unreal engine

S5 E170 Machinima News Omnibus (Feb 2025)

Tracy Harwood Podcast Episodes February 20, 2025 Leave a reply

A packed news episode, with Tracy’s analysis of the AI art copyright ruling decision and a discussion with Damien about his hit fan series, Heir to the Empire – the Star Wars story that everyone always wanted to see made. Do comment on the discussion (on the YouTube channel or the Blog post).



YouTube Version of This Episode

Show Notes & Links

RunwayML’s third annual AI Film Festival is now open to submissions until 31st March

Second Life has been testing browser based streaming

Linden Labs has spent $1.3B building the world and paid $1.1B back to its creators

Animator’s Survival Kit, part of a Bloomsbury video series, and it has been created by Richard Williams

Gladiator II has all the kind of hallmarks you can achieve in Unreal Engine, with enough time and energy –

The Freeman Chronicles made by Ian James Duncan –

There’s also a fascinating website which documents how the film was made worth taking a look at too.

Tom Cook (aka ToCoSo) original fan song made for Elite Dangerous called ‘Mining on my Own’ by Ghost Giraffe –

A Mandalorian Cinematic Trailer made in Unreal Engine, made by Geoffrey Grandseign, it’s a showcase of his work as well as a fan film –

A Godot engine project, created in the 4.3 engine version by Jan Fidler –

The US Copyright Office’s ruling on AI art generated with text prompts.

Others asking questions about the implications of this ruling.

Announcement of a merger between Getty Images and Shutterstock

NVIDIA’s RTX 5070 family graphics cards announed here

HL3 teaser? Check this out!

Hollywood Animal trailer –

Astartes II – Official Teaser Trailer | Warhammer –

The Sims 1 & 2 re-releases – news item link here

Rooster Teeth is back?! Another news item link

Director’s comments: Heir to the Empire, Damien reflects on the series to date –

the full movies here –

S5 E164 Machinima News Omnibus (Jan 2025)

Tracy Harwood Podcast Episodes January 9, 2025 Leave a reply

Whilst January’s news begins with more of the same ole genAIs doing their thang, because they can, there’s now evidence of more concerted effort to control the efforts of creators… because the corporates and policymakers can at least try to do that, right? Well, maybe, but all this has achieved in the past is even more creative energy invested in jumping through the hoops, clambering over the walls and crashing through the hedges – so Happy New Year, we’re looking forward to seeing what the amazing machinima creative communities of all engine persuasions around the World can achieve in 2025! Plus, we discuss iClone’s new update, a couple of interesting creative projects celebrating content creators in their own ways, as well as interesting milestones.



YouTube Version of This Episode

Show Notes & Links

SORA‘s launch trailer (although the AI is still not available in EU apparently) –

Runway’s Act One is as good as SORA, here’s the promo –

Face Depth Frame Mancer is similar to Act One – a $20 plug-in for UE5 – here’s the trailer and here’s the link to the download

Riot Games issuing penalties for ‘off platform’ conduct violations – here’s the notice

Epic’s Fortnite hits a new milestone of 14M concurrent players participating in Snoop Dogg/Eminem’s concert (er, well, its slightly less than the last milestone but apparently more if you add in some other metrics too…) –

RDR2‘s how to involving its horses and mocap – what could be more fun than this?!

JT Music‘s tribute to Halo, includes a nice mention of RVB, as anything that celebrates the achievements of Halo should –

Bullet Time Agent – a new VRchat combat/puzzler game by Lakuza has released. Here’s the trailer –

Reallusion‘s iClone update, overview here –

Whatever happened to Syama Pedersen, the creator of that stunning Warhammer 40K film, Astartes? Find out in this episode! And here’s the Secret Level trailer for a quick overview –

Our review episode all about the Astartes film –

S5 E151 Machinima News Omnibus (Oct 2024)

Tracy Harwood Podcast Episodes October 9, 2024 Leave a reply

This month, we have another packed episode, iClone 8 update, Balder’s Gate 3 modding tools, Starfield expansion, projects, projects, projects, Sketchfab, Backrooms, YouTube AI disclosure and more. Check out the ep and be sure to comment too.



YouTube Version of This Eposide

Show Notes & Links

iClone 8 update

Baldur’s Gate 3 modding tools, news item here

Starfield expansion pack –

Documentary machinima: focus on TF2 –

Hollywood is broken: enter machinima? (Andreesson Horowitz seem to have had their eyes and ears closed for a few years!). Check out the article here

Game Sprout’s article about gameplay becoming performance –

Denuvo’s release of Unbotify –

YouTube app update discussion

Nice projects: Runway Gen3 Steampunk –

Metropius deiselpunk –

Mad Max memes –

Kane Pixel’s Backrooms, more ‘found footage’ fun –

Sketchfab and Epic’s Unreal Marketplace merge into FAB

YouTube AI disclosure rules, described here

Biggs Trek’s Forbidden Planet: Children of Krell (which we review in our ep next week) magazine article here

Shameless plug: Phil’s livestream show and Damien’s livestream show

S4 E149 Special: Season Finale 2024

Tracy Harwood Podcast Episodes September 27, 2024 1 Comment

In this ep, we reflect on the key trends in #machinima we’ve observed during Season 4 of the Completely Machinima podcast. We’d love to hear your thoughts on the year too, so do add comments below.

During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that’s pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing.

This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We’ve also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity!

Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to…

We hope you enjoy this ep as much as we have making it.



YouTube Version of This Episode

Show Notes & Links

Key trends observed –

  • The highest quality of machinima we’ve ever seen
  • Unreal, by comparison, doesn’t actually really compare!
  • Experimentation
  • Meme’s
  • Distribution channels
  • Generative AIs

Our reviews, mentioned during discussion in order –

And, check out the bonus episode of our very own RickyAI –

S4 E141 Machinima News Omnibus (Aug 2024)

Tracy Harwood Podcast Episodes August 7, 2024 Leave a reply

Another packed episode of news items we found for machinima creators everywhere. We take a look at some games news including several that have released music albums recently and discuss why we think that is. We go through some of the latest AI matters, including Vimeo’s new AI content guidelines. We found one of the best Unreal master classes we ever seen, more like a work of art than a ‘how to’, but since its by the amazing Luis Andrade, we’d expect nothing less. We also found some partciularly juicy tidbits we think you’ll enjoy.



YouTube Version of This Episode

https://youtu.be/iQgqKU3O1eM

Show Notes & Links

Games, games, games…

PLEASE, if anyone has any great WoW machinima, share them with us!!! We are desperate to celebrate WoW achieving 20 years, but we just can’t find anything worth sharing…

Game developers releasing music albums, Runescape, Metal Gear Solid, Resident Evil, Tekken 8, Final Fantasy 7: Rebirth and Deep Rock Galactic… a sideswipe at machinima, another way to make money from content creators or a quick way to get their IP onto YouTube?

Game destruction and consumer rights… what are the unintended consequences of Accursed Farms and others attempts to clear up this mess on machinima creators? See video discussion here –

No Man’s Sky Worlds, update trailer –

Flight Simulator cities update –

AI news

Epic AI gymnastics –

ReplAI Film Festival challenges, link here

Runway Gen-3 out, link here

ElevenLabs voice cleaner, link here

Vimeo’s AI policy, link here

Suno’s creator contest results, and the winner is… Maybe!

Unreal!

Luis Andrade’s stunning ‘how to‘ video for the Firefly music video, a work of art as well as a tutorial –

Andy Davis released 5 sets of dynamic lenses now available on the Unreal Marketplace. No blueprints, only lens objects that apply to any CineCamera. When pulled from focusMin to INF, they distort dynamically. Sourced from VFX assets to work interactively within game engine, link here. This is an example of what they do, Vimeo link here

Tidbits

Lip sync tutorial for ComfUI –

Making the case for alternative content creator distribution channels, comments by Harmony Korine here

Video game actors are officially on strike (SAG AFTRA)… but those working on GTA6 are not permitted to, link here