Blender

Tech Update 1: AI Generators (Dec 2022)

Tracy Harwood Blog December 5, 2022 3 Comments

Everything with AI has grown exponentially this year, and this week we show you AI for animation using different techniques as well as AR, VR and voice cloning. It is astonishing that some of these tools are already a part of our creative toolset, as illustrated in our highlighted projects by GUNSHIP and Fabien Stelzer. Of course, any new toolset comes with its discontents, and so we cover some of those we’ve picked up on this past month too. It is certainly fair to say there are many challenges with this emergent creative practice but it appears these are being thought through alongside the developing applications by those using it… although, of course, legislation is far from here.

Animation

Text-to-image generator Stable Diffusion raised $100M in October this year and is about to release its animation API. On 15 November it released DreamStudio, the first API on its web platform of future AI-based apps, and on 24 November it released Stable Diffusion 2.0. The animation API, DreamStudio Pro, will be a node-based animation suite enabling anyone to create videos, including with music, quickly and easily. It includes storyboarding and is compatible with a whole range of creative toolsets such as Blender, potentially making it a new part of the filmmaking workflow bringing imagination closer to reality without the pain, or so it claims. We’ll see about that shortly no doubt. And btw, 2.0 has higher resolution upscaling options, more filters on adult content, increased depth information that can be more easily transformed into 3D and text-guided in-painting which helps to switch out parts of an image more quickly. You can catch up with the announcements on Robert Scoble’s Youtube channel here –

As if that isn’t amazing enough, Google is creating another method for animating using photographs, think image-to-video, called Google AI FLY. Its approach will make use of pre-existing methods of in-painting, out-painting and super resolution of images to animate a single photo, creating a similar effect to nerf (photogrammetry) but without the requirement for many images. Check out this ‘how its done’ review by Károly Zsolnai-Fehér on the Two Minute Papers channel –

For more information, this article on Petapixel.com‘s site is worth a read too.

And finally this week, Ebsynth by Secret Weapon is an interesting approach that uses a video and a painted keyframe to create a new video resembling the aesthetic style used in the painted frame. It is a type of generative style transfer with an animated output that could only really be achieved in post production but this is soooo much simpler to do and it looks pretty impressive. There is a review of the technique on 80.lv’s website here and an overview by its creators on their Youtube channel here –

We’d love to see anyone’s examples of outputs with these different animation tools, so get in touch if you’d like to share them!

AR & VR

For those of you into AR, AI enthusiast Bjorn Karmann also demonstrated how Stable Diffusion’s in-painting feature can be used to create new experiences – check this out on his Twitter feed here –

For those of you into 360 and VR, Stephen Coorlas has used MidJourney to create some neat spherical images. Here is his tutorial on the approach –

Also Ran?

Almost late to the AI generator party (mmm….), China has released ERNIE-ViLG 2.0 by Baidu, a Chinese text-to-image AI which Alan Thompson claims is even better than DALL-E and Stable Diffusion albeit using much a smaller model. Check out his review which certainly looks impressive –

Voice

NVidia has done it again – their amazing Riva AI clones a voice using just 30 minutes of voice samples. The application of this is anticipated to be conversational virtual assistants, including multi-lingual assistants and its already been touted as frontrunner with Alexa, Meta and Google – but in terms of virtual production and creative content, it is also possible it could be used to replace actors when, say, they are double booked or poorly. So, make sure you get that covered in your voice-acting contract in future too.

Projects

We found a couple of beautiful projects that push the boundaries this month. Firstly GUNSHIP’s music video is a great example of how this technology can be applied to enhance their creative work. Their video focusses on the aesthetics of cybernetics (and is our headline image for this article). Nice!

Secondly, an audience participation film by Fabien Stelzer which is being released on Twitter. The project uses AI generators for image and voice and also for scriptwriting. After each episode is released, viewers vote on what should happen next which the creator then integrates into the subsequent episode of the story. The series is called Salt and its aesthetic style is intended to be 1970s sci-fi. You can read about his approach on the CNN Business website and be a part of the project here –

Emerging Issues

Last month we considered the disruption that AI generators are causing in the art world and this month its the film industry’s turn. Just maybe we are seeing an end to Hollywood’s fetish with Marvellizing everything or perhaps AI generators will result in extended stories with the same old visual aesthetic, out-painted and stylized… which is highly likely since AI has to be trained on pre-existing images, text and audio. In this article, Pinar Seyhan Demirdag gives us some thoughts about what might happen but our experience with the emergence of machinima and its transmogriphication into virtual production (and vice versa) teaches us that anything which cuts a few corners will ultimately become part of the process. In this case, AI can be used to supplement everything from concept development, to storyboarding, to animation and visual effects. If that results in new ideas, then all well and good.

When those new ideas get integrated into the workflow using AI generators, however, there is clearly potential for some to be less happy. This is illustrated by Greg Rutkowski, a Polish digital artist whose aesthetic style of ethereal fantasy landscapes is a popular inclusion in text-to-image generators. According to this article in MIT Technology Review, Rutkowski’s name has appeared on more than 10M images and used as a prompt more than 93,000 times in Stable Diffusion alone – and it appears that this is becasue data on which the AI has been trained includes ArtStation, one of the main platforms used by concept artists to share their portfolios. Needless to say, the work is being scaped without attribution – as we have previously discussed.

What’s interesting here is the emerging groundswell of people and companies calling for legislative action. An industry initiative has formed and is evolving rapidly, spearheaded by Adobe in partnership with Twitter and the New York Times called Content Authentication Initiative. CAI aims to authenticate content and is a publishing platform – check out their blog here and note you can become a member for free. To date, it doesn’t appear that the popular AI generators we have reviewed are part of the initiative but it is highly likely they will at some point, so watch this space. In the meantime, Stability AI, creator of Stable Diffusion, is putting effort into listening to its community to address at least some of these issues.

Of course, much game-based machinima will immediately fall foul of such initiatives, especially if content is commercialized in some way – and that’s a whole other dimension to explore as we track the emerging issues… What of the roles of platforms owned by Amazon, Meta and Google, when so much of their content is fan-generated work? And what of those games devs and publishers who have made much hay from the distribution of creative endeavour by their fans? We’ll have to wait and see but so far there’s been no real kick-back from the game publishers that we’ve seen. The anime community in South Korea and Japan has, however, collectively taken action against a former French game developer, 5you. The company used a favored artist’s work, Jung Gi, to create an homage to his practice and aesthetic style after he had died but the community didn’t agree with the use of an AI generator to do that. You can read the article on Rest of World’s website here. Community action is of course very powerful and voting with feet is something that invokes fear in the hearts of all industries.

Completely Machinima S2 Ep 37 Films & Discussion (May 2022)

Tracy Harwood Podcast Episodes May 11, 2022 Leave a reply

In this episode, Phil, Ricky, Damien and Tracy discuss a range of films that riff off Guardians of the Galaxy, well apart from Phil’s whose pick is an astonishing map size comparison review! Discussion explores experimental filmmaking reviewing a machinima made in World of Warcraft; the possibilities of machinima as a pre-market concept testing tool for TV series; and, the influence of fans generally.



YouTube Version of the Episode

Film Notes and Links

0:48 VIDEO GAME Maps Size Comparison | 2021 by MrRanker (Blender, Adobe After Effects & Premiere Pro) released 19 Sept 2020

19:05 Blu x @Teflon Sega meta-saga!! Ep4 by Xanadu (Unreal 4.27) released 9 Mar 2022

Is this a Guardian of the Galaxies riff? (Blu x @Teflon Sega meta-saga Ep4)

32:26 Star Trek Pike – Fan Made Opening | Made in Star Trek Online by ZEFilms Productions released 1 July 2019 and the possibilities for using machinima as a pre-market concept testing tool

Fan vs Studio – Star Trek Pike

41:36 It just a virtual kiss by Juan Poyuan (World of Warcraft) released 19 Nov 2021 (log into Vimeo to watch)

It Just a Virtual Kiss

53:00 Discussion: What is experimental machinima and why do it?

Completely Machinima S2 Ep 35 Films & Discussion (April 2022)

Tracy Harwood Podcast Episodes April 14, 2022 2 Comments

This month, Damien leads the Completely Machinima crew with a review and discussion of Reallusion’s iClone films.  Alongside the few amazing creative projects by Warlord, Rene Jacob and Martin Klekner we discussed, finding a broad selection has been a challenge so we were interested to reflect on why there are so few iClone movies to see.



Video Version of this Episode

Show Notes & Links

2.23 The Sniper by Warlord (iClone 4), released 29 August 2009

The Sniper

14:47 Alien: The Message by direx1974/Rene Jacob (iClone 7), released 27 January 2022 (also check in on our interview with Rene Jacob)

Alien: The Message

17:25 Ricky begins the discussion on ‘what is a fan film?’

25:42 Continued discussion of ‘fan films’ and ‘fan culture’

34:20 Heroes of Bronze ‘Journeys’ by Martin Klekner (iClone 7), teaser released 4 March 2021

Heroes of Bronze

Interview with Martin Klekner on Reallusion’s blog (14 April 2021)

37:00 iClone vs Blender vs Omniverse discussion

44:48 Ben Tuttle’s short course for animators

53:42 Where is the iClone community and why aren’t there more creative projects to see?

Completely Machinima S2 Ep 28 News (January 2022)

Tracy Harwood Podcast Episodes January 6, 2022 Leave a reply

In this episode, Ricky leads the discussion with Damien, Phil, and Tracy on the latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open-world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5.

Note that we have moved our podcast hosting from Buzzsprout to Transistor. Let us know if you have any problems accessing our podcasts or sharing them.

New Youtube version of our podcast

We’re also thrilled to offer you a YouTube version of this episode, which is available below. All the links we mention are posted here.

Completely Machininima Podcast video version

show notes and links

Nvidia Canvas text to image AI and PCGamer article about it

Nvidia Canvas

Blender 3.0 release

Blender Guru tutorial (donut)

Blender Guru

Reallusion’s iClone 8 and Character Creator 4 – new and upgrade info

Best space games of 2022

Star Wars Eclipse branching narrative open world environment by Quantic Dream games

Star Wars Eclipse

Video Game Awards 2021

Matrix Experience in Unreal Engine 5

Matrix Experience

Completely Machinima S1 Ep 21 News (October 2021)

Tracy Harwood Podcast Episodes October 14, 2021 Leave a reply

Ricky, Phil, Tracy and Damien discuss updates, new releases and toolsets that will be of interest to machinima creators everywhere!



Show Notes and Links

Mad God by Phil Tippett, trailer

Nightmare Puppeteer Documentary

Nightmare Puppeteer

Nightmare Puppeteer Documentary

Imagination Rabbit Channel tutorial

Telegram

The World Beyond, Ricky’s series

Free Game Planet

Core Games

Diablo 2 Resurrected

Blender 3.0 release 1 December 2021 and release notes

Nvidia Omniverse Machinima update – 5 tips

Nvidia Omniverse Create design contest

Quake Remastered

Age of Empires 4