Nvidia

Tech Update 1 (Nov 2022)

Tracy Harwood Blog October 30, 2022 Leave a reply

Hot on the heels of our discussion on AI generators last week, we are interested to see tools already emerging that turn text prompts into 3D objects and also film content, alongside a tool for making music too. We have no less than five interesting updates to share here – plus a potentially very useful tool for rigging the character assets you create!

Another area of rapidly developing technological advancements is mo-cap, especially in the domain of markerless which lets face it is really the only way to think about creating naturalistic movement-based content. We share two interesting updates this week.

AI Generators

Nvidia has launched an AI tool that will generate 3D objects (see video). Called GET3D (which is derived from ‘Generate Explicit Textured 3D meshes’), the tool can generate characters and other 3D objects, as explained by Isha Salian on their blog (23 Sept). The code for the tool is currently available on Github, with instructions on how to use it here.

Google Research with researchers at the University of California, Berkeley are also working on similar tools (reported in Gigazine on 30 Sept). DreamFusion uses NeRF tech to create 3D models which can be exported into 3D renderers and modeling software. You can find the tool on Github here.

DreamFusion

Meta has developed a text-to-video generator, called Make-A-Video. The tool uses a single image or can fill in between two images to create some motion. The tool currently generates five second videos which are perfect for background shots in your film. Check out the details on their website here (and sign up to their updates too). Let us know how you get on with this one too!

Make-A-Video

Runway has released a Stable Diffusion-based tool that allows creators to switch out bits of images they do not like and replace them with things they do like (reported in 80.lv on 19 Oct), called Erase and Replace. There are some introductory videos available on Runway’s YouTube channel (see below for the Introduction to the tool).

And finally, also available on Github, is Mubert, a text-to-music generator. This tool uses a Deforum Stable Diffusion colab. Described as proprietary tech, its creator provides a custom license but says anything created with it cannot be released on DSPs as your own. It can be used for free with attribution to sync with images and videos, mentioning @mubertapp and hashtag #mubert, with an option to contact them directly if a commercial license is needed.

Character Rigging

Reallusion‘s Character Creator 4.1 has launched with built in AccurRIG tech – this turns any static model into an animation ready character and also comes with cross-platform support. No doubt very useful for those assets you might want to import from any AI generators you use!

Motion Capture Developments

That every-ready multi-tool, the digital equivalent of the Swiss army knife, has come to the rescue once again: the iPhone can now be used for full body mocap in Unreal Engine 5.1, as illustrated by Jae Solina, aka JSFilmz, in his video (below). Jae has used move.ai, which is rapidly becoming the gold standard in markerless mocap tech and for which you can find a growing number of demo vids showing how detailed movement can be captured on YouTube. You can find move.ai tutorials on Vimeo here and for more details about which versions of which smart phones you can use, go to their website here – its very impressive.

Another form of mocap is the detail of the image itself. Reality Capture has launched a tool that you can use to capture yourself (or anyone else or that matter, including your best doggo buddy) and use the resulting mesh to import into Unreal’s MetaHuman. Even more impressive is that Reality Capture is free, download details from here.

We’d love to hear how you get on with any of the tools we’ve covered this week – hit the ‘talk’ button on the menu bar up top and let us know.

S3 E49 Film Review: ‘Most Precious Gift’ by Shangyu Wang (Oct 2022)

Tracy Harwood Podcast Episodes October 19, 2022 Leave a reply

This week, Damien has picked a very interesting Eastern-made alien tale. Its been beautifully shot and rendered using Omniverse, and inspired him to try some of the techniques shown. Ricky is a little more critical of the nostalgic trope. Tracy reflects on the journey of the storytelling, and the nature of what it is to be human that is the heart of the story. Phil brings Solaris into the discussion, as only Phil can. Overall, we reflect on the different styles of animation used and how influential they were. And, finally, how on earth did the producer achieve that tendril effect?!



YouTube Version of this Episode

Link to Film

Tech Update (Oct 2022)

Tracy Harwood Blog October 3, 2022 2 Comments

This week’s Tech Update picks for machinima, virtual production and 3D content producers:

Nvidia RTX4080

Nvidia is launching two RTX 4080 graphics cards in November… you know what they say, you wait ages for a bus and then two come at once: the RTX 4080 12GB and RTX 4080 16GB. Here’s the story on PC Gamer‘s website. You can also catch up on all latest Nvidia’s announcements made in Jensen Huang’s (CEO) keyote at GTC in September in this video and on their blog here.

Ricky comments: Of course it was only a matter of time before NVidia announced the 40x series of RTX graphics cards. Two models have been announced so far, the 4080 and the 4090, with the 30x series sticking around for the lower price range. My guess is so they can focus their resources on producing more of just two high end cards instead of a whole range. Although given the prices of these new cards ($800+), I think I’ll be sticking with my 3070 for the time being.

UE 5.1.0

Unreal Engine have teased the new features coming to V5.1.0 – see the features documentation on their website here. Onsetfacilities.com has produced a nice overview – link here – and a nice explainer by JSFilmz here –

Cine Tracer

Check out the new Actor Animation system in Cine Tracer v0.7.6. This update gives the Actors a set of talking animations that can be used as an alternative to the Posing system.

Follow the socials on Instagram and download Cine Tracer on Steam

Sketchfab

Sketchfab is doing a weekly listing of top cultural heritage and history models – these are actually pretty amazing and of course downloadable (for a fee)!

source: Sketchfab – cultural heritage and history top 10

DALL-E

DALL-E, one of the creative AI generators that is all the buzz at the moment, has developed a new feature called Outpainting which can help users extend an image beyond its original borders by adding visual elements in the same style, or taking a story in new directions. This could be great for background shots in virtual productions.

Source: DALL-E, original is Girl with a Pearl Earring by Johannes Vermeer, Outpainting by August Kamp

Second Life

Second Life have launched a puppetry project for their avatars. As Wagner James Au reports in his regular blog on all things metaverse and Second Life in particular, this is using a webcam and mocap. Check out Au’s review of it here and go directly to Second Life here to read their post about it and follow their channel on YouTube for latest updates and how-tos here.

Eleven Labs

Eleven Labs have launched Voice Conversion. This lets you transform one person’s voice into another’s. It uses a process called voice cloning to encode the target voice – ie, the voice we convert to – to generate the same message spoken in a way which matches the target speaker’s identity but preserves the original intonation. What’s interesting about this is the filmmaking potential but of course there are very clearly IP interests that have to be considered here – it has potential for machinima application but beware the guidelines on using it. Importantly, note that it is primarily going to be used as part of an identity-preserving automatic dubbing tool which Eleven is launching in 2023. More here on this and the guidlines on using Voice Conversion.

Completely Machinima S2 Ep 43 Films (August 2022)

Tracy Harwood Podcast Episodes August 11, 2022 Leave a reply

In this episode, Damien, Ricky and Tracy discuss four very different films.  Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima!  The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well. 



YouTube Version of this Episode

Show Notes and Links

0:57 The Folklore of Phasmophobia | Modern Mythology, by The Digital Dream Club (released 9 January 2021)

The Folklore of Phasmophobia

9:51 NVIDIA Omniverse Machinima Path Tracing Test, by JSFilmz (21 June 2022) and a nice little article on the difference between rasterization, ray tracing and path tracing that folks might find interesting, Nvidia says real-time path tracing is on the horizon, but what is it? By Eric Frederiksen, Gamespot.com, 1 May 2022

NVIDIA Omniverse Machinima Path Tracing Test

17:33 Tiny Elden Ring | Tilt Shift, by Flurdeh (11 April 2022) and here’s Flurdeh’s list of filmmaking tools https://github.com/Flurdeh/Youtube-Resources and a post-production tutorial on the tilt shift effect tutorial, How to create Tilt-Shift / Miniature World Time-lapses, by Science Filmmaking Tips (24 Jan 2017)

Tiny Elden Ring

27:27 What a typical project Zomboid Run looks like, by Pathoze (26 Jan 2022)

What a typical project Zomboid Run looks like

31:45 Discussion: using live action with machinima footage in films, what are the challenges?

Examples mentioned –

39:11 Damien’s The Great Bug War on Machinima Expo (8 December 2014)

Damien and Kim Genly

46:12 Ricky’s reference to a 2D/3D combo – Carson Mell’s TARANTULA A-1 : Nightmares (5 August 2012), shot in  Los Angeles

TARANTULA A-1: Nightmares

48:30 Phil Tippett’s stop mo film Mad God, including live action with animation (now available on Shudder TV)

Mad God

51:20 Tutsy Navarathna’s film, A Journey into the Metaverse and an interview we did with him on the podcast in Season 1

A Journey into the Metaverse

Completely Machinima History with Ben Grussi: Halo Machinima

Tracy Harwood Podcast Episodes June 23, 2022 Leave a reply

In this episode, Ben reviews notable releases from the first days of Halo, including Steve Jobs reveal, the promotion of Nvidia’s GeForce2 GTS, Randall Glass’ classic Warthog Jump, the legendary Red Vs Blue release and others. See show notes and links on the CM website.



YouTube Version of this Episode

Show Notes and Links

0:47 May 1999, Steve Jobs (Apple) and Macintosh presentation reveal for Halo

Steve Jobs reveals Halo game, 1999

1:57 2000, Halo promo for NVIDIA Geforce2 GTS 

3:16 15 November 2001 Halo for Xbox released

3:40 First machinima for Halo, released 6 June 2002, Warthog Jump by Randall Glass 

5:04 Red vs Blue premieres, 1 April 2003, by Rooster Teeth Productions

7:04 Halo released for PC on 30 September 2003

7:31 Fire Team Charlie starts up in 2003

7:56 Halo PC Custom Edition released on 6 May 2004 and a recently made Halo PC Custom Edition Fan Documentary by Subpixel, released 17 April 2020

8:57 On 6 June 2004, the seed of Sponsors Vs Freeloaders is planted –

12:09 HaloTV.net was launched on 10 July 2004 – this channel (pre-YouTube) offered 24/7 Halo machinima primarily of clan matches with commentary plus had a dedicated Red Vs Blue channel

13:10 The Matrix (Halo Remix) by Halo1007 released (Halo Footage – Matrix Voice-Overs, released on 5 September 2004

Matrix (Remix)

14:01 The Heart is a Lonely Hunter by Dave Anderson, released 13 October 2004

14:55 Halo 2 released 9 November 2004 and Burnie Burns reports from Camp Bungie on the secret machinima test they doing in the game

16:26 The Codex series ran for 21 Episodes with an average run time 3-5 minutes and it’s prequel The Heretic, by Edgeworks Entertainment, released in 2005

17:39 This Spartan Life by Damien Lacedaemon aka Chris Burke premiered in May 2005

This Spartan Life

19:07 iGod… Holy Halo series by Fuzion Church, Crossroads Baptist Church and Chi-Ro Ministries, a Halo-based machinima to promote a Christian weekend retreat and to promote Christian principles in general – the episodes are covered on Halo.Bungie’s fan website (see Purple and Pink Mirrored), released 12 April 2005

20:55 First green screening machinima by AmandaJ3162, merging Sims 2 and Halo in You’re Fired, released 10 July 2005

You’re Fired

24:41 Company Rulz by Z-Studios and Krad Productions, a Microsoft game usage rules explainer, released in 2007