In this episode, Ricky, Tracy, Phil and Damien review latest machinima and virtual production news items: contest updates, amazing new music videos made using Unreal Engine 5, how to turn MidJourney creations into 3D objects ready for animation, bringing in3D avatars from your phone into Reallusion’s Character Creator 4, Dreamwork’s Moonray becoming open source, Nvidia Omniverse 2022.1 update, Adobe Premiere Pro’s filmmakers guide, Lynchland in Second Life and more!
YouTube Version of this Episode
Show Notes and Links
0:27 Nvidia Omniverse Machinima Contest #madeinmachinima results, entries showreel, announcement of winners at SIGGRAPH and links to winners (via 80.lv) Simon Lavit and runners up Nicklas Lotz and Ted Saguindel
2:54 Tracy’s interview with John MacInnes on his latest Unreal Challenge contest: Mood Scene – the contest begins 1 Sept
9:36 Trailer for an upcoming fan film by Unreal Cinema, made in Unreal Engine 5: Star Wars Knights of the Old Republic, Kotor: Episode 1 – The Spire, premiered 5 August 2022
Kotor: Episode 1 – The Spire
11:31 Dreamworks announces that its Moonray platform will become open source
16:22 19-20 September, remember the Nvidia GTC event is always worth following!
In this episode, Ben goes back to the archives and digs out the earliest days of Unreal…. Long before the launch of Unreal Engine, the first machinima productions were made in Unreal 1 as early as 1998. Ben then traces the lack lustre performance of Unreal machinima as a genre until such time as the Make Something Unreal Contest was launched in 2003 – then BANG!!!
YouTube Version of this Episode
Show Notes and Links
Unreal 1 Released – 22 May 1998
The Unreal engine added some interesting shorts to the Machinima community portfolio of things created under the engine. Unfortunately, things really did not go very well, the game’s AI and scripting systems caused some unexpected problems for machinima productions. Chief among them, the game struggled to reproduce a recorded scene since the AI would sometimes react differently and cause the movie to breakdown and crash the game or the movie would not play correctly – none of which was the fault of the film creator.
Machinima unfortunately didn’t make a big mark on this game, even with the release of the Unreal Movie Studio suite from UnFramed Productions. However, it was partly responsible for the creation of Unframed Productions after co-founder James ‘eVOLVE’ Hammer-Morton (years later, a professional voice actor) worked on Unreal films under the banner of Team Evolve. James teamed up with co-founder Hugh McDonald (Solo) to create UnFramed Productions which tried to salvage the Unreal machinima movement with Arcadia. The project was shelved, however, due to lack of staff.
Unreal Tournament 1 – 23 May 1999
Unreal Tournament was developed as a multiplayer heavy focused game, as was Quake 3 Arena. The game was very popular due to its highly fresh and fun gameplay but machinima development really didn’t happen with any great speed. In fact not many films were produced until a free movie-making tool developed by Internet Team Reactor4 came along, dubbed Real-Time Movie Studio or RTMS for short. RTMS enabled players to have better control in producing movies that were mostly geared to the action genre (why not, its action game isn’t it 😉 ). Unfortunately, there are no notable movies attached to this engine but there is one movie still under development which could change that.
Unreal Tournament 2003/2004
Date: 22 September 2003
Date: 16 March 2004
Unreal Tournament 2003 comes prepared for machinima enthusiasts, being prepacked with a new cut-scene producer and editor dubbed Matinee. Not much was produced with this new tool. Eric ‘Starfury’ Baktius was the first machinima film maker (outside of Epic Games) with his test film called Sucker. In a effort to stimulate the creation of new content using these tools, Unreal Tournament’s developer Epic Games launched a huge contest – the Make Something Unreal Contest aka MSUC -which was intended to promote development of user made content ranging from new models and levels to new gameplay genres. Epic also included a category for machinima productions under the title of Non-interactive Movie in the later years. The contest was originally launched for the 2003 edition of the game, since later years required mods/movies to be made in UT2004.
Friedrich Kirshner’s aka Feizi’s The Tournament, a runner-up in the contest, was also featured at the 2nd Annual Machinima Film Festival. UnFramed Productions created Lucky Man was also a runner-up. Other films that won were from previously unheard of creators such as EG_Intro from Hongman Leung and The Showdown by Accelerated Pictures.
screencap: The Journey
Key dates and Events
5 March 2000
Unreal Movie Studio also known as UMS is released by UnFramed Productions
20 July 2001
It is discovered that Steven Spielberg has used Unreal Tournament (Epic Games) for the set design of his movie AI (Artificial Intelligence)
20 July 2001
Epic releases details about its new Machinima tool for the upcoming Unreal Engine games called Matinee
7 October 2002
Starfury makes the First Unreal Tournament 2003 movie with Matinee called Sucker
3 February 2003
Unreal II: The Awakening released
4 March 2003
Ken ‘3dfilmmaker’ Thain reports that Epic is planning a contest that will include slots for machinima productions made in Unreal Tournament 2003
7 July 2003
Epic and NVIDA formally announce the $1,000,000 Make it Unreal Competition. One of the categories is Best Non-Interactive Movie with $50,000 prize for the winner. The Academy of Machinima Arts and Sciences also co-coordinated the machinima portion of the contest
Make Something Unreal Contest 2004
16 October 2003
Epic Games releases a FREE version of it’s Unreal Engine for use with education ional and/or non-commercial projects – a massive opportunity for machinima creators and others
Winners of the Phase 2 – Real Time Movie- Category of the ‘Make Something Unreal Contest’ were announced
1st Place – Infection
2nd Place – EG_Intro Movie
3rd Place – The Showdown
4th Place – Unreal Films: Eternal Combat
Runners Up
WrongGame Matinee
Hollow Moon
The Tournament [Version 2]
LuckyMan
FlaTClaN_TheMovie
4 July 2004
The GameOn Video project is seeking Unreal 2004 Level Editors for a Machinima project to be nationally distributed by Volvo (The Automaker) https://archive.org/details/Game_On_Short_Film
14 September 2004
Atari and Epic Games’s Make Something Unreal Contest Phase 4 Submission window closes – it received the biggest Machinima submission to date with 14 entries!
14 October 2004
Epic Games released the $1,000,000 Make Something Unreal Contest
A short tidbit from HomeLAN Fed’s interview with the Unreal developers on the Make Something Unreal contest: “HomeLAN: on another subject, why was Journey picked as the Best Movie award winner? Steve Polge: Journey was unique and well done. It had a thoughtful story line, and unique art. It certainly didn’t look like it was running on the Unreal Engine.”
In this episode, Damien, Ricky and Tracy discuss four very different films. Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima! The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well.
Award-winning screenwriter John MacInnes talks to Tracy about his new real-time movie challenge just launched – its a contest with a very interesting difference, using Unreal Engine 5. Its all about mis-en-scene… “the skill, the challenge, is to actually reproduce a tone or a feeling and affect the audience… there’s something really challenging and valuable in that exercise in itself…” And the end result? Well, its a meta-movie of course! Oh, and did we mention the prizes…?!
Start practising being moody! John has created 6 very different scenes and prompts for you to work with in the contest… pick your favourite!
Find out more about John MacInnes and his passion for virtual production and machinima in our interview here
and if you want to find out more about Jae Solina’s aka JSFilmz movie we discuss in the interview, here’s a link to the CM Film’s ep where we reviewed the short. Go to time stamp 35:57
In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month. Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer.
YouTube Version of this Episode
Show Notes and Links
1:30 Feedback and comments from Mike Clements, 3D Chick, EE Studios, JSFilmz, TMC, Lord Krit and Chris Newell
Recent Comments