Yearly Archives: 2023

Tech Update 2 (Apr 2023)

Tracy Harwood Blog April 10, 2023 Leave a reply

This week, tech updates cover Epic’s new tools for self-publishing, Omniverse’s USD rebrands, thoughts about the nascent metaverse and some throwbacks to good-old-fashioned machinima creative techniques.

Epic’s Games Store

Surely a move that will make rival Steam squirm, Epic announced on 9 March that it has launched new tools for self-publishing on the Games Store, all on the back of its 68M active monthly users. Publishers will receive 88% of the revenue through sales (compared to 70% on Steam). There are some interesting points raised in the T&Cs, such as the need for cross-playability (across all PC stores), achievement tracking for games, age rating requirements and an affiliate creator programme that enables publishers to share their takings with others – check out the T&Cs on their announcement here. The announcement intimates at much bigger things to come, relating to metaverse propositions, but its an interesting development for now. Here’s a walk through of the tools from their livestream about it –

Omniverse USD

Nvidia’s Omniverse Create and Omniverse View are rebranding, announced on 3 March. These will now be called, respectively, Omniverse USD Composer and Omniverse USD Presenter. The omnipresence of USD (Universal Scene Description) has become a driving force for 3D creative development in a very short space of time – just last August, Nvidia summarized its vision with embedding USD as the foundation of the metaverse for creatives (and also industrial teams, smart services providers and such), where content could be pushed across a vast array of different platforms. Less than a year later, workflows everywhere have evolved with it and USD is now a ubiquitous technology, much like the internet is the driving force for the web. What’s a little intriguing is why draw attention to it at this juncture, and what’s the point of editing archival videos to include the new names, like this one – recognition, reinforcement, repositioning or something new coming down the pipeline?

Blended

Beyond the hype, and clearly the practices as we’ve highlighted above, the metaverse is taking shape in interesting ways. An interesting article, published in VentureBeat on 4 March, highlights the lengths that media and entertainment companies such as Sony are going to in creating virtual worlds that transcend film, game and experiences, including in VR and theme parks. These are more than alignments of creative talent teams, but allude to the potential of vast new ecosystems for collaborators and partners. What’s interesting of course is that the inflection into such ecosystems can be from any creative medium (game, film or artwork presumably), with outputs that are going to be more visceral and consequently more immersive. Since toolsets such as USD facilitate the creation of these ecosystems, it will be interesting to see how indies get in on this action too – we’re already seeing a number of start-up enterprises pushing the boundaries, but there’s also scope for small studios to join in. Question is, where are they now?

Cinematics (the Old Way)

No Man’s Sky has been a machinina creators’ go-to for some time, and this short gives a great overview of how to create cinematics in the environment, by EvilDr.Porkchop (also our blog post feature image) –

Eve Online is another such environment, and now of course a [very] old one, but here’s a nice ‘how to’ for making epic looking machinimas, by WINGSPAN TT –

S3 E72 Film Review: Astartes Project (April 2023)

Tracy Harwood Podcast Episodes April 5, 2023 Leave a reply

This week’s review is of Syama Pedersen’s stunning Warhammer 40K masterpiece called Astartes Project. The film was first released two years ago and has been recommended to us by Orencloud. It is currently hosted on TheChach’s channel – we explain why.



YouTube Version of this Episode

Show Notes and Links

Link to the film on TheChach’s YouTube channel here –

and link to Syama Pedersen’s channel here.

Here’s a link to Astartes Project on the Warhammer community site.

This is an excellent explainer of Warhammer and the lore of the game by Thall, released on 3 Feb 2023, that is worth watching too –

Or you can go to the Rumble 40K Lore Master videos here.

Tech Update 1: AI Generators (Apr 2023)

Tracy Harwood Blog April 3, 2023 Leave a reply

March was another astonishing month in the world of AI genies with the release of exponentially powerful updates (GPT4 released 14 March; Baidu released Ernie Bot on 16 March), new services and APIs. It is not surprising that by the end of the month, Musk-oil is being poured over the ‘troubling waters’ – will it work now the genie is out of the bottle? Its anyone’s guess and certainly it seems a bit of trickery is the only way to get it back into the bottle at this stage.

Rights

More importantly, and with immediate effect, the US Copyright Office issued a statement on 16 March in relation to the IP issues that have been hot on many lips for several months now: registrations pertaining to copyright are about the processes of human creativity, where the role of generative AI is simply seen as a toolset under current legal copyright registration guidance. Thus, for example, in the case of Zarya of the Dawn (refer our comments in the Feb 2023 Tech Update), whilst the graphic novel contains original concepts that are attributable to the author, the use of images generated by AI (in the case of Zarya, MidJourney) are not copyrightable. The statement also makes it clear that each copyright registration case will be viewed on its own merit which is surely going to make for a growing backlog of cases in the coming months. It requires detailed clarification of how generative AI is used by human creators in each copyright case to help with the evaluation processes.

The statement also highlights that an inquiry into copyright and generative AIs will be undertaken across agencies later in 2023, where it will seek general public and legal input to evaluate how the law should apply to the use of copyrighted works in “AI training and the resulting treatment of outputs”. Read the full statement here. So, for now at least, the main legal framework in the US remains one of human copyright, where it will be important to keep detailed notes about how creators generated (engineered) content from AIs, as well as adapted and used the outputs, irrespective of the tools used. This will no doubt be a very interesting debate to follow, quite possibly leading to new ways of classifying content generated by AIs… and through which some suggest AIs as autonomous entities with rights could become recognized. It is clear in the statement, for example, that the US Copyright Office recognizes that machines can create (and hallucinate).

The complex issues of the dataset creation and AI training processes will underpin much of the legal stances taken and a paper released at the beginning of Feb 2023 could become one of the defining pieces of research that undermines it all. The research extracted near exact copyrighted images of identified people from a diffusion model, suggesting that it can lead to privacy violations. See a review here and for the full paper go here.

In the meantime, more creative platforms used to showcase creative work are introducing tagging systems to help identify AI generated content – #NoAI, #CreatedWithAI. Sketchfab joined the list at the end of Feb with its update here, with updates relating to its own re-use of such content through its licensing system coming into effect on 23 March.

NVisionary

Nvidia’s progressive march with AI genies needs an AI to keep up with it! Here’s my attempt to review the last month of releases relevant to the world of machinima and virtual production.

In February, we highlighted ControlNet as a means to focus on specific aspects of image generation and this month, on 8 March, Nvidia released the opposite which takes the outline of an image and infills it, called Prismer. You can find the description and code on its NVlabs GitHub page here.

Alongside the portfolio of generative AI tools Nvidia has launched in recent months, with the advent of OpenAI’s GPT4 in March, Nvidia is expanding its tools for creating 3D content –

It is also providing an advanced means to search its already massive database of unclassified 3D objects, integrating with its previously launched Omniverse DeepSearch AI librarian –

It released its cloud-based Picasso generative AI service at GTC23 on 23 March, which is a means to create copyright cleared images, videos and 3D applications. A cloud service is of course a really great idea because who can afford to keep up with the graphics cards prices? The focus for this is enterprise level, however, which no doubt means its not targeting indies at this stage but then again, does it need to when indies are already using DALL-E, Stable Diffusion, MidJourney, etc. Here’s a link to the launch video and here is a link to the wait list –

Pro-seed-ural

A procedural content generator for creating alleyways has been released by Difffuse Studios in the Blender Marketplace, link here and see the video demo here –

We spotted a useful social thread that highlights how to create consistent characters in Midjourney, by Nick St Pierre, using seeds –

and you can see the result of the approach in his example of an aging girl here –

Animation

JSFilmz created an interesting character animation using MidJourney5 (which released on 17 March) with advanced character detail features. This really shows its potential alongside animation toolsets such as Character Creator and Metahumans –

Runway’s Gen-2 text-to-video platform launched on 20 March, with higher fidelity and consistency in the outputs than its previous version (which was actually video-to-video output). Here’s a link to the sign-up and website, which includes an outline of the workflow. Here’s the demo –

Gen-2 is also our feature image for this blog post, illustrating the stylization process stage which looks great.

Wonder Dynamics launched on 9 March as a new tool for automating CG animations from characters that you can upload to its cloud service, giving creators the ability to tell stories without all the technical paraphenalia (mmm?). The toolset is being heralded as a means to democratize VFX and it is impressive to see that Aaron Sims Creative are providing some free assets to use with this and even more so to see none other than Steven Spielberg on the Advisory Board. Here’s the demo reel, although so far we’ve not found anyone that’s given it a full trial (its in closed beta at the moment) and shared their overview –

Finally for this month, we close this post with Disney’s Aaron Blaise and his video response to Corridor Crew’s use of generative AI to create a ‘new’ anime workflow, which we commented on last month here. We love his open-minded response to their approach. Check out the video here –

S3 E71 Film Review: Heroes of Bronze: The Memory (March 2023)

Tracy Harwood Podcast Episodes March 30, 2023 Leave a reply

After we first talked about this project last April 2022, we were thrilled to see what a stunning job @MartinKlekner has made in the 21 Jan 2023 release of the first episode of Heroes of Bronze. We were not disappointed: the film and work stands up to AAA Assassin’s Creed Odyssey studio work, but with amazing detail of historical artefacts and storytelling, which is even evident in the way clothes move on characters. Damien couldn’t put our views better when he says this work inspires him to want to do better with iClone. We’re definitely looking forward to the next release – bring it on! 



YouTube Version of this Episode

Show Notes and Links

Heroes of Bronze: The Memory by Martin Klekner, released 21 January 2023 –

Martin Klekner’s project website here

Our April 2022 ep, discussing the film at 34:20 https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/

Compare with Assassin’s Creed Odyssey launch trailer, by Playstation, released 26 Sept 2018 –

Projects Update 2 (Mar 2023)

Tracy Harwood Blog March 27, 2023 Leave a reply

The second of our March projects updates, this week we have a selection of work made using AI and live action.

Do The Evolution by Ricardo Villavicencio

We kick this week’s projects off with one of the first to be released by Runway Studios, whom we discussed in our Tech Update 1 on AI generators earlier this month. Released on 2 March 2023, this film is described as a posthumanist concept and whilst it starts with what seems like an homage to 2001: A Space Odyssey, it certainly ends with a slightly different narrative, vaguely reminiscent of Planet of the Apes. Its surreal for sure, and what’s interesting is that its been created with AI – although its not exactly clear whether that actually extends to the story’s plot too. Check it out here, and note it is the second of a trilogy from this creator although they are not all on the channel –

The film is also our featured image for this week’s blog post.

HALO – A Hero’s Journey by Raw Mind Pictures

We loved this! Its not actually a machinima production at all but a live action, shot in a quarry and supported by a community of cosplayers. The film was released 19 December 2021 and the channel includes a great ‘making of’ film too – lots of fun for Halo lovers everywhere –

Three days and 50 people, an impressive endeavour, and here’s the making of –

Nitro Warriors: A Stop Motion Animated Film by Vanguard Pictures

Not machinima and not even recent, but we just loved this awesome stop-mo which not surprisingly took 6 months to film, released 26 Aug 2012, such great timing to the soundscape –