Matrix Experience

Completely Machinima Interview: John Gaeta, The Matrix

Tracy Harwood Podcast Episodes February 17, 2022 2 Comments

In this episode, Tracy talks to John Gaeta about his interests in machinima and real time filmmaking, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators.



YouTube Version of this Episode

Show Notes and Links

John Gaeta on IMDb

screencap: Matrix Resurrections (l-r Donald Mustard, Kim Libreri, John Gaeta, Keanu Reeves)

Pioneers in Machinima, Prologue by Kim Libreri, CTO Epic Games

SIGGRAPH 2000

The Matrix Awakens Experience video (UE5)

bullet time

UE5 Nanite

News coverage of Disney’s AR patent application

3D Game-Based Filmmaking: Art of Machinima (book published 2004) by Paul Marino

Time Stamps and Themes

3.32 Backstory to Matrix Awakens Experience

10.01 Game vs Experience

12.00 World building The Matrix

18.11 Why PS5 and Xbox X/S?

21.36 Bullet time – again!

26.04 Awakens as a time capsule – remaking the virtual Neo

29.03 Multi-modal storytelling is the future

33.06 Storytelling and AI

37.00 Real time vs cinema – a cross-over moment

39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements

49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book

52.10 The role of Nvidia’s Omniverse platform

54.46 NFTs and open markets

1.03.00 Advice to machinima and real-time creators: passion and knowledge!

1.08.00: Red or Blue?

Credits

Producer/Editor: Ricky Grove

Music credits: frankum’s Nebua Techno House. freesound.org Creative Commons

Completely Machinima S2 Ep 31 Films (February 2022)

Tracy Harwood Podcast Episodes February 10, 2022 Leave a reply

Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life!  The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know! 



YouTube Version of Episode

Show Notes & Links

Time stamps and film links here –

1:17 Shino and the Witch | Animal Crossing Short Film by Evil Imp, released 24 Dec 2021

10:32 GTA5 vs The Matrix Awakens (RAGE vs Unreal Engine 5) by ENXGMA, released 16 Dec 2021

16:31 Malak: An Old Republic Story | Star Wars Short Film by Unreal Cinema, released 24 Dec 2021

23:28 First Day – A Star Wars short film made with Unreal Engine 5 by AFK – The Webseries, released 16 Dec 2021

33:24 Realistic Environments | RealityCapture + Unreal Engine 4 (Dimension Studio) by Capturing Reality, released 19 May 2020

45:39 Terminator 2 (GTA 5 film) 2022 part 1 by Kramers Media, released 13 Jan 2022

57:51 Ricky’s question to audience: What do you think about adaptations using film audio soundtracks?

58:22 Red Dead Redemption 2 Supercut by Viva La Dirt League, released 6 Mar 2020

Credits:
Producer/Editor: Ricky Grove
Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org

Completely Machinima S2 Ep 29 Films (January 2022)

Tracy Harwood Podcast Episodes January 13, 2022 Leave a reply

In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5.

Here’s the audio recording

video version of the podcast

Show Notes and links

Gorak’s Guide to WoW Classic – A 3 Year Anniversary, released 14 September 2021

Gorak’s Guide to WoW Classic

Confined | Horror Film (GTA 5) by Ocramium, released 14 November 2021

Confined by Ocramium

Fallen Angel: A Star Wars Short (Unreal) by AlexS189, released 18 September 2021

Fallen Angel

Beating Minecraft the Way Mojang Intended It by MysteryOre, released 11 October 2020

Matrix Experience in Unreal Engine 5 discussion about future of creativity

Matrix Awakens Experience

Stomol by Huckleberry Hax, released 24 July 2020 (Second Life)

Stomol

Completely Machinima S2 Ep 28 News (January 2022)

Tracy Harwood Podcast Episodes January 6, 2022 Leave a reply

In this episode, Ricky leads the discussion with Damien, Phil, and Tracy on the latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open-world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5.

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New Youtube version of our podcast

We’re also thrilled to offer you a YouTube version of this episode, which is available below. All the links we mention are posted here.

Completely Machininima Podcast video version

show notes and links

Nvidia Canvas text to image AI and PCGamer article about it

Nvidia Canvas

Blender 3.0 release

Blender Guru tutorial (donut)

Blender Guru

Reallusion’s iClone 8 and Character Creator 4 – new and upgrade info

Best space games of 2022

Star Wars Eclipse branching narrative open world environment by Quantic Dream games

Star Wars Eclipse

Video Game Awards 2021

Matrix Experience in Unreal Engine 5

Matrix Experience