machinima podcast

Completely Machinima Interview: David Blandy, artist

Tracy Harwood Podcast Episodes July 21, 2022 1 Comment

In this month’s interview, Tracy talks with British media artist, David Blandy, whose film How to Fly was reviewed by the Completely Machinima podcast team in the June 2022 films episode of the show.  David shares his love and passion for games as both forms of entertainment and tools for his creative practice, having grown up with them to the point when the choice to include games in his work became obvious.  David tells us about why he chose the cormorant in How to Fly and what he really thinks about YouTube, TikTok and the future of machinima.  His reflection on his creative practice makes for fascinating listening.



YouTube Version of this Episode

Show Notes and Links

June Episode of Completely Machinima podcast  https://completelymachinima.com/2022/06/08/completely-machinima-s2-ep-39-films-june-2022/) – go to time stamp 18:57 for discussion of How to Fly

5:40 Backgrounds (released 19 February 2013), collaboration with John Blandy, father

screencap: Backgrounds

7:08 Franz Fanon series, Finding Fanon 2 (Grand Theft Auto, released 11 September 2015), collaboration with Larry Achiampong

screencap: Finding Fanon 2

14:12 Reflecting on the cultural forces represented by games, meaning in games, cultural capital and the importance of shared memories through games

23:15 Telling alternative stories in ways such as to deal with the social anxieties intertwined in them eg., Henrietta Lacks and John Edmonson

screencap: A Lament for Power

25:06 Discussing How to Fly (released 22 April 2020) and How to Live (released 21 May 2020), pandemic project – and why the cormorant?

screencap: How to Fly

32:14 Discussing Androids Dream and the use of a voice trained AI to create a meditative effect

35:13 Discussing Henrietta Lacks and the film A Lament for Power (released 20 July 2020), also being shown at WORLDBUILDING at the Julia Stoschek Foundation between June 2022 and December 2023

38:49 Reflecting on different types of creative practice, objectivity, collaboration, space, happy accidents and found objects

55:53 Reflecting on future practice using machinima

Additional links:

Website http://davidblandy.co.uk/

David Blandy’s video channel on Vimeo

screencap: Backgrounds

Completely Machinima S2 Ep 41 Films (July 2022)

Tracy Harwood Podcast Episodes July 14, 2022 Leave a reply

In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines.  Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed by a trailer of the movie remade in a serious flight sim – to which Tracy asks ‘why?’ and Phil responds with his best Rocky impression.  Then films made in Mech, Star Citizen and Unreal Engine 5 – meantime, the team are expecting good news in the near future (Ricky’s escape from Elden Ring).



YouTube Version of this Episode

Show Notes and Links

1:21 If Top Gun Was a British Film Part 2, by Squire (released 31 March 2022)

6:49 DCS World Movie | Top Gun: Maverick Intro by Phenom (released 16 June 2022)

If Top Gun was a British Film Part 2 (Square)

13:05 Discussion: Why recreate scenes from big budget films, such as Top Gun Maverick?

20:00 Hired Steel: A Mech Machinima – Episode Two, by TMC (released 25 February 2022) and the review of Episode One in Completely Machinima S1 Ep 16 Films (August 2021)

Hired Steel: A Mech Machinima Ep 2 (TMC)

27:40 Star Citizen – News – RED LINE Episode 2 (Elite Expeditionary), by EE Studios (released 13 April 2022)

35:57 Unreal Engine 5 Concept Short Film by JSFilmz (released 17 June 2022)

Completely Machinima Interview: John MacInnes, screenwriter

Tracy Harwood Podcast Episodes June 16, 2022 Leave a reply

In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking.

John MacInnes was winner of the OSCARS’ Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.



YouTube Version of this Episode

Links and Show Notes

John’s website https://www.macinnesstudios.com/

John on Wikipedia https://en.wikipedia.org/wiki/John_MacInnes_(writer)

About the Nicholl Fellowships, OSCARS™ – John MacInnes awarded Nicholl in 2011

John MacInnes at the OSCARS

Official trailer for Call of Duty: Advanced Warfare https://www.youtube.com/watch?v=sFu5qXMuaJU

Real Time Filmmakers Facebook Group https://www.facebook.com/groups/1228815937315194

Winner of the Real Time Shorts Challenge 2021: Nemosyne by Kevin Stewart & Luc Delamare  https://www.youtube.com/watch?v=J2bCJ6U367o&t

Time Stamps

13:25 Game engines as storytelling tools

23:36 Making realistic humans in game engines, David Bowie and the Epic Megagrant project and Grace the first digital popstar

31:29 Real Time Filmmakers Facebook group and the Real Time Shorts Challenge, including the winners

42:00 One good movie? The blessing and the curse of original thinking!

50:34 Professional vs indie filmmaking

54:00 Demand for long form vs short form films and the future of machinima

Completely Machinima S2 Ep 39 Films (June 2022)

Tracy Harwood Podcast Episodes June 8, 2022 2 Comments

This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team… Phil’s Stalker fan film by Sodaz is dark and disturbing; Tracy’s music vid picks are light and airy; Ricky’s is far from bland and Damien’s is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.



YouTube Version of this Episode

Show Notes and Links

STALKER Fan film – Contract by Sodaz, released 8 December 2021

Married to Your Melody by Imanbek and Salem Ilese (Unreal Engine 5, Matrix Awakens City), released 21 April 2022 and artist website

Lion’s Feet by I Break Strings, video by Tom Jantol (iClone 4), released 13 May 2022 and WiL’s artist website

screencap Lion’s Feet video by Tom Jantol

MOVING OUT || Somewhere in Space || A No Man’s Sky Cinematic Series by Geeks Actively Making Entertainment, released 5 June 2021

How to Fly by David Blandy (GTA5), released 22 April 2020

screencap How to Fly

Portfolio of David Blandy on Vimeo, and a rather insightful film, Backgrounds, released 19 February 2013

Discussion: what do you do with your machinima film once it’s made? Question by Mike Clements

Completely Machinima S2 Ep 38 News (June 2022)

Tracy Harwood Podcast Episodes June 2, 2022 2 Comments

In this episode, Damien, Ricky and Tracy discuss the release of Reallusion’s iClone 8 and Character Creator 4, the use of OpenAI for generating machinima scripts, legalese and Star Citizen’s users rules update, latest contests and challenges for machinima creators, technical notes and project updates, including Pooky Amsterdam’s announcement of her latest project, the world’s first Metaverse musical



YouTube Version of this Episode

minus the copyright problems!

Show Notes and Links

0:35 Feedback from our listeners, thanks Ben Tuttle, 3DChick, Mike Clements, CD and Pooky Amsterdam

6:40 Getting started with Nvidia Omniverse Machinima, ostensibly for the Make Something with Nvidia Machinima contest but also really useful to just learn about the toolset

9:17 Using machinima techniques for the new Batman film

Virtual production set up on Batman

11:29 Damien compares the fan-made Star Trek Pike to the release of Star Trek Strange New Worlds

13:34 Release of iClone 8 and Character Creator 4 discussion

21:48 Milan Machinima Film Festival update and using OpenAI to generate scripts for machinima

24:12 Fair use and transformative use and the case of Star Citizens’ updated machinima and fan film content rules and guidelines and its relationship to Squardron 42 (maybe?)

34:10 No excuses: Nvidia Omniverse Machinima competition closes 27 June 2022 – and here’s the link to Ricky’s interview with Dane Johnston as the Machinima app was being launched last year

36:09 Reallusion’s Pitch and Produce competitive support programme

37:14 Showreel of 100 3D renders of ‘infinite journeys’ and the weekly CG challenge by Clinton Jones aka Pwnisher (paid subscription on Patreon channel)

38:40 2nd Annual Film Festival for Fantasy Faire in Second Life, organized by Saffia Widdeshins and Chantal Harvey.  Congratulations to winners – links are HERE and Pryda Parx epic fly through the Fantasy Faire sim is HERE

Award (Wafflie) winner at 2nd Annual Film Festival for Fantasy Faire

41:19 Especially for Ricky: Elden Ring’s new VR mod by Luke Ross (Patreon channel)

VR mod for Elden Ring by Luke Ross

47:30 Facial motion capture in Roblox coming and using BHaptics for immersive storytelling

48:43 Review of best software for video editing via Shopify website

49:06 FSFilmz Cyberpunk short tutorial

49:36 Pooky Amsterdam’s new project stage play, Mambo Motel update and website HERE, the world’s first Metaverse Musical!

screencap Pooky Amsterdam’s metaverse musical, Mambo Motel