Tracy, Ricky, and Damien discuss the topic, “Is machinima capable of movie-length films?” Damien chose two-hour-plus long machinima films this month and this made us wonder if machinima is capable of sustaining interest over a longer period of time. We also talk about other related topics. Missing Phil in the discussion as he was unable to make it this month.
Here are the links to topics that came up in the discussion:
This month Ben presents a bumper overview of machinima notables from the archives, including Quake releases, films, appearances, media coverage and the very first Machinima Film Festival that took place at Quakcon.
Aug 2nd – 1998 – Devil’s Covenant Original Edition released
Wasn’t mentioned but still noteworthy – Aug 18th 2003 – A Brief clip of Mike Berry’s “Smart Gun” appears on AMD’s commercial (in movie theaters!) to promote their upcoming CPU – The Athlon64
Aug 30th 2005 – Jake “Strider” Hughes release the 2-DVD set on Bittorrent of his Anachronox: The Movie that won awards at the 2002 Machinima Film Festival (link to full movie not DVDs)
Ben Grussi, the And Now For Something Completely Machinima podcast’s resident historian talks to Tracy about some of the notable events that took place in July during the early years of machinima, including the release of A Few Good G-Men by Randall Glass, the Artery Machinima production, Speilberg’s use of Unreal’s Matinee tool on his film, A.I., machinima showcased at the Lincoln Centre in New York for the first time, a Matrix parody training video released by Strange Company and the first green screen machinima production.
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month.
The complete transcript of the episode is available at our Buzzsprout podcast page for this episode here.
Summary: Two questions for the group – one, why has science fiction been such a popular genre for machinima, and two, what are some of the game platforms that are available for scifi machinima creation. Also, Ricky shares a list of great scifi machinima.
Alongside our films and discussion, this month Damien also had the chance to speak to Mark Meer, aka the voice of Commander Shepherd in the Mass Effect game. Here’s the interview.
And, Damien spoke with the cinematic designer at Bioware, Ashley Ruhl. Here’s the interview.
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