This week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.
Ben reviews some of the major happenings during November in the early days of machinima, including Phil and Damien’s first contributions; release of legendary machinima games Halo 2, HalfLife 2, World of Warcraft & GTA San Andreas. Red vs Blue Season 1 went gold and Second Life’s release of copyright statement are highlighted during this month, plus Hugh Hancock and Paul Marino made it to British TV Channel 4’s ‘The Toon Commandments’. Also a notable mention to Nvidia, whose GeForce FX series of graphics cards was launched in November 2002, signaling the dawn of cinematic computing. Listen up and follow the links on our blog post.
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Machinima Gold: Strange Company (L-R: Sally Brewer, James Payne, Hugh Hancock, Steve Wallace, a descendant of William Wallace (Braveheart), and Gordon McDonald) & Paul Marino on Channel 4’s The Toon Commandments (2000)
Phil, Damien, Tracy, and Ricky discuss machinima picks from a wide variety of genres and engines. Machinima is such a diverse field right now, isn’t it? Marvelous.
This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima? The team also reflect on feedback from last month’s discussion on long vs short-form machinima. Finally, the team discuss the thought process for choosing a creative platform for making a new machinima. As ever, feedback on our discussion topics is very welcome!
Here’s a list of links that came up during our discussion this month –
Long-form machinima feedback – LINK to our discussion last month
Epic Games’ CTO (and co-founder of ILMVFX) Kim Libreri comments about the role of audience in machinima (quote from Pioneers in Machinima) –
[Tracy: What advice might you have for those new to storytelling using machinima and virtual production techniques?] Kim: Create, watch, and share. You’ll end up being in a vacuum if you don’t share your work with anybody. Learn how to use the tool and remember that it’s really important that when you are creating a story you’re making it for an audience. So, find the audience and learn from their reactions. Create a lot. Watch a lot of movies. Play a lot of video games because the game aesthetic and link to the movie aesthetic is interesting. Share what you’re making.”
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