Blockbuster Inc

S4 E124 Machinima News Omnibus (Apr 2024)

Tracy Harwood Podcast Episodes April 10, 2024 Leave a reply

A packed review this month, with some sad 🙁 better 😐 and happy news 🙂



YouTube Version of this Episode

Show Notes and Links

Endings

The long-anticipated demise of Rooster Teeth and has been announced – as has the much anticipated final season of Red Vs Blue in this trailer –

If you are a die hard RTer, here’s a link to the Rooster Teeth team response to Warner’s announcement, its ‘Not a Final Goodbye’ –

Tracy and Ben’s Pioneers in Machinima book chapter is here too, Chapter 4: Rooster Teeth Bites.

Here’s the link to the 2007 Special Ep, Going Global, released at the First European Machinima Festival in 2007 (in Leicester, UK) –

Articles, Variety, Deadline and IGN.

Another ending, Draxtor Dupres’ Second Life series supported by Linden Labs, Drax Files: World Makers. Here’s his final report and here’s a link to a livestream he did to celebrate the achievements of the show –

Accolades

Sam Crane’s Hamlet in GTA5 won a Jury prize for best documentary at SXSW 2024, link to news coverage here, and the distribution deal awarded here.

Electro League and Weta’s War is Over has become the first UE5 film to win an Oscar, Best Animated Short –

Aye AI AI…

YouTube has updated its T&Cs, a nice article here

ConvAI has announced a partnership with Unity for NPCs, and also teamed up with Second Life. Here’s a link to Wagner James Au’s New World Notes blog – and here’s a couple of useful links –

Stability AI has introduced a 3D video generator, information here

RunwayML has partnered with Musixmatch to generate video to lyrics, link to information here

and it has also announced a new lipsync feature for generative audio, currently on early access to its creators programme members

Hume has a demo of a voice-to-voice generator, described as an Empathic Voice Interface – link to sign-up for early access here

and if you need a little overview of how all things generative AI are developing, here’s a nice video summary by Henrik Kniberg

Inspiration

To celebrate the phenomenal success of Gozilla Minus One at the 2024 Oscars, Nelson Escobar, the VFX creator of the Godzilla model, has released it as a free download for Blender. Link here –

Blockbuster Inc has announced its release date: 6 June 2024. Here’s the official gameplay trailer –

and here’s the link to Prologue on Steam

Finally, here’s the link to the interview with Denis Villeneuve, discussing his approach to making the latest Dune films –

Post Script

We are super excited to see our Podcast make the Top 3 listing of indie filmmaking podcasts on Goodpods in March 2024 – how cool is that?!

Tech Update (July 2023)

Tracy Harwood Blog July 17, 2023 Leave a reply

This week, we’ve got a few things for you to add to your tools list and some info about things you’ll be keen to watch out for… but before you check those out, we share with you a showcase of Unreal’s MetaHuman and a rather creepy demo of tendons in Blender!

Showcase

This is a creative piece, made using Unreal’s MetaHuman, that will give you goosebumps – note the very detail of the facial animation and especially the whistfulness captured in eyes of the character. You could almost see this guy opening a bank account using facial recognition tech! The short, based on a poem by Mike Antic, is called Blue Dot and has been created by Epic’s 3Lateral team in collaboration with Serbian artist Radivoje Bukvic (released 15 June) –

In this uncanny valley special demo created in Blender, Chris Jones‘ shows a ‘throwaway WIP’ – its great but if this is modelled on someone’s actual hand, well, I don’t really want to know more…

Out Now

Reallusion has released free ZBrush and Character Creator plugins. Both are excellent tools for refining your animations, and the ability to link these together makes for exciting new possibilities for improving your workflow. Here’s the link to the downloads and here’s a video explainer –

The popular open world game, No Man’s Sky is now also available for Mac. This may or not make it more accessible to creators because, of course, most of the tools folks have are still only PC but nonetheless its a start!

Onwards and Upwards

Unity, in collaboration with Apple, has devised a Beta programe for creating ‘spatial experiences’, intended to support development of content for the Apple Vision Pro. You can sign up to participate here.

Unreal features a neat demo of its massively scalable procedural generation framework (PGC), which ships with version release 5.2. This looks great – the demo is called Electric Dreams, and also illustrates its amazing Substate system. Video link here –

Worth Waiting For

Blockbuster Inc., seemingly made in the mold of that well-known machinima creator studio released way back in 2005 called The Movies, has released a demo which is now on Steam (it is being developed by indie studio, Super Sly Fox). Here’s the link – the full release date is reported as being later this year.

We’re all eagerly awaiting Blender 4.0, right (due November 2023)? As part of the release, Grease Pencil 3.0 will be included in its 2D animation toolset, originally an annotation tool that has evolved to do quite a bit more. You can read the update on Blender’s develop blog here.

Tech Update (May 2023)

Tracy Harwood Blog May 15, 2023 Leave a reply

This week, our review is a roundup of new releases, some tools and tuts that add realism to productions and some interesting new tools announced for moviemakers everywhere, irrespective of creative engine preference.

Releases

Blender has released version 3.5, with an astonishing hair toolset. See the overview here –

UE5 editor for Fortnite has been released – UEFN is a PC application for designing, developing, and publishing games and experiences directly into Fortnite. You can see the release launch at GDC here –

Reallusion has released an astonishing range of 3D motions and characters for Actorcore, called Run For Your Life. Its not cheap but then again it may well be the only action set you ever need. Here’s a a demo reel –

Facegood’s Avatary (made in China) has released a desktop facial mocap system with some basic functionality for free. Here’s a nice little overview of what this version of it can do –

Realism

The quality of modelling continues to astound – I’m still blown away by Unreal’s Substrate materials system, although you need an epic system to render no doubt –

However, there are a few other releases that we’ll share with you this month too. Firstly, the UE Crashes course – not just any ole course, of course, but one where you can see how to animate ‘epic’ car crashes in UE5 (is that too many puns… sure it is) –

Secondly, Taichi Kobayashi has developed a stunning Cliffwood Village – a large-scale and beautifully detailed 3D model for UE5 –

Finally, William Faucher’s use of Reality Captures’ tech to create an arctic environment for UE5 is also something stunning to see. Check out his overview of the creative process here –

Movie-makers

An interesting development is the release of what’s being badged as The Movies mark II, called Blockbuster Inc in which “You will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and TV” (Super Sly Fox, developer). Its not yet been released, but you can find the holding page on Steam here.

Big news of the month is that Moviestorm‘s long awaited previsualisation software, FirstStage (although they need a new intro vid on their YouTube channel asap), is finally out of beta with ver 32 (our cover image for this post) –

This will surely be a useful tool for all those major creative projects, whatever the final engine used may be including film, TV and video as well as 3D environment engine-based, and it is very reasonably priced at $10/month per user (non-commercial). For those with short memories, Moviestorm (its creator channel is here fyi) launched originally in 2007 at the First European Machinima Festival as I recall and became a platform that many used to create content long before the likes of Reallusion’s iClone and Source Filmmaker got a wider foothold. One of my all-time favourites made in Moviestorm was IceAxe’s (aka Iain Friar) Clockwork (2008), a retelling of that classic tale by Anthony Burgess –

What will be interesting, however, is how it will compete with the in-engine toolsets being developed along similar lines, for example, Matt Workman’s UE Cine Tracer which delivers a similar experience. Of course, there are also individual tools, such as this camera crane by Cinematography Database for UE5 –

That’s it for this week.