facial action coding’ which focusses on identifying emotions. Weta stated its approach leads to a wider set of facial movements being integrated into the mocapped output – we’ll no doubt see more in due course. Here’s an article on the FX Guide website which discusses the approach being taken and for a wider ranging discussion on the types of performance tracking used by the Weta team, Corridor Crew have bagged a great interview with the Avatar VFX supervisor, Eric Saindon here –

S3 E63 Film Review: The Backrooms – Reunion (Feb 2023)

Tracy Harwood Podcast Episodes February 2, 2023 Leave a reply

Starting Feb 2023 off with a meme, Tracy selects a machinima that has been released as part of a massively co-created story involving numerous creators since it kicked off in mid 2019, The Backrooms. This short is called The Backrooms – Reunion by @kanepixels, released 8 Dec 2022. Is this really machinima, yep it certainly is – but we’re all blown away with the realism of the actors’ performance in this, and of course, the whole Backrooms Creepypasta phenomenon is just something else to behold too. We give you a bit of the background, just in case you’ve not come across it in your travels across the internet.



YouTube Version of this Episode

Show Notes & Links

The Backrooms – Reunion by Kane Pixels, released 8 December 2022

The Backrooms (Found Footage), released 7 Jan 2022

History of the Backrooms in videos

The Backrooms creepypasta thread discussion

The Backrooms game on Steam

The Backrooms game website

Weird Fiction and recent revival of the movement, referred to as New Weird, on TVTropes website

Jeff Vandermeer’s Annihilation novel, that Ricky made reference to

Freud’s The Uncanny essay, notes by the Freud Museum

Contests Update: Jan 2023

Tracy Harwood Blog January 30, 2023 Leave a reply

This week’s #MondayMotivation gives you a selection of more projects to take a look at, these are from recent contests and challenges that have been taking place across different platforms.

Unreal Short Film Challenge: Australia & NZ

This is an annual contest that provides two weeks of training on Unreal, followed by eight weeks in which to create a film. We reviewed some of the films emanating from last year’s challenge and this contest resulted in some equally stunning films. Here’s the highlights reel –

But do check out the films too. Two we particularly loved are narrated, which is not a method we see used all that often in shorts these days. This one is Revolver and Heckler’s Black Wing –

and this one of a solo dancer is beautifully done, by Adam Walker Film, called vQsv –

This one mixed 3D and 2D, mentored by Spectre Studios, who’s 2020 Roborovski we shared a couple of months ago, is also very well done – Robo Ramen, by UTS Animal Logic Academy –

There are numerous other to check on Unreal’s channel too, link here.

KitBash3D: Mission to Minerva

Another time delimited contest, KitBash3D launched a free asset pack, its Mission to Minerva, and 40 days later, 32,000 entries from 174 countries answered the call to ‘create a new Galaxy’. Films were made using Blender and Unreal for the ‘in-motion’ category, and another category of concept artwork just required stills. What an astonishing feat to go through all those entries and select just a few winners! Here’s the sizzle reel –

In-motion winners compilation –

and here’s the winner, Secret Moon by Orencloud. This is stunning to say the least and we’ll be reviewing this as part of our February podcast film review too –

In the meantime, KitBash3D’s Mission to Minerva world kit is stil available as a free download, you can access it here.

Second Life Showcase

Not a contest as such, but we wanted to share a site that’s produced by a group of SL Video Creators, aimed at inspiring residents to create. Each month, they select the best films and share them on their website – check it out in the link here

SLVideoGroup website screencap

MacInnes Studios Dance Challenge

Following hot on the heels of the outcome of the Mood Scene challenge, John MacInnes launched a TikTok challenge to create an avatar dancer. TikTok is an interesting choice for video sharing for machinima, and its one we’ll be commenting on more over the coming weeks. This contest was won by a virtual Freddie Mercury, created by Jean Campos (feature image) –

Runners up were Pooky Amsterdam, Bruschi Bruschmann, Alex Sura and Sergey Vereschagin.

Projects Update (Jan 2023)

Tracy Harwood Blog January 23, 2023 Leave a reply

This week, we have some more interesting project updates to share with you.

Recognition

We were thrilled to hear that Sam Crane’s GTA Online version of Shakespeare’s Hamlet has been recognized, being shortlisted for an award for innovation at the The Stage Awards 2023 – we love that they spelled Auto incorrectly too (Audio)! Awards are announced on 30 January and hopefully Sam (aka Rustic Mascara) will keep us posted on his Twitter feed during the event. All the best, Sam! You can still find the performance on YouTube, link here –

Unreal

Using Unreal Engine, this short is another example of how beautiful this toolset is. This short by The Blender Bender team (Thomas Thielemann and Alexander Korabelnikov), released 26 Sept 2022, was inspired by David Attenborough’s Our Planet series, and with an even more stark message than the original series –

Also using Unreal Engine, we were interested to see that Sava Zivkovic, who’s film Irradiation we reviewed back in October 2021, is working on a new project, this one called Beckoning. He’s also just been awarded an Epic Megagrant to support development of the project – well deserved for sure. Here’s the link to the trailer for the new project – must say, very much looking forward to seeing the finished work.

Not Unreal but seriously unreal, this is an ‘insane battle’ scene demonstrating the astonishing simulation capability of the Epic Battle Simulator 2 engine. This one, SPECIAL FORCES ARE LANDING ON THE ISLAND OCCUPIED BY SAURON, was released 5 November 2022, by the Battle Simulator Center team –

Virtual Production

A short film, called Goliath by DonBittersil (screencap is our featured image for this post), has showcased virtual production tools using Unreal Engine, having been shot at LA’s Orbital Virtual Studios. For those advancing from purely screen based production techniques, this is an interesting insight into scaled-up processes – check out the film and the ‘making of’ videos here –

You may remember we shared Jackson Wang’s beautifully choreographed music video called Cruel a few weeks back, well this is another one from his Magic Man album, using virtual production techniques. Its also a stunning example of his creative work and the usefulness of the VP process –

Avant Garde?

An interesting article appeared on MUBI’s website about a cutscene collective, called Total Refusal. This team of gamers do what machinima creators have done for 25+ years, that is, use the game for some other creative purpose. Its nice to see that MUBI is keeping up with the times of course, and they would certainly do well to follow our friends at the Milan Machinima Film Festival to keep up to date with this particular ‘Avant Garde’ scene format. In the meantime, this is an example of Total’s Refusal’s creative works, a trailer for Hardly Working (RDR2) –