This month, we have another packed episode, iClone 8 update, Balder’s Gate 3 modding tools, Starfield expansion, projects, projects, projects, Sketchfab, Backrooms, YouTube AI disclosure and more. Check out the ep and be sure to comment too.
In this episode, Phil introduces the Machiniplex [Remastered] Collection, a curated selection of machinimas from the early years. Machiniplex was a site created to host classic machinimas at the point that Machinima [dot] com began to assert its energies over the community as a corporate entity. The site was a community endeavour, with both Ricky and Phil playing a pivitol role in managing the project to preserve the original content the community had contributed to the early original Machinima website… until such time as it ran its course. In this ep, Phil and Ricky reminisce about the origins of Machiniplex and its contributors.
To celebrate the release of the curated collection, we have each selected a film we recall with particular fondness and discuss its significance. Phil has remastered each of the films using AI, not always a perfect process, so we also discuss his approach and techniques in bringing the original works up to 4K standard.
We encourage machinima fans everywhere to check out these films, not only were they brilliant in their day but in terms of storytelling, remain some of our favourite creative works against which we often draw comparisons when reviewing latest films.
YouTube Version of this Episode
Show Notes & Links
Blahbalicious by Wendigo and Avatar, 1997 –
BOT by Digital Yoke, 2005? –
Edge of Remorse by Riot Films, 2006 –
The Snow Witch by Britannica Dreams, 2006 –
Phil’s trailer for the Machiniplex [Remastered] Channel –
Go to the Machiniplex [Remastered] Collection on Phil’s Vimeo channel here – website https://bit.ly/machiniplex or access the playlist here –
This week, we take a look at some potentially useful tech platforms, starting with an inspired new service from Nvidia, then a new service and mod hub for The Sims 4, followed by some interesting distribution options linked to blockchain tech and another for festivals and events.
Cloud Services for Artists
With the ongoing challenges of access to kit for using many of the new render tools we’ve reviewed on the show over the months we’ve been running, its interesting to see that Nvidia are now launching Omniverse Cloud services. Ostensibly, the service is aimed at powering future ‘metaverse’ applications and those working on digital twin-type projects, but clearly its a very good way for content creators to finally be able to access contemporary tools without the hassles of continually updating their hardware to do it – or indeed ever worrying about acquiring the latest desirable RTX card! You can find out more about the services here – and we’d love to hear from anyone using the services about their experiences with the services.
Anyone for Sims?
The Sims 4 is now FREE to use (announced 18 Oct 2022), although we note that specific content packs will still be paid only accessible. No doubt Phil will be peeved since we all advised him to go for Unreal as a creative option when he switched his attention from RDR2 last year! Their glitzy Summit vid is clearly pitching itself against the Fortnite user, but with an entirely different heritage and more adult trajectory. They are even partnering with a new content creator curation platform, a mod hub hosted by Overwolf (coming soon).
Distribution Options
With rapid progression towards Web3, and the growing demand for 3D content that will fill the platforms and sites people create, Josephyine If has usefully created a spreadsheet that you can access here. The XLS file lists platforms and their creators including website addresses for film and video content can be shared (at the time of writing, some 18 different platforms such as Hyphenova, MContent – see video below – and Eluv.io). The main point of the platforms, at least at this stage, is to manage IP of content, so the emphasis is on how to share blockchain-marked film. Its probably one of the most interesting aspects and benefits that Web3 has for content creators, the ability to sell, track and manage content over time. This is something that’s been a major flaw of the YouTube platform process over the years since it evolved into an ad revenue driven distribution model. If you find any of the platforms particularly useful (or not), or others not mentioned on the list, do drop us a line and let us know.
We also found a potentially interesting distribution platform for festivals and events primarily, called VisualContainerTV. The platform launched in 2009 makes content available for free and therefore competes directly with the likes of YouTube (which frankly it can’t easily do) but more importantly, it can make content accessible behind a paywall. This means artists, creators and curators can receive payment for ticketed content shown over the platform via the internet and also have that branded and associated with particular curated events. At this stage of its development, it appears to be primarily targeting college students and courses based in Europe (the platform has been developed in Italy) but it is certainly something that looks interesting for small scale user groups. There are some very interesting arts projects on the site, so if nothing else, add it to your streaming platforms folder to check out periodically for interesting new works coming out.
Ben reviews some of the major happenings during the month of January in the early days of machinima. Starting with 1997 there’s Operation Bay-Shield. 1998 has the First Quake 2 movie – The Mad Bomber. Rematic, a machinima tool by Anthony Bailey is released in 1999. Also in this year Phil Rice released his notable film, Father Frags Best – a machinima classic. 2000 sees Machinima.com founded and Quad God film was released along with several other notable films. 2002 saw the Reel-Time Challenge contest along with Psyk’s Popcorn Jungle retiring (a big machinima review site). 2003 Anachronox the Movie Part 1 was released. 2004 Red vs Blue second season launched. In 2005 the first noveletta about machinima was written by Mike Hoefflinger called Moving Pictures. In 2006, Hugh Hancock, founder of Machinima.com stepped away from the site to focus on his filmmaking.
Rebel Vs Thug (2003) by Ken “3DFilmmaker” Thain – a commercial project with Public Enemy’s Chuck D side project
The Gamer’s Benchmark (2003) by Futuremark released a teaser movies for 3DMark03 – the link is to the full movie after release
Bang the Machine: Computer Gaming Art and Artifacts (17 Jan to 4 April 2004) and The Game Scenes exhibition was created by Stanford Humanities Laboratory and the Cantor Center for Visual Arts at Stanford University presented on ‘the pervasive influence of computer game culture’, curated by Galen Davis and Henry Lowood.
Lenny and Larry Lumberjack (2004) by The ILL Clan – a video of excerpts from their premiere performance of On The Campaign Trail at Void in New York City
“Moving Pictures” (2005), a novelette by Mike Hoefflinger, published by Packet Switched Press – the novel is about a group of people who start their own machinima production with the desire to make it to the big time!
I Surrender (2005) by Tristan Pope is mentioned on Blizzard’s World of Warcraft main website page
The Los Angeles Machinima Collective (LAMC) announces their first machinima production William Shakespear’s Mechbeth – the film was never produced! Ricky was here?!
Epic Games’ winners of the Grand Finals of the Make Something Unreal Contest (MSUC) for the Non-Interactive Movie Category 2005 –
– The Journey, 1st Place ($25,000)
– Bot, 2nd Place ($15,000)
– Sparked Memory, 3rd Place ($5,000)
– Scrap, 4th Place ($3,000)
– Damnation, 5th Place ($1,500)
Adventures in Dating, first episode (PG13 series) entitled Frustration (2005) by Decorgal
Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal). The film is reviewed in our January 2022 episode.
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