RDR2

S5 E198 RDR2 John Wick (Sept 2025)

Tracy Harwood Podcast Episodes September 10, 2025 Leave a reply

This week’s film selectiion is a technical masterpiece, made in RDR2. It is both an homage to the game and the film. John Wick’s Red Dead Redemption is made by eli_handle_b.wav, and is worth every second of your time watching it! 



YouTube Version of This Episode

Show Notes & Links

John Wick’s Red Dead Redemption, by eli_handle_b.wav released 9 August 2025 –

S5 E192 Machinima News Omnibus (July 2025)

Tracy Harwood Podcast Episodes July 30, 2025 Leave a reply

This week, we cover a lot of things this month, as usual, but start with a tribute to a machinima pioneer who has sadly crossed the bridge into an unknown world – Tutsy NAvArAthnA. We then go through some more fascinating projects that we want to share, more about genAI and machinima, a bunch of new tools and techniques, some wise words from some great artists, latest games and relevant updates. All links below.



YouTube Version of This Episode

Show Notes & Links

Celebrating Tutsy NAvArAthAa / Basile Vignes’ Life

RIP Tutsy

Completely Machinima Interview with Tutsy Navarathna here https://completelymachinima.com/cm-interview-tutsy-navarathna/

Flowers of Evil filmed by Tutsy Navarathna, discussed on our episode here https://completelymachinima.com/s4-e121-cosmic-flowers-of-evil-mar-2024/

Glasz DeCuir’s tribute here –

and an interview with the man himself, recorded for the Machinima Expo –

Projects

A RDR2 inspired Minecraft animation made using Blender

An Egyptian Renaissance cinematic made in Unreal Engine –

A trailer for an upcoming movie which the creators are trying to fund and involve the original voice actors from Team Fortress 2 –

An intro to an updated game, Back to the Future 2025, made in Unreal Engine –

And a webcam test for metahuman, also in Unreal Engine –

genAI projects worth looking at –

Interesting Convos

Darren Aronofsky and Demis Hassabis on storytelling in the age of AI –

AIFF 2025, update here

Judge backs AI gen firm called Anthropic over use of copyrighted books, here

I turned down a [REDACTED] show –

New tools, techniques & how tos

Meta’s Worlds creator tool for VR, here

Eleven Labs – another update!

Creating a crowd of metahumans in Unreal –

Character Creator 5 update and connection to Unreal –

Fender Studio release for creating audio for 8 tracks, here

Martin Bell’s Unreal tutorial series –

How one detail completely changed a scene –

A LoRA for a Pierson’s Puppeteer –

NaturalVision Enhanced – release trailer –

Game Release

Dune Awakening –

Cyberpunk 2077 –

And finally…

Fortnite definition of machinima states: ‘the use of real-time computer graphics engines, like that used with Fortnite, to create a cinematic production.  The word machinima is a portmanteau of the words machine and cinema.’ 

Take a look at the interview Tracy did with Epic’s Chief Tech Officer Kim Libreri in Pioneers in Machinima!

S5 E189 RDR2: Arthur (July 2025)

Tracy Harwood Podcast Episodes July 9, 2025 Leave a reply

“Courage is not the absence of fear, it is acting in spite of it.” Yep, never a truer few words than said in jest. This week, we discuss a cutscene extravanza of Arthur’s life story in the game, apparently endorsed by Roger Clark himself. Its a story told in three acts, supported by some great musical choices, even if we don’t completely agree on that. What we do agree on is that Charles Liu has done a superb job of selecting just the right shots to portray the character. Check out our review, watch the film and do add your own thoughts.



YouTube Version of This Episode

Show Notes & Links

Arthur. By Charles Liu, released 11 Oct 2021 –

The mod used in capturing the footage is here

About Roger Clark’s inspiration for the character, the great Toshiro Mifune – a review and comments about the iconic Japanese actor can be found here

S5 E187 Machinima News Omnibus (June 2025)

Tracy Harwood Podcast Episodes June 25, 2025 Leave a reply

Another packed month of updates – lots of projects, a few games releases, the usual genAI avalanche and Predator, the world’s first BIG BUDGET machinima! Click the links, check out our comments and do add your own.


https://dashboard.transistor.fm/shows/and-now-for-something-completely-machinima/episodes/s5-e187-machinima-news-omnibus-june-2025/edit

YouTube Version of This Episode

Show Notes & Links

Machinima projects –

I spent 30 days in a dead game by Globert –

The GTA6 trailer but made in GTA5 by Gu1maz –

I Modded Fast Traffic Into RDR2. Now It’s a Horror Game by Blurbs –

Cyberpunk 2077: POV Hyper-Realistic Motorbike Ride on RTX 5090 with DreamPunk 3.1.1 Graphics in 8K by NextGen Dreams –

Haruki made in UE5 by Bad Decisions Studio –

IMicky Mouse by Mickey Mouse, made by J C Thornton –

Not machinima

Solstice 5: Forgotten archives by Paul Chadeisson –

generative AI projects

Corporation War by Solo Films –

Purely artistic using an aesthetic of origami by Kelly Boesch AI Art –

Where’s Alice by Aaron Sims Creative –

On genAI developments

Eleven Labs launched v3, check out the video update –

v3: 70+ languages from 33 with coverage from 60% to 90% of the world’s population; Dialogue Mode: Handles natural interruptions, tone shifts, and emotional flow across multiple speakers; Audio tags: Guide delivery with tags like [whispers], [angry], [laughs], or [door creaks]—controlling performance in fine detail. Its impressive stuff!

Veo3 about here and demo vid here –

A bit of Game News

The Elden Ring Nightreign DLC came out in the last month and was downloaded a record 3.5M times in 5 days… I wonder how many of those were Ricky? And, what’s the verdict on it?

007 First Light put out a first trailer –

A big budget machinima?

Predator: Killer of Killers, released June 2025 –

and discussion at State of Unreal 2025 –

S5 E164 Machinima News Omnibus (Jan 2025)

Tracy Harwood Podcast Episodes January 9, 2025 Leave a reply

Whilst January’s news begins with more of the same ole genAIs doing their thang, because they can, there’s now evidence of more concerted effort to control the efforts of creators… because the corporates and policymakers can at least try to do that, right? Well, maybe, but all this has achieved in the past is even more creative energy invested in jumping through the hoops, clambering over the walls and crashing through the hedges – so Happy New Year, we’re looking forward to seeing what the amazing machinima creative communities of all engine persuasions around the World can achieve in 2025! Plus, we discuss iClone’s new update, a couple of interesting creative projects celebrating content creators in their own ways, as well as interesting milestones.



YouTube Version of This Episode

Show Notes & Links

SORA‘s launch trailer (although the AI is still not available in EU apparently) –

Runway’s Act One is as good as SORA, here’s the promo –

Face Depth Frame Mancer is similar to Act One – a $20 plug-in for UE5 – here’s the trailer and here’s the link to the download

Riot Games issuing penalties for ‘off platform’ conduct violations – here’s the notice

Epic’s Fortnite hits a new milestone of 14M concurrent players participating in Snoop Dogg/Eminem’s concert (er, well, its slightly less than the last milestone but apparently more if you add in some other metrics too…) –

RDR2‘s how to involving its horses and mocap – what could be more fun than this?!

JT Music‘s tribute to Halo, includes a nice mention of RVB, as anything that celebrates the achievements of Halo should –

Bullet Time Agent – a new VRchat combat/puzzler game by Lakuza has released. Here’s the trailer –

Reallusion‘s iClone update, overview here –

Whatever happened to Syama Pedersen, the creator of that stunning Warhammer 40K film, Astartes? Find out in this episode! And here’s the Secret Level trailer for a quick overview –

Our review episode all about the Astartes film –