GDC

S4 E128 Machinima News Omnibus (May 2024)

Tracy Harwood Podcast Episodes May 8, 2024 Leave a reply

Our May update on machinima and virtual production related news highlights some of the latest generative AI tools, warts and all, and brings to attention several of the latest machinima potential games, including Jaws, Jurassic World Evolution, 1943: Rise of the Hydra and Harold Halibut. We discuss the challenges filmmakers face when developing games from their IP, why Kickstarter isn’t a good strategy for raising funding for smaller studios, the [almost] final instalment of the RoosterTeeth saga and Second Life’s latest film festival, Fantasy Faire. All with our usual discursive aplomb (despite Ricky being mia, reportedly on a skinny dipping retreat) and a few non machinima related asides!



YouTube Version of this Episode

Show Notes & Links

AI Genies

Art of the Problem about the history of development of generative AI – it’s a documentary including interviews with some of the scientists attributed with developing the building blocks for the techs. Link here.

Google Deepmind has created a new AI model Genie that can create playable worlds in the style of 2D platforms, using an image as a prompt, or a sketch or text description.  A twitter thread link here.

Stability AI has introduced its Stable Audio 2.0 model, that enables high quality, full tracks with musical structure up to 3 minutes long from a single text prompt –

According to some, however, its not quite as good as Suno –

Musk has announced that Grok 1.5 Vision which aims to connect the digital and physical worlds with a multi-modal model will be released imminently – here’s link to the website about it https://x.ai/blog/grok-1.5v

Here’s the original style transfer post using Joker –

and here’s a tutorial on how to replace anyone in a video stream –

And here’s a link to the Arnie style example

New games

A new JAWS experience on Roblox called JAWS: Infested Waters.  More about it here –

JT Music’s rap about Palworld –

GTA6 trailer is a nice teaser –

1943: Rise of Hydra storyworld –

Interestingly, this is the one that Kim Libreri showcased at the Game Dev Conference event a few weeks ago –

Harold Halibut, a stop-mo animation game, trailer –

Steam link https://store.steampowered.com/app/924750/Harold_Halibut/

Projects

Blackmilk Studio A 1000 Suns series is definitely worth a watch! Channel link here.

Star Wars 1950s super Panavision 70 style short made with generative AI tools, including the script.  Its been put together by Abandoned Films –

Vikings and Aliens, using Kickstarter (feature image for this post)!  Here’s a link to the teaser –

And here’s a link to the Kickstarter if you’d like to support it.

Final fantasy!

RoosterTeeth going quietly, nah –

Fantasy Faire, Second Life Film Festival hosted by Chantal Harvey and Safia Widdeshins (to follow).

Tech Update (May 2023)

Tracy Harwood Blog May 15, 2023 Leave a reply

This week, our review is a roundup of new releases, some tools and tuts that add realism to productions and some interesting new tools announced for moviemakers everywhere, irrespective of creative engine preference.

Releases

Blender has released version 3.5, with an astonishing hair toolset. See the overview here –

UE5 editor for Fortnite has been released – UEFN is a PC application for designing, developing, and publishing games and experiences directly into Fortnite. You can see the release launch at GDC here –

Reallusion has released an astonishing range of 3D motions and characters for Actorcore, called Run For Your Life. Its not cheap but then again it may well be the only action set you ever need. Here’s a a demo reel –

Facegood’s Avatary (made in China) has released a desktop facial mocap system with some basic functionality for free. Here’s a nice little overview of what this version of it can do –

Realism

The quality of modelling continues to astound – I’m still blown away by Unreal’s Substrate materials system, although you need an epic system to render no doubt –

However, there are a few other releases that we’ll share with you this month too. Firstly, the UE Crashes course – not just any ole course, of course, but one where you can see how to animate ‘epic’ car crashes in UE5 (is that too many puns… sure it is) –

Secondly, Taichi Kobayashi has developed a stunning Cliffwood Village – a large-scale and beautifully detailed 3D model for UE5 –

Finally, William Faucher’s use of Reality Captures’ tech to create an arctic environment for UE5 is also something stunning to see. Check out his overview of the creative process here –

Movie-makers

An interesting development is the release of what’s being badged as The Movies mark II, called Blockbuster Inc in which “You will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and TV” (Super Sly Fox, developer). Its not yet been released, but you can find the holding page on Steam here.

Big news of the month is that Moviestorm‘s long awaited previsualisation software, FirstStage (although they need a new intro vid on their YouTube channel asap), is finally out of beta with ver 32 (our cover image for this post) –

This will surely be a useful tool for all those major creative projects, whatever the final engine used may be including film, TV and video as well as 3D environment engine-based, and it is very reasonably priced at $10/month per user (non-commercial). For those with short memories, Moviestorm (its creator channel is here fyi) launched originally in 2007 at the First European Machinima Festival as I recall and became a platform that many used to create content long before the likes of Reallusion’s iClone and Source Filmmaker got a wider foothold. One of my all-time favourites made in Moviestorm was IceAxe’s (aka Iain Friar) Clockwork (2008), a retelling of that classic tale by Anthony Burgess –

What will be interesting, however, is how it will compete with the in-engine toolsets being developed along similar lines, for example, Matt Workman’s UE Cine Tracer which delivers a similar experience. Of course, there are also individual tools, such as this camera crane by Cinematography Database for UE5 –

That’s it for this week.