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S3 Special: Machiniplex Intro

Tracy Harwood Podcast Episodes July 28, 2023 Leave a reply

In this episode, Phil introduces the Machiniplex [Remastered] Collection, a curated selection of machinimas from the early years. Machiniplex was a site created to host classic machinimas at the point that Machinima [dot] com began to assert its energies over the community as a corporate entity. The site was a community endeavour, with both Ricky and Phil playing a pivitol role in managing the project to preserve the original content the community had contributed to the early original Machinima website… until such time as it ran its course. In this ep, Phil and Ricky reminisce about the origins of Machiniplex and its contributors.

To celebrate the release of the curated collection, we have each selected a film we recall with particular fondness and discuss its significance. Phil has remastered each of the films using AI, not always a perfect process, so we also discuss his approach and techniques in bringing the original works up to 4K standard.

We encourage machinima fans everywhere to check out these films, not only were they brilliant in their day but in terms of storytelling, remain some of our favourite creative works against which we often draw comparisons when reviewing latest films.



YouTube Version of this Episode

Show Notes & Links

Blahbalicious by Wendigo and Avatar, 1997 –

BOT by Digital Yoke, 2005? –

Edge of Remorse by Riot Films, 2006 –

The Snow Witch by Britannica Dreams, 2006 –

Phil’s trailer for the Machiniplex [Remastered] Channel –

Go to the Machiniplex [Remastered] Collection on Phil’s Vimeo channel here – website https://bit.ly/machiniplex or access the playlist here –

Tech Update 2 (Nov 2022)

Tracy Harwood Blog November 7, 2022 Leave a reply

This week, we take a look at some potentially useful tech platforms, starting with an inspired new service from Nvidia, then a new service and mod hub for The Sims 4, followed by some interesting distribution options linked to blockchain tech and another for festivals and events.

Cloud Services for Artists

With the ongoing challenges of access to kit for using many of the new render tools we’ve reviewed on the show over the months we’ve been running, its interesting to see that Nvidia are now launching Omniverse Cloud services. Ostensibly, the service is aimed at powering future ‘metaverse’ applications and those working on digital twin-type projects, but clearly its a very good way for content creators to finally be able to access contemporary tools without the hassles of continually updating their hardware to do it – or indeed ever worrying about acquiring the latest desirable RTX card! You can find out more about the services here – and we’d love to hear from anyone using the services about their experiences with the services.

Nvidia Omniverse Cloud Nucleus

Anyone for Sims?

The Sims 4 is now FREE to use (announced 18 Oct 2022), although we note that specific content packs will still be paid only accessible. No doubt Phil will be peeved since we all advised him to go for Unreal as a creative option when he switched his attention from RDR2 last year! Their glitzy Summit vid is clearly pitching itself against the Fortnite user, but with an entirely different heritage and more adult trajectory. They are even partnering with a new content creator curation platform, a mod hub hosted by Overwolf (coming soon).

Distribution Options

With rapid progression towards Web3, and the growing demand for 3D content that will fill the platforms and sites people create, Josephyine If has usefully created a spreadsheet that you can access here. The XLS file lists platforms and their creators including website addresses for film and video content can be shared (at the time of writing, some 18 different platforms such as Hyphenova, MContent – see video below – and Eluv.io). The main point of the platforms, at least at this stage, is to manage IP of content, so the emphasis is on how to share blockchain-marked film. Its probably one of the most interesting aspects and benefits that Web3 has for content creators, the ability to sell, track and manage content over time. This is something that’s been a major flaw of the YouTube platform process over the years since it evolved into an ad revenue driven distribution model. If you find any of the platforms particularly useful (or not), or others not mentioned on the list, do drop us a line and let us know.

We also found a potentially interesting distribution platform for festivals and events primarily, called VisualContainerTV. The platform launched in 2009 makes content available for free and therefore competes directly with the likes of YouTube (which frankly it can’t easily do) but more importantly, it can make content accessible behind a paywall. This means artists, creators and curators can receive payment for ticketed content shown over the platform via the internet and also have that branded and associated with particular curated events. At this stage of its development, it appears to be primarily targeting college students and courses based in Europe (the platform has been developed in Italy) but it is certainly something that looks interesting for small scale user groups. There are some very interesting arts projects on the site, so if nothing else, add it to your streaming platforms folder to check out periodically for interesting new works coming out.

VisualContainerTV

Completely Machinima History with Ben Grussi (January)

Tracy Harwood Podcast Episodes January 27, 2022 2 Comments

Ben reviews some of the major happenings during the month of January in the early days of machinima. Starting with 1997 there’s Operation Bay-Shield. 1998 has the First Quake 2 movie – The Mad Bomber. Rematic, a machinima tool by Anthony Bailey is released in 1999. Also in this year Phil Rice released his notable film, Father Frags Best – a machinima classic. 2000 sees Machinima.com founded and Quad God film was released along with several other notable films. 2002 saw the Reel-Time Challenge contest along with Psyk’s Popcorn Jungle retiring (a big machinima review site). 2003 Anachronox the Movie Part 1 was released. 2004 Red vs Blue second season launched. In 2005 the first noveletta about machinima was written by Mike Hoefflinger called Moving Pictures. In 2006, Hugh Hancock, founder of Machinima.com stepped away from the site to focus on his filmmaking.



youtube version of podcast

Operation Bay-shield (1997) by WendCA

Eschaton: Darkness Twilight (1998) by Strange Company

First Quake 2 Movie: The Mad Bomber (1998)

Rematic (1999) tool created by Anthony Bailey (Quake Done Quick Team). The tool enabled reshoots of existing Quake (1) demos from new perspectives

Father Frags Best (1999) by Phil Rice aka ZS Overman

Quad God (2000) by Tritin Films

A Warrior’s Life (2000) by Donnovan

Ozymandias (2000) by Strange Company

Anachronox: The Movie Part 1 (2003) by Jake Hughes

Rebel Vs Thug (2003) by Ken “3DFilmmaker” Thain – a commercial project with Public Enemy’s Chuck D side project

The Gamer’s Benchmark (2003) by Futuremark released a teaser movies for 3DMark03 – the link is to the full movie after release

Bang the Machine: Computer Gaming Art and Artifacts (17 Jan to 4 April 2004) and The Game Scenes exhibition was created by Stanford Humanities Laboratory and the Cantor Center for Visual Arts at Stanford University presented on ‘the pervasive influence of computer game culture’, curated by Galen Davis and Henry Lowood.

Lenny and Larry Lumberjack (2004) by The ILL Clan – a video of excerpts from their premiere performance of On The Campaign Trail at Void in New York City

“Moving Pictures” (2005), a novelette by Mike Hoefflinger, published by Packet Switched Press – the novel is about a group of people who start their own machinima production with the desire to make it to the big time!

I Surrender (2005) by Tristan Pope is mentioned on Blizzard’s World of Warcraft main website page

The Los Angeles Machinima Collective (LAMC) announces their first machinima production William Shakespear’s Mechbeth – the film was never produced!  Ricky was here?!

Ricky Was Here!

Epic Games’ winners of the Grand Finals of the Make Something Unreal Contest (MSUC) for the Non-Interactive Movie Category 2005 –

– The Journey, 1st Place ($25,000)

– Bot, 2nd Place ($15,000)

– Sparked Memory, 3rd Place ($5,000)

– Scrap, 4th Place ($3,000)

– Damnation, 5th Place ($1,500)

Adventures in Dating, first episode (PG13 series) entitled Frustration (2005) by Decorgal

Completely Machinima Interview: AlexS189, machinima director

Tracy Harwood Podcast Episodes January 20, 2022 Leave a reply

Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal). The film is reviewed in our January 2022 episode.

video version of the podcast

Interview with AlexS189

show notes with links

Fallen Angel – A Star Wars Short Film
https://www.youtube.com/watch?v=a_cwkApKOt8

Cinematic Captures Star Wars Fanfilm Contest
https://www.cinematiccaptures.com/

Jedi: Fallen Order
https://www.ea.com/games/starwars/jedi-fallen-order

Maya
https://www.autodesk.com/products/maya/overview

Alex’s Unreal Lighting Tutorial
https://www.youtube.com/watch?v=nH8Af7yL61I

Mocap Suit
https://www.rokoko.com/

Unreal
https://www.unrealengine.com/

William Faucher’s Unreal Tutorials
https://www.youtube.com/c/williamfaucher

Letters from Vega
https://www.youtube.com/watch?v=uRvyW9o4sp0

DaVinci Resolve 17
https://www.blackmagicdesign.com/products/davinciresolve/

Completely Machinima S2 Ep 29 Films (January 2022)

Tracy Harwood Podcast Episodes January 13, 2022 Leave a reply

In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5.

Here’s the audio recording

video version of the podcast

Show Notes and links

Gorak’s Guide to WoW Classic – A 3 Year Anniversary, released 14 September 2021

Gorak’s Guide to WoW Classic

Confined | Horror Film (GTA 5) by Ocramium, released 14 November 2021

Confined by Ocramium

Fallen Angel: A Star Wars Short (Unreal) by AlexS189, released 18 September 2021

Fallen Angel

Beating Minecraft the Way Mojang Intended It by MysteryOre, released 11 October 2020

Matrix Experience in Unreal Engine 5 discussion about future of creativity

Matrix Awakens Experience

Stomol by Huckleberry Hax, released 24 July 2020 (Second Life)

Stomol