It’s lovely to hear a fellow machinima fan discuss their passion for the creative works that have inspired them. This week’s ep is a documentary by one such person, @Angelikatosh, who reminisces about the ‘golden age’ of classic World of Warcraft films. We highlight a few films from our own and possibly slightly older archives that she’s not managed to cover too.
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Golden Age of WOW Machinima by Angelikatosh released on 14 Feb 2025
This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you below. Check out the episode here –
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New tool releases
iClone’s ‘clumsy moves’ pack, available at $70, can be downloaded here
Crowd simulation tools, including Reallusion’s sim bundle for CC4 and social groups for iClone 8, link here and a nice video here –
and Kenneth MacLean’s MegaHumans plugin WIP. No link for the latter, but here’s a neat show and tell video –
A free new VR mod by Praydog for Unreal Engine – here’s an overview about it –
Mickey and AI discussion
Disney’s Mickey in a horror game called Infestation Origins that will be released later this year –
and an interesting AI generated short that seems to confirm Mickey’s transmogrification into a horror character –
Princeton’s Public Domain Project released an annual report – check it out here for 2024.
Improving the quality of your machinima films with AI, check out Pryda Parx suggestions here –
and you can also check out the restored machinimas Phil did for the Machiniplex channel here, and here’s the trailer for the body of work too –
Google’s VideoPoet that turns prompts into animations without the interim stage of an image and a separate tool like Runway to animate it. Here’s a neat example of its capabilities, focussing on a travelling raccoon –
Mods and Cockers!
The Convergence mod for Elden Ring (and many others), v 1.4 – a nice overview here –
A case of corporate bullying? Check out the situation this Minecrafter is facing and if you’re a legal expert, do please get in touch with him to help out!
We take a look at one of the best machinima series we’ve ever seen this week… from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the release of this series was snapped up by EA Games as a content creator where he still is, ironically now in charge of the Sims amongst other games in its portfolio. We revisit the series in our review, discuss how well its stacked up against contemporary machinima and why its still one of the greatest machinima series we’ve ever seen! Ricky concludes, if Todd hadn’t gone to EA, he’d now be making TV shows and films: ‘… you could take this series, make it live action, use all of the shots that Todd made and put it on Amazon as a series.’
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Show Notes & Links
The Fixer, Chapters 1, 2 and 3, by Burnt Coffee Productions (Todd Stallkamp) – remastered versions on Phil’s Vimeo channel for the Machiniplex classics –
The Fixer, Ep 1 – Fat Men Run
The Fixer, Ep 2 – Guns, Ghandi and Getting Some
The Fixer, Chapt 3 – One Digit Off
Todd Stallkamp talking about the importance of machinima –
An example of Todd’s machinima projects for EA expansion packs –
The first part of the ITV Westcountry news documentary filmed by Todd and Trace Sanderson –
In this episode, we review one of the first avant garde machinima pieces created by the community. The film is called 9, by German machinimator Claus-Dieter Schulz, has been restored by Phil and is re-presented on his Machiniplex Remastered channel. It is a notable example of modernist cinema which moves towards abstraction and it is clear to see that Claus-Dieter was inspired by the likes of Oskar Fischinger, Hans Richter and Stan Brakhage. There were very few in the early days of machinima that turned in this creative direction, where most creators were instead inspired to devise original stories inspired by popular films, TV series, commercials and products, so our discussion reflects on this point as well as the early reactions to the work we recall.
A performance by a camera ham, shutterbug or just a plain histrionic narcissist? This week’s review discusses an older machinima that has highly contemporary themes in it: carry-on-regardless, daydreaming, whatever, so long as the virtual camera is rolling. The film is called Daydream (2009) set to the titular song by Lovin’ Spoonful, created by Mystfit and made Valve’s Half Life 2. Needless to say, we loved the humor but what makes this machinima interesting is that it was a scripted production created by running a path sequencer inside the game, harking back to the early days of how machinimas were made but so is reminiscent of how contemporary tools such as iClone and Unreal now work.
This week we also begin with Ricky talking about ultra-wide monitors, using it to play Elden Ring (a mod required) and the #SAGAFTRA strike; and, Phil gives an overview of his remastering project of the Machiniplex collection and his homage to the great Hugh Hancock, founder the #machinima movement, the upcoming showcase of Bloodspell and also his own response to some of the hoopla that Hugh created at the time of its release in 2006!
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Show Notes & Links
Film, Daydream by Mystfit, released 6 January 2009
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