unreal engine

S6 E205 Machinima News (Dec 2025)

Tracy Harwood Podcast Episodes December 18, 2025 Leave a reply

This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation.

Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken.

But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented – plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. Check out this video –

Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone?

Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer – huge potential for indie creators who want great-looking outfits without a studio budget.

From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around.

We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? Check this out –

Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant.

Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 – and what it’ll cost creators.

And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive).

And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos.

And btw, to hear more about Ricky’s epic bus trip, check in on next week’s episode!

Here’s the audio only version of our episode –



and here’s the YouTube version –

S5 E199 Unreal Reflekt (Sept 2025)

Tracy Harwood Podcast Episodes September 17, 2025 2 Comments

This is our final film pick for Season 5, and it stimulates quite a discussion. The film is a concept test of tools and techniques, but the story and aesthetic is less inspiring. Check out our thoughts and do add your own comments below.



YouTube Version of This Episode

Show Notes & Links

Reflekt by Derun, released 24 October 2024 –

Check out Derun’s interviews here and here, and their tour schedule here.

S5 E194 For the Empire: Worst Jobs in Star Wars (Aug 2025)

Tracy Harwood Podcast Episodes August 13, 2025 Leave a reply

We love AFK! This week’s ep covers another of AFK’s ambitious world building attempts to round out the Star Wars universe… and of course it works. What do you imagine the worst jobs to be for the most hapless Stormtroopers? These totally make sense to us! Check out our comments, our overview of AFK’s background and other projects, and what we really think of this short.



YouTube Version of This Episode

Show Notes & Links

Worst Jobs in Star Wars – A ‘For the Empire’ minisode created in Unreal 5.6 by AFK, released 19 June 2025

Generation Tech channel here

Completely Machinima episode on Talky Orcs by AFK here

AFK Academy channel here

Interview with Peter Haynes, Feb 2016 by Diane Riggins for Legendarium Magazine here

Peter Haynes on AccuLips for Reallusion

Interview with Peter Haynes, July 2023 by Reallusion here

Haynes’ production, Cheng Beng on Vimeo here –

S5 E192 Machinima News Omnibus (July 2025)

Tracy Harwood Podcast Episodes July 30, 2025 Leave a reply

This week, we cover a lot of things this month, as usual, but start with a tribute to a machinima pioneer who has sadly crossed the bridge into an unknown world – Tutsy NAvArAthnA. We then go through some more fascinating projects that we want to share, more about genAI and machinima, a bunch of new tools and techniques, some wise words from some great artists, latest games and relevant updates. All links below.



YouTube Version of This Episode

Show Notes & Links

Celebrating Tutsy NAvArAthAa / Basile Vignes’ Life

RIP Tutsy

Completely Machinima Interview with Tutsy Navarathna here https://completelymachinima.com/cm-interview-tutsy-navarathna/

Flowers of Evil filmed by Tutsy Navarathna, discussed on our episode here https://completelymachinima.com/s4-e121-cosmic-flowers-of-evil-mar-2024/

Glasz DeCuir’s tribute here –

and an interview with the man himself, recorded for the Machinima Expo –

Projects

A RDR2 inspired Minecraft animation made using Blender

An Egyptian Renaissance cinematic made in Unreal Engine –

A trailer for an upcoming movie which the creators are trying to fund and involve the original voice actors from Team Fortress 2 –

An intro to an updated game, Back to the Future 2025, made in Unreal Engine –

And a webcam test for metahuman, also in Unreal Engine –

genAI projects worth looking at –

Interesting Convos

Darren Aronofsky and Demis Hassabis on storytelling in the age of AI –

AIFF 2025, update here

Judge backs AI gen firm called Anthropic over use of copyrighted books, here

I turned down a [REDACTED] show –

New tools, techniques & how tos

Meta’s Worlds creator tool for VR, here

Eleven Labs – another update!

Creating a crowd of metahumans in Unreal –

Character Creator 5 update and connection to Unreal –

Fender Studio release for creating audio for 8 tracks, here

Martin Bell’s Unreal tutorial series –

How one detail completely changed a scene –

A LoRA for a Pierson’s Puppeteer –

NaturalVision Enhanced – release trailer –

Game Release

Dune Awakening –

Cyberpunk 2077 –

And finally…

Fortnite definition of machinima states: ‘the use of real-time computer graphics engines, like that used with Fortnite, to create a cinematic production.  The word machinima is a portmanteau of the words machine and cinema.’ 

Take a look at the interview Tracy did with Epic’s Chief Tech Officer Kim Libreri in Pioneers in Machinima!

S5 E190 Unreal: Rally (July 2025)

Tracy Harwood Podcast Episodes July 16, 2025 Leave a reply

To think this film’s creator knew nothing about animation prior to making this short is absolutely astonishing. Of course, as we discuss, many crossed this path as a consequence of the pandemic, but there are few gems we’ve found like this. The film, Rally, draws heavily on Santiago Menghini’s experience as a live action director and producer. What’s fascinating, in our analysis, is our evaluation of ambiguity and how its clever use makes up for the animation and limitations. Watch the movie, check out our comments and add your own.



YouTube Version of This Episode

https://youtu.be/AxIjycwnhNo

Show Notes & Links

Rally by Santiago Menghini, released 20 Nov 2024 –

About Menghini’s filmmaking approach, courtesy of an interview with The VFX Process podcast –