machinima podcast

S6 E242 Pirate Beats and Precision Editing: JT Music’s Assassin’s Creed Black Flag Rap (Sept 2026)

Tracy Harwood Podcast Episodes September 9, 2026 Leave a reply

This week, Tracy and Damien explore JT Music’s Assassin’s Creed Black Flag Resynced Rap—a bass-heavy fusion of pirate sea shanty, nerdcore rap and meticulously edited game cinematics.

Damien explains how the video combines cinematic sequences with specially captured gameplay footage, transforming Black Flag’s naval battles, parkour and pirate action into a tightly choreographed musical performance. Tracy examines JT Music’s distinctive place between machinima, fan filmmaking and video-game music, comparing their approach with creators such as Dan Bull, The Stupendium, Rockit Music and Harry101UK.

The discussion highlights the extraordinary precision of the audiovisual editing: cannon fire becomes percussion, character gestures embody the lyrics, and combat, camera movement and typography are all synchronized to the rhythm. We also consider how this new version revisits JT Music’s original Black Flag rap, reflecting both the improved visual quality of the game and the development of the duo’s creative craft.

Finally, we reflect on JT Music’s enduring success. Having begun as JT Machinima in 2008, the group has retained its machinima roots while continually reinventing its signature form of character-driven game rap.

Audio Only Version of this Episode



YouTube Version of this Episode

https://youtu.be/aEtftuapFv8

Show Notes & Links

Assassin’s Creed Black Flag Resynced Rap by JT Music released 18 July 2026

The original rap here –

And to check out the previous episodes we’ve covered JT Music’s raps, well what more can we say…

Our Episodes JT Music’s Raps
Season 1, Episode 16 – Films, August 2021 Little Nightmares 2 Rap, featuring Andrea Storm Kaden
Season 1, Episode 25 – Films, November 2021 Alien Isolation Rap by Rockit Gaming featuring JT Music
Season 4, Episode 126 – Music Videos: Portal / Helldivers 2, April 2024 Helldivers 2 Rap: To Liberty and Beyond
Season 4, Episode 133 – Machinima News Omnibus, June 2024 Fallout Song: All in With the Fallout, featuring Andrea Storm Kaden
Season 5, Episode 164 – Machinima News Omnibus, January 2025 JT Music’s Halo tribute
Website “Projects Update 1,” April 2023—not a numbered podcast episode Little Nightmares Rap Song: Hungry for Another One, made with Harry101UK in SFM

S6 E241 Machinima News Omnibus (Sept 2026)

Tracy Harwood Podcast Episodes September 2, 2026 Leave a reply

In this news episode, Tracy Harwood and Damien Valentine explore three very different developments shaping machinima and virtual storytelling.

Tracy introduces DramaMancer, an experimental AI-powered storytelling platform developed through Midjourney’s Storytelling Lab. Rather than generating an entire story, DramaMancer combines an author’s characters, scenes and narrative framework with natural-language player input. Tracy considers whether this represents genuine player agency or merely a more sophisticated illusion of choice—and asks where authorship lies when stories are co-created by the writer, player and AI.

Damien responds by considering what happens when players push an AI-generated narrative so far from its intended path that the story can no longer progress, recalling the infamous research-order bug in X-COM: Terror from the Deep.

The discussion then turns to a recent panel featuring pioneers of Second Life machinima. Tracy reflects on how early creators transformed a social virtual world into a collectively maintained filmmaking environment through experimentation, shared knowledge and community initiatives such as Machinima Mondays. She contrasts this socially driven model of innovation with DramaMancer’s attempt to lower creative barriers through automation.

Finally, Damien discusses Reallusion’s new iClone RTX renderer, which promises ray-traced rendering inside iClone without exporting projects to NVIDIA Omniverse. He also explains his practical approach to facial performance capture with AccuFACE, including why subtle expressions, head movements and accurately performed dialogue can make such a dramatic difference to animated characters.

Audio Only Version of this Episode



YouTube Version of this Episode

https://youtu.be/YDBjXwlx2u0

Show Notes & Links

Dramamancer case study here, available on Storytelling Lab at Midjourney.

Q&A recorded at Silver City on 25 July 2026. The featured pioneers are Phaylen Fairchild, Chantal Harvey, Toxic Menges, Petlove Petshop and Saffia Widdershins –

Reallusion at SIGGRAPH 2026: with HP and NVIDIA RTX – Reallusion Magazine

RTX Render Open Beta Begins : Path-Traced Quality Inside Character Creator 5 and iClone 8

AccuFACE 2: AI Facial Mocap | iClone Motion LIVE

S6 E240 Political Machinima, PTSD and America’s Army | Welcome to the Desert of the Real (Aug 2026)

Tracy Harwood Podcast Episodes August 26, 2026 Leave a reply

In this episode, Tracy Harwood, Ricky Grove and Damien Valentine discuss Paolo Pedercini’s 2009 machinima film Welcome to the Desert of the Real. Created using the US military recruitment game America’s Army, the film overturns the game’s heroic presentation of warfare to explore post-traumatic stress disorder and the psychological consequences of combat.

We examine Pedercini’s use of the US military’s own PTSD checklist, fragmented desert imagery, shifting viewpoints and an unsettling soundscape of wind, footsteps and white noise. Together, these elements transform the game world from a tactical arena into the isolated psychological space of a traumatised soldier.

The discussion situates the film within the traditions of counter-gaming, tactical media and culture jamming, comparing Pedercini’s approach with Joseph DeLappe’s dead-in-iraq. We also consider whether the soldier’s anonymity strengthens the film, why its lack of sentimentality is so effective, and how the work might be remade using a contemporary game or Unreal Engine.

Content note: This episode discusses warfare, killing and post-traumatic stress disorder.

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Show Notes & Links

Welcome to the Desert of the Real by Paolo Pedercini, released in 2009

A couple of posts worth reading for further anlaysis of this film when it was originally released –

A blog by Simon Ferrari http://simonferrari.com/2009/06/08/desert-of-the-real/

As well as a blog post about Molleindustria, here http://simonferrari.com/2009/06/08/desert-of-the-real/

The historical checklist used is the 17-item DSM-IV PCL-M, not today’s 20-item DSM-5 PCL-5. It was a self-report measure of symptom severity rather than, by itself, a clinical diagnosis. The National Center for PTSD retains the historical PCL-M, while the film is documented as juxtaposing that checklist with footage from the Army game in its Wikimedia record. The Army’s own historical material confirms the involvement of OEMA and its America’s Army team in military game development and training applications.

S6 E238 MUELEN: Horror Beyond Los Santos (Aug 2026)

Tracy Harwood Podcast Episodes August 19, 2026 Leave a reply

In this episode, we discuss MUELEN, a GTA V machinima written and directed by Troy Hamilton and created by Greenhouse Light Show. The film was runner-up in the Machinimay 2026 competition and stands out for its slow, atmospheric approach to horror.

Rather than relying on action or spectacle, MUELEN tells a mysterious story about grief, trauma and a man struggling to understand what has happened around him. The film gradually blurs memory, reality and the supernatural, leaving the audience to decide how much of what they see can be trusted.

We explore the film’s striking cinematography, muted colour palette, use of fog, carefully designed interiors and slow pacing. Together, these elements transform the familiar GTA V world into an isolated rural setting that feels far removed from Los Santos.

We also discuss the film’s sound design, voice acting and music, including the way the soundtrack creates tension and draws the viewer into the story. Although there are some inconsistencies in the audio mix, the overall soundscape adds greatly to the film’s unsettling atmosphere.

The conversation includes comparisons with Supernatural, Lovecraftian horror, David Lynch and Stanley Kubrick. We also consider why MUELEN feels closer to independent cinema than conventional machinima, and what it suggests about the growing quality and ambition of films being made in GTA V.

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Show Notes & Links

Meulen by Greenhouse Lightshow, released 29 May 2026 for the Machinimay2026 contest, which is organised and hosted by Whanowa

Check out the Machinimay 2026 playlist here.

S6 E238 The Art of the Duel (Aug 2026)

Tracy Harwood Podcast Episodes August 12, 2026 Leave a reply

This week we take a fascinating detour into the world of Star Wars fan filmmaking by looking at a project that recreates a deleted lightsaber duel between Anakin Skywalker and Count Dooku from Revenge of the Sith, reimagined entirely in the visual style of The Clone Wars. Although the completed animation lasts barely thirty seconds, we quickly discover that the real achievement lies in the filmmaker’s six-minute breakdown of the creative process. Rather than producing a straightforward “how-to”, the creator reveals the artistic thinking behind every major decision, turning what could have been a simple fan recreation into a thoughtful exploration of adaptation, animation and cinematic language.

Our discussion begins with the creator’s production workflow, examining the challenges of rebuilding facial models, refining lighting, solving animation problems and developing convincing lightsaber effects. We discuss how the film succeeds because it focuses less on software techniques than on creative problem-solving, showing how artistic decisions emerge through experimentation rather than following a fixed recipe. The making-of becomes every bit as engaging as the finished animation itself.

From there, the conversation moves beyond technical craft to consider the film as an act of interpretation rather than imitation. Instead of copying Nick Gillard’s original choreography shot-for-shot, the animator recognises that live-action movement must be translated into the visual grammar of The Clone Wars. We explore how anticipation, exaggerated silhouettes, camera language and carefully staged movement preserve the emotional intent of the original while allowing it to function naturally within animation. This leads into a broader discussion about adaptation, visual storytelling and what distinguishes thoughtful fan filmmaking from straightforward recreation.

We also examine how the animation reflects George Lucas’s long-established idea of “visual rhyming”, drawing subtle connections between Anakin’s duel with Dooku and Luke Skywalker’s confrontation with Darth Vader in Return of the Jedi. The conversation considers how character movement, camera placement and composition reinforce Palpatine’s manipulation of events while deepening the narrative through recurring visual motifs that span the Star Wars saga.

Perhaps the most unexpected part of the discussion comes when we compare the film with practice-based research. We suggest that the completed animation functions as the creative artefact, while the accompanying making-of operates much like an academic exegesis, revealing the questions, methods and countless creative decisions that remain invisible within the finished work itself. This becomes one of the episode’s central themes, prompting a wider conversation about how creative knowledge is communicated and why understanding process often changes our appreciation of the final outcome.

The episode concludes by returning to broader questions about animation and performance. We discuss why motion captured from live actors cannot simply be transferred directly into stylised animation, how movement must be reshaped to feel believable, and why the creative journey documented throughout the film ultimately proves more rewarding than the destination. In the end, we agree that this is not simply a Star Wars fan project, but an insightful study of adaptation, visual storytelling and the craft of animation itself.

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Show Notes & Links

I animated the Anakin vs Dooku fight we never saw by Eastern Exposure Studio, released 6 June 2026

Film based on a screen test which you can find here: