In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines. Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed by a trailer of the movie remade in a serious flight sim – to which Tracy asks ‘why?’ and Phil responds with his best Rocky impression. Then films made in Mech, Star Citizen and Unreal Engine 5 – meantime, the team are expecting good news in the near future (Ricky’s escape from Elden Ring).
Despite being encouraged to create an episode of just 15 minutes duration by one of our followers, the team have this month extended their coverage – hear Tracy, Damien and Phil discuss vtubing, Ricky’s Duke Henry the Red character in the game Evil Dead, the FTC’s proposed updates to social media guidelines, Unreal’s review of the Matrix Awakens Experience, John Gaeta’s latest exploits, metaquette, Reallusion’s iClone 8 and CC4 and a number of other exciting developments relevant to the world of real-time filmmaking and machinima. Thankfully, you can use the timestamps to jump to the bits your most interested in!
YouTube Version of This Episode
Time stamps, links and show notes
1:34 Feedback from our followers: 3DChick, Al Scotch, Spentaneous, Mike Clements, Circu Virtu, Notagamer3d
8:14 Vtubing and Face Rig app (Steam), VTuber Studio – real time puppeteering using faceware
24:17 Evil Dead and the character Duke Henry the Red played by Ricky Grove and IP generally, Ricky Grove on IMDb
Ricky vs Ricky
39:29 FTC updating ‘disclosures 101 for social media infuencers’ guide’ discussion, the relationship between brands, platforms and influencers and see also [Company] Rulez! (Phil Rice aka zsOverman & Evan Ryan aka Krad Productions). Here is PC Gamers’ comments and proposals to update the guidelines
screencap Behind the Scene of Matrix Awakens Experience
1:00:16 Pooky Amsterdam’s blog on metaverse etiquette, called Metaquette website link
1:00:39 Reallusion’s iClone 8 character animation processes including Character Creator 4 Launch by Reallusion (released 26 May 2022) and iClone 8 Demo Video by Reallusion (released 26 May 2022)
1:16:48 Jonathon Nimmons WriteSeen.com, launched June 2022, website connecting creative writers with industry professionals (upload written content, attach a video pitch, audio clips, video clips and a link to a prototype if required)
In this episode, Ben reviews notable releases from the first days of Halo, including Steve Jobs reveal, the promotion of Nvidia’s GeForce2 GTS, Randall Glass’ classic Warthog Jump, the legendary Red Vs Blue release and others. See show notes and links on the CM website.
YouTube Version of this Episode
Show Notes and Links
0:47 May 1999, Steve Jobs (Apple) and Macintosh presentation reveal for Halo
12:09 HaloTV.net was launched on 10 July 2004 – this channel (pre-YouTube) offered 24/7 Halo machinima primarily of clan matches with commentary plus had a dedicated Red Vs Blue channel
13:10 The Matrix (Halo Remix) by Halo1007 released (Halo Footage – Matrix Voice-Overs, released on 5 September 2004
14:55 Halo 2 released 9 November 2004 and Burnie Burns reports from Camp Bungie on the secret machinima test they doing in the game
16:26 The Codex series ran for 21 Episodes with an average run time 3-5 minutes and it’s prequel The Heretic, by Edgeworks Entertainment, released in 2005
17:39 This Spartan Life by Damien Lacedaemon aka Chris Burke premiered in May 2005
This Spartan Life
19:07 iGod… Holy Halo series by Fuzion Church, Crossroads Baptist Church and Chi-Ro Ministries, a Halo-based machinima to promote a Christian weekend retreat and to promote Christian principles in general – the episodes are covered on Halo.Bungie’s fan website (see Purple and Pink Mirrored), released 12 April 2005
20:55 First green screening machinima by AmandaJ3162, merging Sims 2 and Halo in You’reFired, released 10 July 2005
You’re Fired
24:41 Company Rulz by Z-Studios and Krad Productions, a Microsoft game usage rules explainer, released in 2007
In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking.
John MacInnes was winner of the OSCARS’ Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.
This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team… Phil’s Stalker fan film by Sodaz is dark and disturbing; Tracy’s music vid picks are light and airy; Ricky’s is far from bland and Damien’s is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.
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