Phil, Damien, Tracy, and Ricky discuss machinima picks from a wide variety of genres and engines. Machinima is such a diverse field right now, isn’t it? Marvelous.
This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima? The team also reflect on feedback from last month’s discussion on long vs short-form machinima. Finally, the team discuss the thought process for choosing a creative platform for making a new machinima. As ever, feedback on our discussion topics is very welcome!
Here’s a list of links that came up during our discussion this month –
Long-form machinima feedback – LINK to our discussion last month
Epic Games’ CTO (and co-founder of ILMVFX) Kim Libreri comments about the role of audience in machinima (quote from Pioneers in Machinima) –
[Tracy: What advice might you have for those new to storytelling using machinima and virtual production techniques?] Kim: Create, watch, and share. You’ll end up being in a vacuum if you don’t share your work with anybody. Learn how to use the tool and remember that it’s really important that when you are creating a story you’re making it for an audience. So, find the audience and learn from their reactions. Create a lot. Watch a lot of movies. Play a lot of video games because the game aesthetic and link to the movie aesthetic is interesting. Share what you’re making.”
In this episode, Ricky, Phil, Tracy and Damien discuss horror and Halloween themed films, with some older and more contemporary content in games including Half Life 2, GTA4, Unreal Engine, Half Life Alyx, Team Fortress 2 and Left 4 Dead.
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