storytelling

Completely Machinima Interview: John MacInnes, screenwriter

Tracy Harwood Podcast Episodes June 16, 2022 Leave a reply

In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking.

John MacInnes was winner of the OSCARS’ Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.



YouTube Version of this Episode

Links and Show Notes

John’s website https://www.macinnesstudios.com/

John on Wikipedia https://en.wikipedia.org/wiki/John_MacInnes_(writer)

About the Nicholl Fellowships, OSCARS™ – John MacInnes awarded Nicholl in 2011

John MacInnes at the OSCARS

Official trailer for Call of Duty: Advanced Warfare https://www.youtube.com/watch?v=sFu5qXMuaJU

Real Time Filmmakers Facebook Group https://www.facebook.com/groups/1228815937315194

Winner of the Real Time Shorts Challenge 2021: Nemosyne by Kevin Stewart & Luc Delamare  https://www.youtube.com/watch?v=J2bCJ6U367o&t

Time Stamps

13:25 Game engines as storytelling tools

23:36 Making realistic humans in game engines, David Bowie and the Epic Megagrant project and Grace the first digital popstar

31:29 Real Time Filmmakers Facebook group and the Real Time Shorts Challenge, including the winners

42:00 One good movie? The blessing and the curse of original thinking!

50:34 Professional vs indie filmmaking

54:00 Demand for long form vs short form films and the future of machinima

Completely Machinima Interview: John Gaeta, The Matrix

Tracy Harwood Podcast Episodes February 17, 2022 2 Comments

In this episode, Tracy talks to John Gaeta about his interests in machinima and real time filmmaking, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators.



YouTube Version of this Episode

Show Notes and Links

John Gaeta on IMDb

screencap: Matrix Resurrections (l-r Donald Mustard, Kim Libreri, John Gaeta, Keanu Reeves)

Pioneers in Machinima, Prologue by Kim Libreri, CTO Epic Games

SIGGRAPH 2000

The Matrix Awakens Experience video (UE5)

bullet time

UE5 Nanite

News coverage of Disney’s AR patent application

3D Game-Based Filmmaking: Art of Machinima (book published 2004) by Paul Marino

Time Stamps and Themes

3.32 Backstory to Matrix Awakens Experience

10.01 Game vs Experience

12.00 World building The Matrix

18.11 Why PS5 and Xbox X/S?

21.36 Bullet time – again!

26.04 Awakens as a time capsule – remaking the virtual Neo

29.03 Multi-modal storytelling is the future

33.06 Storytelling and AI

37.00 Real time vs cinema – a cross-over moment

39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements

49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book

52.10 The role of Nvidia’s Omniverse platform

54.46 NFTs and open markets

1.03.00 Advice to machinima and real-time creators: passion and knowledge!

1.08.00: Red or Blue?

Credits

Producer/Editor: Ricky Grove

Music credits: frankum’s Nebua Techno House. freesound.org Creative Commons