Made with Sims 4 characters although animated in Blender to great effect, this is a short short at under one minute long by @tricoufamily. It is also all about the title, and interesting to reflect on how we have all seen similar things in the film but interpreted them differently. We conclude this is masterfully done, but check out how we get to that!
YouTube Version of This Episode
Show Notes & Links
After the Robbery Goes Wrong | A Sims 4 Machinima Mini, by Zombietrait, released 12 Oct 2022
Joker scene on subway (on Flashback FM’s channel) here
Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media. Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions. They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production process. They also discuss the merits of using AI and the difficulties of social media misinterpretations. Ben shares with us some teasers for some of his upcoming films.
YouTube Version of This Episode
Show Notes & Links
Ben Tuttle’s latest film, Shockbreak, released 19 October 2023 –
Using iClone on a new project, Redstrike –
Follow Ben’s YouTube channel for great tutorials on using different tools in the creative production process here
This week, we share a selection of Blender projects we’ve seen about dragons, myths, dreams and soup making!
We start with a fascinating concept piece called Wayward Gods, featuring a mechanical worm/dragon-like creature tamed by an electric guitar and a character called Tetsugun, by Create! Nate! Create! (released 24 February) – the color contrast and the themes are spectacular –
A mythical tale from another dimension, Crest (released 30 May) by Zertox, also explores the relationship between humans and beasts, this time a strange flying dragon –
A film by nobodycaresaboutyou called Limits of Perception (released 11 May) is a magical take on a stream of consciousness shared with us as we watch. A grainy patina is applied to the images to create the sensation of daydreaming through this piece –
Finally, a film that was nominated for the 2023 FIN Kids Youth Film Competition and Best Director at the Barcelona Indie Filmmakers Fest. It was also a finalist at the FIN Atlantic International Film Festival. The film is called The Soup (our feature image for this post), by John Torres3D, and focusses on the farming life of a robot waiting for vegetables to grow so it can make soup –
This week’s film review focusses on a story made with building blocks and without voice acting… and yet, what a spectacular story! The game world is Minecraft of course, and the story is based on Telltale Games’ episodic release called Story Mode. Made by @SquaredMediaAnimations , we discuss the production values emcompassed within the film, why we think adding voice acting would have enhanced the film and a number of other things we nit-picked but conclude that its really no wonder Squared Media are one of the top machinima producers in Minecraft.
YouTube Version of This Episode
Links and Notes
Film, by Squared Media Animations, released 6 May 2023 –
This week, we’ve got a few things for you to add to your tools list and some info about things you’ll be keen to watch out for… but before you check those out, we share with you a showcase of Unreal’s MetaHuman and a rather creepy demo of tendons in Blender!
Showcase
This is a creative piece, made using Unreal’s MetaHuman, that will give you goosebumps – note the very detail of the facial animation and especially the whistfulness captured in eyes of the character. You could almost see this guy opening a bank account using facial recognition tech! The short, based on a poem by Mike Antic, is called Blue Dot and has been created by Epic’s 3Lateral team in collaboration with Serbian artist Radivoje Bukvic (released 15 June) –
In this uncanny valley special demo created in Blender, Chris Jones‘ shows a ‘throwaway WIP’ – its great but if this is modelled on someone’s actual hand, well, I don’t really want to know more…
Out Now
Reallusion has released free ZBrush and Character Creator plugins. Both are excellent tools for refining your animations, and the ability to link these together makes for exciting new possibilities for improving your workflow. Here’s the link to the downloads and here’s a video explainer –
The popular open world game, No Man’s Sky is now also available for Mac. This may or not make it more accessible to creators because, of course, most of the tools folks have are still only PC but nonetheless its a start!
Onwards and Upwards
Unity, in collaboration with Apple, has devised a Beta programe for creating ‘spatial experiences’, intended to support development of content for the Apple Vision Pro. You can sign up to participate here.
Unreal features a neat demo of its massively scalable procedural generation framework (PGC), which ships with version release 5.2. This looks great – the demo is called Electric Dreams, and also illustrates its amazing Substate system. Video link here –
Worth Waiting For
Blockbuster Inc., seemingly made in the mold of that well-known machinima creator studio released way back in 2005 called The Movies, has released a demo which is now on Steam (it is being developed by indie studio, Super Sly Fox). Here’s the link – the full release date is reported as being later this year.
We’re all eagerly awaiting Blender 4.0, right (due November 2023)? As part of the release, Grease Pencil 3.0 will be included in its 2D animation toolset, originally an annotation tool that has evolved to do quite a bit more. You can read the update on Blender’s develop blog here.
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