This week’s film is a machinima that deals with pollution in the most overt way it can. Andy Hughes’ Inner Migration juxtaposes Cyberpunk 2077 against some ‘found footage’ taken from early 40s/60s films and General Motors corporate ‘forecast’ of the future of technology. We discuss how machinima is an interesting way to explore social commentary and analyze the use of video games as a medium for artistic expression and engaging young people in social responsibility. We also reflect on the potential of media and science fiction to inspire change and address social ills. Our conversation concludes with insights on how viewers can make sense of complex films and draw inspiration from multiple perspectives.
YouTube Version of This Episode
Show Notes & Links
Inner Migration 720 by Andy Hughes, released 18 March 2024
This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also review a beautiful cinematic made in GTA5, and also reflect on some of the challenges with a particular camera technique.
YouTube Version of This Episode
Show Notes & Links
European Film Awards, Best Short – Hardly Working, a machinima made in RDR2 by Austrian collective Total Refusal. Announcement of winner here and link to Milan Machinima Film Festival’s earlier presentation of their work here. Many congratulations to Total Refusal on this landmark achievement!
Back story notes links –
Sam Crane’s Stage award for his live production of Hamlet in GTA5
Tracy’s review of Oberhausen International Film Festival and links to our discussion –
and interview with the curators at Oberhausen –
Warhammer 40K partnering with Amazon for new shows and movies, with Amazon being given ‘exclusive rights to make content’ based on the Games Workshop brand. Announcement on the BBC news website here and the Games Workshop website here.
Lord of the Rings legal case between a fan book writer, their publisher vs Amazon and Tolkein’s estate – announcement on the BBC news website here and further details of the copyright infringement case here.
Cyberpunk Ultimate Edition Official Booklet – link here.
John MacInnes also recently released an overview of the legal issues, similarities and differences between realtime creative works and film production which you’ll find a very useful summary –
Damien’s film pick for this week –
Cinematic experience – GTA V Machinima by Syed, released 10 Nov 2023
In this bonus episode, Tracy talks to the curators of the Oberhausen International Short Film Festival, Vladimir Nadein and Dmitry Frolov.
YouTube Version of this Episode
Show Notes and Links
Tracy’s blog post about the Oberhausen International Short Film Festival, including links to newspaper reviews about the festival’s machinima programme, Against Gravity
CM team discuss Oberhausen –
Sam Crane’s article: ‘Making movies in video games: why the film world is finally ready to take ‘machinima’ seriously’ in The Conversation, 16 May
Chris Marker’s machinima on Second Life –
Visions du Reel Swiss Film Festival 2023 special jury prize winner, Knit’s Island by Square Eyes –
Against Gravity showcase at Norway Film Festival link
Phil’s project to restore Machiniplex films starts with the release of his own Male Restroom Etiquette (originally released in 2006), with a hosted premiere of the HD remastered version on 11 June. The film was listed in the Guinness Book of Record’s Gamer’s Edition in 2009 as the most viewed machinima on YouTube at the time. Link here –
This week, we have some more interesting project updates to share with you.
Recognition
We were thrilled to hear that Sam Crane’s GTA Online version of Shakespeare’s Hamlet has been recognized, being shortlisted for an award for innovation at the The Stage Awards 2023 – we love that they spelled Auto incorrectly too (Audio)! Awards are announced on 30 January and hopefully Sam (aka Rustic Mascara) will keep us posted on his Twitter feed during the event. All the best, Sam! You can still find the performance on YouTube, link here –
Unreal
Using Unreal Engine, this short is another example of how beautiful this toolset is. This short by The Blender Bender team (Thomas Thielemann and Alexander Korabelnikov), released 26 Sept 2022, was inspired by David Attenborough’s Our Planet series, and with an even more stark message than the original series –
Also using Unreal Engine, we were interested to see that Sava Zivkovic, who’s film Irradiation we reviewed back in October 2021, is working on a new project, this one called Beckoning. He’s also just been awarded an Epic Megagrant to support development of the project – well deserved for sure. Here’s the link to the trailer for the new project – must say, very much looking forward to seeing the finished work.
Not Unreal but seriously unreal, this is an ‘insane battle’ scene demonstrating the astonishing simulation capability of the Epic Battle Simulator 2 engine. This one, SPECIAL FORCES ARE LANDING ON THE ISLAND OCCUPIED BY SAURON, was released 5 November 2022, by the Battle Simulator Center team –
Virtual Production
A short film, called Goliath by DonBittersil (screencap is our featured image for this post), has showcased virtual production tools using Unreal Engine, having been shot at LA’s Orbital Virtual Studios. For those advancing from purely screen based production techniques, this is an interesting insight into scaled-up processes – check out the film and the ‘making of’ videos here –
You may remember we shared Jackson Wang’s beautifully choreographed music video called Cruel a few weeks back, well this is another one from his Magic Man album, using virtual production techniques. Its also a stunning example of his creative work and the usefulness of the VP process –
Avant Garde?
An interesting article appeared on MUBI’s website about a cutscene collective, called Total Refusal. This team of gamers do what machinima creators have done for 25+ years, that is, use the game for some other creative purpose. Its nice to see that MUBI is keeping up with the times of course, and they would certainly do well to follow our friends at the Milan Machinima Film Festival to keep up to date with this particular ‘Avant Garde’ scene format. In the meantime, this is an example of Total’s Refusal’s creative works, a trailer for Hardly Working (RDR2) –
In this episode, we focus our discussion on Facing the Wolf, a series of films by Iain Douglas and Mark Coverdale, submitted to the Milan Machinima Film Festival 2022. The film presents a series of provocative ideas which provoke Ricky, Phil, Tracy and Damien to have a deep discussion on the role of information, ambiguity and audience investment. What are your thoughts on the film series?
YouTube Version of this Episode
Show Notes and Links
Facing the Wolf, by Iain Douglas and Mark Coverdale, released 2021
1:35 Interview with Matteo Bittanti, Milan Machinima Film Festival
5:00 Ricky poses an interesting question: is machinima an animation style or a form of art that ideas can dominate, as opposed to feelings?
27:56 Discussion: for idea films, do you have to have more information than the film provides to appreciate the work? What is the role of ambiguity in filmmaking? How much time should audience invest in understanding a film?
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