This week, we share a selection of Blender projects we’ve seen about dragons, myths, dreams and soup making!
We start with a fascinating concept piece called Wayward Gods, featuring a mechanical worm/dragon-like creature tamed by an electric guitar and a character called Tetsugun, by Create! Nate! Create! (released 24 February) – the color contrast and the themes are spectacular –
A mythical tale from another dimension, Crest (released 30 May) by Zertox, also explores the relationship between humans and beasts, this time a strange flying dragon –
A film by nobodycaresaboutyou called Limits of Perception (released 11 May) is a magical take on a stream of consciousness shared with us as we watch. A grainy patina is applied to the images to create the sensation of daydreaming through this piece –
Finally, a film that was nominated for the 2023 FIN Kids Youth Film Competition and Best Director at the Barcelona Indie Filmmakers Fest. It was also a finalist at the FIN Atlantic International Film Festival. The film is called The Soup (our feature image for this post), by John Torres3D, and focusses on the farming life of a robot waiting for vegetables to grow so it can make soup –
This week we feature two films by Chinese artist collective studio, Motzify Mohua. These two shorts, The Crown and Hunt, are made in Unreal Engine and show extraordinary qualities in very different ways: The Crown is a fairytale made originally for World Children’s Day and illustrates traditional cultural references with gorgeous imagery; Hunt is a cyberpunk anti-hero teaser. Our main ‘complaint’ is that we need more detail from the artists!
YouTube Version of this Episode
Show Notes & Links
Films, The Crown, released on 1 June 2023
Hunt, released on 5 May 2023
Political references also in our film review E81 Still Here, also made in Unreal Engine
Don’t forget to check out Phil’s Machiniplex Remastered curated machinima site. One we mention in this episode that was particularly inspirational in the context of this week’s film reviews is Snow Witch (Britannica Dreams, released 2006), film link –
This week’s update is all about the virtual production pipeline and digital cultural history.
VP Pipeline
DaVinci Resolve 18.5 (and .1 fixes) has finally released, and Blackmagic Design have a comprehensive support centre you can make use of here (only for the pro version license holders). The version includes a bunch of new features for integrating AI genie content and collaboration. Here’s an overview, courtesty of MrAlexTech –
Unreal Engine has an ever-expanding and truly talented community. In this tut, Jonathan Winbush (our feature image this week) shares his approach to creating procedurally generated towns using PCG and blueprints inside UE and Cargo (Kitbash3D). Winbush has a wealth of material on his channel, all free, for anyone to pick up and work with, so there’s really no excuse not to learn Unreal Engine –
Boundless Entertainment has release a course for filmmaking, pre-viz and VFX. Its designed for taking beginners to more professional levels in 10 days… mmm, lets see! Its not free, like many of the YouTube tutorials, but for $180 it will undoubtedly suit some learning styles.
Finally, if you want to share your VP process and also learn from others, Nvidia has a new #StartToFinish challenge running til the end of August. Its focussed on those working with the Omniverse platform, with a chance to be showcased on their social media channels. You can find out more about it on their Discord server.
Digital Culture History
We were interested to see a post on the BBC’s website that reported on NoClip’s Danny O’Dwyer rescue of hundreds of hours worth video content of gaming history from landfill. The collection mostly pre-dates YouTube, and comprises of footage and media clips that were cut from being shown on TV or websites. You can see Danny talk about his gold strike here –
We look forward to seeing what Danny digs up as he goes through the material over the next 10 years or so.
Back to the Future, that classic 1980s trilogy we all love for a whole range of reasons, is BACK again. This time, its as a Musical at the Alephi Theatre in London’s West End and the Winter Garden Theatre on Broadway, and in 2024, a North American tour. Its also fascinating to hear the rejection story of Bob Gale and Robert Zemeckis’ original film script – rejected over 40 times before finally being signed. There are certainly many lessons in here for creatives today, not least the process of adapting film FX to theatre, for which MoveAI/Disguise for mocap and virtual production techniques are being employed –
A first in the UK, with a 5G screen test for a dual-location virtual production method for real-time performance capture –
A performance by a camera ham, shutterbug or just a plain histrionic narcissist? This week’s review discusses an older machinima that has highly contemporary themes in it: carry-on-regardless, daydreaming, whatever, so long as the virtual camera is rolling. The film is called Daydream (2009) set to the titular song by Lovin’ Spoonful, created by Mystfit and made Valve’s Half Life 2. Needless to say, we loved the humor but what makes this machinima interesting is that it was a scripted production created by running a path sequencer inside the game, harking back to the early days of how machinimas were made but so is reminiscent of how contemporary tools such as iClone and Unreal now work.
This week we also begin with Ricky talking about ultra-wide monitors, using it to play Elden Ring (a mod required) and the #SAGAFTRA strike; and, Phil gives an overview of his remastering project of the Machiniplex collection and his homage to the great Hugh Hancock, founder the #machinima movement, the upcoming showcase of Bloodspell and also his own response to some of the hoopla that Hugh created at the time of its release in 2006!
YouTube Version of this Episode
Show Notes & Links
Film, Daydream by Mystfit, released 6 January 2009
This week’s film review focusses on a story made with building blocks and without voice acting… and yet, what a spectacular story! The game world is Minecraft of course, and the story is based on Telltale Games’ episodic release called Story Mode. Made by @SquaredMediaAnimations , we discuss the production values emcompassed within the film, why we think adding voice acting would have enhanced the film and a number of other things we nit-picked but conclude that its really no wonder Squared Media are one of the top machinima producers in Minecraft.
YouTube Version of This Episode
Links and Notes
Film, by Squared Media Animations, released 6 May 2023 –
Recent Comments