Completely Machinima

S6 E204 Rare! All Your History Belong To Us, Really (Dec 2025)

Tracy Harwood Podcast Episodes December 4, 2025 Leave a reply

On this episode of And Now For Something Completely Machinima, Damien, Tracy and Ricky dive into one of Machinima.com’s most unexpected gems: the documentary series “All Your History Are Belong To Us”, focusing on the Stamper brothers and their legendary studio, Rare.

💬 We talk about how the series charts Rare’s rise from a small UK outfit in Ashby-de-la-Zouch to a powerhouse behind classics like Donkey Kong Country, GoldenEye 007, and later Sea of Thieves – highlighting their pioneering use of pre-rendered 3D graphics and their influence on console FPS games. Ricky explains why, despite his misgivings about machinima.com, this more serious, low-flash, history-focused series stands out as a true passion project by writer/director Nicholas Werner, packed with fascinating early game footage.

Tracy brings in her deep-dive research: the meme origins of the title, the messy archival trail across YouTube, Rooster Teeth and the Internet Archive, the handover of the series, and why such valuable historical content never hit the popularity Machinima.com wanted. Together, we explore the cultural importance of the show, Rare’s place in UK games history, and why All Your History is now a kind of hidden treasure for anyone interested in game development and machinima’s legacy — all while Phil is, of course, busy “moving to Mars.”



YouTube Version of This Episode

Show Notes & Links

All Your History was written and directed by Nicholas Werner. Voiceover was by Rob Talbert and Khail Anonymous. Series was produced by Machinima.com. Link to Internet Archive files here.

YouTube channel showing many of the films, including one we reviewed here –

Rare Company given a ‘Blue Plaque’ in UK, news item here

Listing for RoosterTeeth upload to Internet Archive –

Title Links
Pandemic Studios: Containing an Outbreak RT · Archive
Interplay Part 2: Meteoric Crash RT · Archive
Gears of War Part 3: Trust Your Guts RT · Archive
Splinter Cell Part 1: Stealth Attack RT · Archive
Gears of War Part 1: Emergence Day RT · Archive
Capcom Horror Part 2: …was that you? RT · Archive
Spider-Man Part 3: With Great Power RT · Archive
Irrational Part 2: Demons and Heroes RT · Archive
World of Warcraft Part 1: Crafting a World of War RT · Archive
Batman Part 4: Knight’s End RT · Archive
Rare Part 4: Invaluable RT · Archive
EA Sports Part 5: Overtime RT · Archive
Castlevania (Konami) Part 2: Chorus of Confliction RT · Archive
Capcom Horror Part 3: …where’d you go? RT · Archive
Aliens Part II: Deadliest of the Species RT · Archive
Capcom Horror Part 6: …is this the end? RT · Archive
Remedy Part 2: Perfection is a Dish Best Served Late RT · Archive
Command & Conquer Part 2: Corporations & Communists RT · Archive
Bethesda Part 1: The Open World RT · Archive
DICE Part 2: Time Travelers RT · Archive
Sony Santa Monica Part 1: The God from the West RT · Archive
Batman Part 2: The Dark Knight Reprises RT · Archive
X-COM Pt 2: X-Communicated RT · Archive
Tomb Raider Part 1: Hard Core Design RT · Archive
Gearbox Software Pt 2: High Gear RT · Archive
EA Sports Part 3: Getting in the Game RT · Archive
Assassin’s Creed Part 1: Sneaking In RT · Archive
Interplay Part 1: Meteoric Rise RT · Archive
The History of “All Your History” Part 2: Ashes To Ashes RT · Archive
Call of Duty Part 5: Declaring Victory RT · Archive
Fable Part 1: Hopeful Youths RT · Archive
Rare Part 3: One of a Kind RT · Archive
Interplay Part 3: Life In The Crater RT · Archive
Valve Ep 1: Unlikely Heroes (w/ Gabe Newell Interview) RT · Archive
Aliens Part I: Heart of Darkness RT · Archive
id Software Part 2: The Third Dimension RT · Archive
id Software Part 5: The Silent Decade RT · Archive
Call of Duty Part 1: Breaking Out RT · Archive
BioWare Part 1: Setting Out RT · Archive
XCOM Part 4: Aliens: Resurrection RT · Archive
DICE Part 3: Unconventional Warfare RT · Archive
Valve Part 5: Game Changer RT · Archive
EA Sports Part 2: Maddening RT · Archive
Blizzard Entertainment Part 1: Opening Build Order RT · Archive
id Software Part 1: Scrolling Around RT · Archive
Gears of War Part 2: Hope Runs Deep RT · Archive
Creative Assembly Part 2: Seizing the Initiative RT · Archive
2009 Gaming: All Your History (Year’s Open) S1E23 RT · Archive
CES Part 2: Booting Up – Consumer Electronics Show RT · Archive
The History of “All Your History” Part 1: In the Beginning RT · Archive
Splinter Cell Part 2: One Man Army RT · Archive
Gearbox Software Pt 1: Low Gear RT · Archive
Capcom Horror Part 5: …who’s there? RT · Archive
Castlevania Part 4: Crescendo of Chaos RT · Archive
Nintendo Part 7: Wii United RT · Archive
Mass Effect 2: Part 4 of 5: Art Director RT · Archive
BioWare Part 2: Gaining Allies RT · Archive
Castlevania (Konami) Part 1: Overture of the Dawn RT · Archive
Nintendo Part 4: Revenge Is A Disc Best Served Cold RT · Archive
Devil May Cry – Part I RT · Archive
Capcom Horror Part 4: …what happened to the light? RT · Archive
Batman Part 1: Batman Begins RT · Archive
Best of 2010 Part 2: High Noon RT · Archive
X-COM Pt 3: Extinguished RT · Archive
Irrational Part 1: Offshooters RT · Archive
Creative Assembly Part 3: Global Conquest RT · Archive
Bethesda Part 3: Rebirth RT · Archive
EA Sports Part 4: Pros and Contracts RT · Archive
Bethesda Part 4: The Next Level RT · Archive
Mass Effect 2: Part 2 of 5: Lead Animator RT · Archive
Volition Part 1: Degrees of Freedom RT · Archive
Creative Assembly Part 1: Opening Salvos RT · Archive
Devil May Cry – Part II RT · Archive
Rare Part 1: Unusual RT · Archive
Command & Conquer Part 3: Diverging & Merging RT · Archive
Capcom Horror Part 1: …did you hear that? RT · Archive
Call of Duty Part 2: Seizing the High Ground RT · Archive
Rockstar Part 1: The Beginning of the Beast RT · Archive
Aliens Part IV: Another Bug Hunt RT · Archive
EA Sports Part 1: Play Ball RT · Archive
Blizzard Entertainment Part 2: Harvesting Resources RT · Archive
Assassin’s Creed Part 2: Free Running Out RT · Archive
Nintendo Part 2: Pipe Dreams Do Come True RT · Archive
Bethesda Part 5: Maxed Stats RT · Archive
Fable Part 2: Growing Old RT · Archive
Aliens Part III: Versus Predator RT · Archive
Halo Part 5: Beyond Bungie… and Beyond RT · Archive
Bethesda Part 2: Overload RT · Archive
Best of 2010 Part 1: Rush Tactics RT · Archive
Mass Effect 2: Part 1 of 5: Concept Artist RT · Archive
id Software Part 4: Aftershocks RT · Archive
Nintendo Part 6: Wiidemption RT · Archive
Command & Conquer Part 1: Supply & Demand RT · Archive
Rockstar Part 5: Cleaning Up Their Act RT · Archive
BioWare Part 4: Upgrading Stats RT · Archive
Silent Hill Part 1 (Halloween Game Development History) RT · Archive
Valve Part 3: The Trouble with Sequels RT · Archive
Command & Conquer Part 5: Death & Beyond RT · Archive
Blizzard Entertainment Part 5: The Golden Throne RT · Archive
Sony Santa Monica Part 2: Clash of the Directors RT · Archive
2012 Pt 2: The Rhode To Ruin RT · Archive
Call of Duty Part 3: Supporting Fire RT · Archive
Halo Part 2: Evolving Combat RT · Archive
Valve Part 6: Beyond the Crowbar… And Beyond RT · Archive
Spider-Man Part 2: (Almost) Whatever a Spider Can RT · Archive
Valve Part 4: Half Times Two RT · Archive
The History of Tomb Raider Part 2: A Survivor Is Born RT · Archive
Retro City Rampage RT · Archive
Nintendo Part 5: Boxed In RT · Archive
Rockstar Part 6: The Big Score RT · Archive
The Video Game Crash of 1983: Continue? RT · Archive
Command & Conquer Part 4: New & Old RT · Archive
X-COM Part 1: British Invasion RT · Archive
Rockstar Part 4: In Hot Water RT · Archive
DICE Part 1: Sleeping Giant RT · Archive
BioWare Part 3: Leveling Up RT · Archive
Mass Effect 2: Part 5 of 5: Lead Cinematic Designer RT · Archive
Nintendo Part 1: Leave Luck To Heaven RT · Archive
id Software Part 3: The Game That Stopped The World RT · Archive
Nintendo Part 3: Going To War RT · Archive
DICE Part 4: Firing on All Cylinders RT · Archive
Batman Part 3: World’s Greatest Defective RT · Archive
Metroid Part 2: Super Hero RT · Archive
Metroid Part 1: Power Ups RT · Archive
Metroid Part 3: Comeback Kid RT · Archive
Rockstar Part 2: Overnight Sensation RT · Archive
Volition Part 2: Gangbusters RT · Archive
World of Warcraft Part 2: Maxing Out RT · Archive
Rare Part 2: In Demand RT · Archive
Blizzard Entertainment Part 3: Zerg Rush RT · Archive
Valve Part 2: Half-Life’s Afterlife RT · Archive
Splinter Cell Part 3: The Many Faces of Sam Fisher RT · Archive
Mass Effect 2: Part 3 of 5: Art Producer RT · Archive
Castlevania Part 3: Oratorio of Ovation RT · Archive
Halo Part 4: The Air is Thin, but the View is Good RT · Archive
Rare Part 5: Unique RT · Archive
Best of 2010 Part 3: Finishing Blows RT · Archive
Rockstar Part 3: Chart Toppers RT · Archive
Call of Duty Part 4: Pressing the Advantage RT · Archive
CES Part 1: Plugging In – Consumer Electronics Show RT · Archive
Halo Part 3: That Was Perfect… Now Do It Better RT · Archive
E3: Where Games Go to Play RT · Archive
2012 Pt 1: Double Trouble RT · Archive
Castlevania Part 5: Epiphany of Epitome RT · Archive
Remedy Part 1: Cars, Guns, and Payoffs RT · Archive
Blizzard Entertainment Part 4: World War RT · Archive
Season 5 Teaser RT · Archive
Spider-Man Part 1: Bit by the Gaming Bug RT · Archive
Metal Gear Part 3: Detonation RT · Archive
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Metal Gear Part 4: The Return of Solid Snake RT · Archive
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E3 2012 – Bro Team Presents The History of E3 RT · Archive
Adventure Games Part 5 RT · Archive
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Metal Gear Part 1: Infiltration RT · Archive
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Street Fighter Part 4: Return of the Champs RT · Archive
Prince of Persia Part 1 RT · Archive
Street Fighter Part 2: Greatest of All Time RT · Archive
Prince of Persia Part 3 RT · Archive
DoTA Part 3: Pro League RT · Archive
David Jaffe Part 2 RT · Archive
Prince of Persia Part 2 RT · Archive
Street Fighter Part 3: Super Turbo Alpha Gold RT · Archive
David Jaffe Part 1 RT · Archive
2011 Part 1: Boss Battle RT · Archive
DoTA Part 2: Top Players RT · Archive
Street Fighter Part 1: Raised on the Streets RT · Archive
DOTA Part 1: The Pebble that Started the Avalanche RT · Archive
2011 Part 2: Second Chances RT · Archive
2011 Part 3: Crescendo RT · Archive
Crytek Part 2: Cryating Worlds RT · Archive
Crytek Part 1: Cryating Worlds RT · Archive
MMO Part 4: End Game Content RT · Archive
Call of Duty: Appendix A RT · Archive
MMO Part 3: High Level RT · Archive
Halo Part 1: Halo Before the Ring RT · Archive
MMO Part 2: Expansions RT · Archive
MMO Part 1: Crawling Through the MUD RT · Archive

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S6 E203 genAI: Arido Taurajo (Nov 2025)

Tracy Harwood Podcast Episodes November 27, 2025 Leave a reply

In this episode of Completely Machinima, hosts Phil Rice, Tracy Harwood, and Damien Valentine explore the stunning AI-powered operatic machinima “Arido Taurajo” — a groundbreaking short film created by Chantal Harvey (aka Mamachinima) in collaboration with digital artist James Morgan, AI composer Roboccini and soprano/AI researcher Maya Ackerman, among others.

🎮 About the Film:
Set in the World of Warcraft universe, Arido Taurajo tells the story of Dahlia, a female warrior torn between family life and adventure. The film combines AI-generated music with human performance, blending digital game visuals and classical opera in a visually rich and emotionally resonant experience.

💡 Discussion Highlights:

The role of AI in creative filmmaking and music generation.
How Roboccini, trained on Puccini operas, composed the film’s aria.
Chantal Harvey’s filmmaking process inside World of Warcraft.
Insights into AI ethics, creative authorship, and collaboration.
The film’s connection to the EU COST Action Grassroots of Digital Europe (GRADE) project, celebrating women and minorities in creative technology.

✨ Whether you’re into AI art, machinima, digital filmmaking, or World of Warcraft, this episode dives deep into the fusion of technology, music, and storytelling.



YouTube Version of This Episode

Show Notes & Links

Film, by Chantal Harvey –

ALYSIA http://tryalysia.com/ stands for Automated LYrical SongwrIting Application

An interesting recent Video interview with Maya Ackerman on her predictions for the future of creative AI

An interview with James and Maya about the Arido project, here

You can find the ALYSIA app here https://www.withalysia.com/

Phil’s Making Dr Krispia documentary –

S6 E202 Promoting Star Citizens… (Nov 2025)

Tracy Harwood Podcast Episodes November 20, 2025 Leave a reply

In this episode of Completely Machinima, hosts Phil Rice, Tracy Harwood, and Damien Valentine review two creative Star Citizen machinima commercials — Dumper’s Depot Commercial and Big Benny’s Grab Eat — both made for a Star Citizen video contest.

They explore how these 45-second in-game ads show off community creativity, storytelling, and production skills. Tracy breaks down what made Dumper’s Depot more sophisticated in design and sound, while Big Benny’s… Grab Eat took home the win with its humor and clever use of Star Citizen lore.

💬 In This Episode:

Star Citizen machinima film analysis: Dumper’s Depot vs Big Benny’s… Grab Eat

How short-form machinima builds game lore and community engagement

The potential for fan contests to uncover new creative talent Ideas for a future Completely Machinima short film contest

🎮 Whether you’re a Star Citizen fan, machinima creator, or just love game-based filmmaking, this episode dives into how fan films bring virtual worlds to life.



YouTube Version of This Episode

Show Notes & Links

Films –

Dumper’s Depot Commercial by @Hasgaha⁩ 

Big Benny’s… Grab Eat by ⁨@quantumcafe⁩ 

Arts and Crafts inspiration here

#StarCitizen #Machinima #CompletelyMachinima #FanFilm #GameFilm #DumpersDepot #BigBennys #StarCitizenMachinima #GameContest #ShortFilm #podcast

S6 E201 Back To The Future: Unhinged (Nov 2025)

Tracy Harwood Podcast Episodes November 13, 2025 Leave a reply

🎥 Back to the Future UNHINGED — Machinima Film Made in Blender

In this episode of the Completely Machinima Podcast, hosts Phil Rice, Damian Valentine, and Tracy Harwood review “Back to the Future Unhinged”, a viral machinima short film by Landon’s Animation Wheelhouse created entirely in Blender 3D.

This chaotic, hilarious reimagining of Doc Brown and Marty’s adventures has racked up 700,000+ views and showcases incredible 3D animation, storytelling, and sound design. It’s packed with visual gags, cinematic camera work, and even a Doom scream!

🎬 What You’ll Hear in This Episode:

The brilliance behind Back to the Future Unhinged and why it feels both planned and chaotic

How Landon built the film’s world entirely in Blender (not a video game engine!)

The hosts’ breakdown of the film’s humor, detail, and love for the original trilogy

Landon’s backstory as a young animator with huge potential in film and game design

The film’s connection to the 40th anniversary of Back to the Future

Why even Dr Helen Sharman, the UK’s first astronaut, reacted to the film!



YouTube Version of This Episode

Show Notes & Links

Back to the Future: Unhinged by Landon’s Animation Wheelhouse, released 2 Jul 2025 –

Landon Fernald’s website https://www.landonfernald.com/

Landon’s Jammin channel https://www.youtube.com/@LandonsJammin

A perspective on how he may make his videos and how AI may help: https://philwalkable.substack.com/p/how-i-think-landons-animation-wheelhouse

Article including information about Landon’s early creative work here

And to learn a bit more about BTTF, check this out

Maker Series E5: Ricky’s Wonderful World of Sound – Footsteps

Tracy Harwood Podcast Episodes November 6, 2025 Leave a reply

🎬 Ricky’s Wonderful World of Sound – Footsteps

In episode 5 of our Maker Series, Ricky Grove explores the often-overlooked power of footstep sound design — and how something as simple as a single step can define mood, build tension, and reveal character.

👣 What You’ll Learn:
How footstep sounds convey location, emotion, and suspense in film.
Why footsteps in the Spanish horror series 30 Coins masterfully foreshadow violence.
The challenges of using video game sound libraries for cinematic sound design.
Practical tips on recording and manipulating ambient sounds for realism.
How to find free, high-quality sounds using Creative Commons resources like freesound.org

🎧 Ricky breaks down how to use sound not just as background, but as storytelling — helping filmmakers, sound designers, and creators elevate their craft through the language of footsteps.

YouTube Version of This Episode

Show Notes & Links

Free sound effects from www.freesound.org, and many other places now!