In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5.
In this episode, Ricky leads the discussion with Damien, Phil, and Tracy on the latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open-world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5.
Note that we have moved our podcast hosting from Buzzsprout to Transistor. Let us know if you have any problems accessing our podcasts or sharing them.
New Youtube version of our podcast
We’re also thrilled to offer you a YouTube version of this episode, which is available below. All the links we mention are posted here.
Fountainhead Entertainment’s Katherine Anna Kang announces Sidrial. Slated to be the first Machinima film to be put on the big-screen as a commercial venture https://archive.org/details/sidrial_promo even made a total conversion mod for Quake 3 Arena (2000)
Anthony Bailey releases a patch for integration into Quake 1 engine code bases to enable capture of AVIs (audio/video, any resolution, frame rate and codec) on Win32 GL platforms http://quakecapture.sourceforge.net/ (2002)
Canadian live-action/animated kids TV series ‘Zixx Level One’ is the first show for broadcast to contain animation created by a game engine, made using the Lithtech engine https://www.youtube.com/watch?v=NtwhiFHOPQs (2003)
Epic Games revealed the winners of Phase 4 Real-Time Non-Interactive Movie contest (2004)
1st Place: Bot (Eggman)
2nd Place: Journey (Fitz)
3rd Place: Infiltrators
4th Place: Sparked Memory (CSWAT)
5th Place: The Editor Has You (Angel_Mapper)
ATI and Crytek, creators of Far Cry, made a real-time interactive CGI movie called The Project, that harnessed the capabilities of the ATI RADEON® X800 XT and PLATINUM EDITION for Hollywood style machinima, demonstrating photorealistic cinematic computing https://www.youtube.com/watch?v=x9Uxc5rqbBI (2004)
The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock. Happy Christmas everyone.
A recording of our live-streamed event from 9th December is HERE
The podcast featured Tracy, Ricky and Damien discussing the major trends observed in machinima and real-time filmmaking throughout 2021. During the stream, we showcased a selection of some of our favourite films from the year. Links to the films and Completely Machinima episodes in which we discuss the films in more detail are here –
Film 1 Adrift | Star Citizen | Barely Not Monkeys Productions | released 22 Sept 2021 | CM episode 10.2 November | patreon, pro voice acting/story, open world game, facial mocap
Film 2 Obit | Red Dead Redemption 2 | Phil Rice aka zsOverman | released 5 Sept 2021 | CM episode 9.1 October | film genre in-game storytelling
This week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.
Ben reviews some of the major happenings during November in the early days of machinima, including Phil and Damien’s first contributions; release of legendary machinima games Halo 2, HalfLife 2, World of Warcraft & GTA San Andreas. Red vs Blue Season 1 went gold and Second Life’s release of copyright statement are highlighted during this month, plus Hugh Hancock and Paul Marino made it to British TV Channel 4’s ‘The Toon Commandments’. Also a notable mention to Nvidia, whose GeForce FX series of graphics cards was launched in November 2002, signaling the dawn of cinematic computing. Listen up and follow the links on our blog post.