Yearly Archives: 2022

Completely Machinima S2 Ep 30 News & Discussion (February 2022)

Tracy Harwood Podcast Episodes February 3, 2022 Leave a reply

In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip Rosedale’s return to the Second Life fold, the nail in RoosterTeeth’s RVB saga, Minecraft’s and Rockstar’s astonishing achievements, Ben Grussi’s history episodes and discuss two great questions posed by our followers: what’s the difference between machinima and animation and what’s the advice for adapting prose to visual media formats.



YouTube version of podcast

Show Links

1:10 Nvidia’s special address at CES, points relevant for machinima creators eg., Omniverse, AI

12:55 RDR2 images in the news!

13:40 Austin Film Festival

14:24 Adobe Project Shasta for audio recording

14:56 Kerbal Space Programme 2 impending launch

Kerbal Space Programme 2 screencap

16:25 Machinima growth observations

17:28 VR growth observations

19:46 NFTs observations – Peter Molyneux and John Gaeta

23:57 Philip Rosedale and the future of Second Life for creators

40:30 Halo Xbox 360 multiplayer servers close – the end of the story for Rooster Teeth’s RVB series?

42:50 Ben Grussi’s history of machinima episodes of the Completely Machinima podcast

44:34 Matthew Loris/Zeke: what are the differences between machinima and animation discussion; Completely Machinima interview with Mr Anymation, Tom Jantol

1:00:48 Rockstar’s lawsuit against a modding group

1:02:21 Minecraft’s astonishing video reach

1:03:43 Pandora’s 3d Films: adapting prose to visual media formats preliminary comments

Completely Machinima History with Ben Grussi (January)

Tracy Harwood Podcast Episodes January 27, 2022 2 Comments

Ben reviews some of the major happenings during the month of January in the early days of machinima. Starting with 1997 there’s Operation Bay-Shield. 1998 has the First Quake 2 movie – The Mad Bomber. Rematic, a machinima tool by Anthony Bailey is released in 1999. Also in this year Phil Rice released his notable film, Father Frags Best – a machinima classic. 2000 sees Machinima.com founded and Quad God film was released along with several other notable films. 2002 saw the Reel-Time Challenge contest along with Psyk’s Popcorn Jungle retiring (a big machinima review site). 2003 Anachronox the Movie Part 1 was released. 2004 Red vs Blue second season launched. In 2005 the first noveletta about machinima was written by Mike Hoefflinger called Moving Pictures. In 2006, Hugh Hancock, founder of Machinima.com stepped away from the site to focus on his filmmaking.



youtube version of podcast

Operation Bay-shield (1997) by WendCA

Eschaton: Darkness Twilight (1998) by Strange Company

First Quake 2 Movie: The Mad Bomber (1998)

Rematic (1999) tool created by Anthony Bailey (Quake Done Quick Team). The tool enabled reshoots of existing Quake (1) demos from new perspectives

Father Frags Best (1999) by Phil Rice aka ZS Overman

Quad God (2000) by Tritin Films

A Warrior’s Life (2000) by Donnovan

Ozymandias (2000) by Strange Company

Anachronox: The Movie Part 1 (2003) by Jake Hughes

Rebel Vs Thug (2003) by Ken “3DFilmmaker” Thain – a commercial project with Public Enemy’s Chuck D side project

The Gamer’s Benchmark (2003) by Futuremark released a teaser movies for 3DMark03 – the link is to the full movie after release

Bang the Machine: Computer Gaming Art and Artifacts (17 Jan to 4 April 2004) and The Game Scenes exhibition was created by Stanford Humanities Laboratory and the Cantor Center for Visual Arts at Stanford University presented on ‘the pervasive influence of computer game culture’, curated by Galen Davis and Henry Lowood.

Lenny and Larry Lumberjack (2004) by The ILL Clan – a video of excerpts from their premiere performance of On The Campaign Trail at Void in New York City

“Moving Pictures” (2005), a novelette by Mike Hoefflinger, published by Packet Switched Press – the novel is about a group of people who start their own machinima production with the desire to make it to the big time!

I Surrender (2005) by Tristan Pope is mentioned on Blizzard’s World of Warcraft main website page

The Los Angeles Machinima Collective (LAMC) announces their first machinima production William Shakespear’s Mechbeth – the film was never produced!  Ricky was here?!

Ricky Was Here!

Epic Games’ winners of the Grand Finals of the Make Something Unreal Contest (MSUC) for the Non-Interactive Movie Category 2005 –

– The Journey, 1st Place ($25,000)

– Bot, 2nd Place ($15,000)

– Sparked Memory, 3rd Place ($5,000)

– Scrap, 4th Place ($3,000)

– Damnation, 5th Place ($1,500)

Adventures in Dating, first episode (PG13 series) entitled Frustration (2005) by Decorgal

Completely Machinima Interview: AlexS189, machinima director

Tracy Harwood Podcast Episodes January 20, 2022 Leave a reply

Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal). The film is reviewed in our January 2022 episode.

video version of the podcast

Interview with AlexS189

show notes with links

Fallen Angel – A Star Wars Short Film
https://www.youtube.com/watch?v=a_cwkApKOt8

Cinematic Captures Star Wars Fanfilm Contest
https://www.cinematiccaptures.com/

Jedi: Fallen Order
https://www.ea.com/games/starwars/jedi-fallen-order

Maya
https://www.autodesk.com/products/maya/overview

Alex’s Unreal Lighting Tutorial
https://www.youtube.com/watch?v=nH8Af7yL61I

Mocap Suit
https://www.rokoko.com/

Unreal
https://www.unrealengine.com/

William Faucher’s Unreal Tutorials
https://www.youtube.com/c/williamfaucher

Letters from Vega
https://www.youtube.com/watch?v=uRvyW9o4sp0

DaVinci Resolve 17
https://www.blackmagicdesign.com/products/davinciresolve/

Completely Machinima S2 Ep 29 Films (January 2022)

Tracy Harwood Podcast Episodes January 13, 2022 Leave a reply

In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5.

Here’s the audio recording

video version of the podcast

Show Notes and links

Gorak’s Guide to WoW Classic – A 3 Year Anniversary, released 14 September 2021

Gorak’s Guide to WoW Classic

Confined | Horror Film (GTA 5) by Ocramium, released 14 November 2021

Confined by Ocramium

Fallen Angel: A Star Wars Short (Unreal) by AlexS189, released 18 September 2021

Fallen Angel

Beating Minecraft the Way Mojang Intended It by MysteryOre, released 11 October 2020

Matrix Experience in Unreal Engine 5 discussion about future of creativity

Matrix Awakens Experience

Stomol by Huckleberry Hax, released 24 July 2020 (Second Life)

Stomol

Completely Machinima S2 Ep 28 News (January 2022)

Tracy Harwood Podcast Episodes January 6, 2022 Leave a reply

In this episode, Ricky leads the discussion with Damien, Phil, and Tracy on the latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open-world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5.

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New Youtube version of our podcast

We’re also thrilled to offer you a YouTube version of this episode, which is available below. All the links we mention are posted here.

Completely Machininima Podcast video version

show notes and links

Nvidia Canvas text to image AI and PCGamer article about it

Nvidia Canvas

Blender 3.0 release

Blender Guru tutorial (donut)

Blender Guru

Reallusion’s iClone 8 and Character Creator 4 – new and upgrade info

Best space games of 2022

Star Wars Eclipse branching narrative open world environment by Quantic Dream games

Star Wars Eclipse

Video Game Awards 2021

Matrix Experience in Unreal Engine 5

Matrix Experience