Podcast Episodes

Real-Time Movie Challenge: Mood Scenes Announcement!

Tracy Harwood Podcast Episodes August 8, 2022 Leave a reply

Award-winning screenwriter John MacInnes talks to Tracy about his new real-time movie challenge just launched – its a contest with a very interesting difference, using Unreal Engine 5. Its all about mis-en-scene… “the skill, the challenge, is to actually reproduce a tone or a feeling and affect the audience… there’s something really challenging and valuable in that exercise in itself…” And the end result? Well, its a meta-movie of course! Oh, and did we mention the prizes…?!



YouTube Version of this Episode

Show Notes and Links

The Real Time Mood Scene Challenge website

Unreal Engine 5 download from website

Start practising being moody! John has created 6 very different scenes and prompts for you to work with in the contest… pick your favourite!

Find out more about John MacInnes and his passion for virtual production and machinima in our interview here

and if you want to find out more about Jae Solina’s aka JSFilmz movie we discuss in the interview, here’s a link to the CM Film’s ep where we reviewed the short. Go to time stamp 35:57

Completely Machinima S2 Ep 42 News (August 2022)

Tracy Harwood Podcast Episodes August 3, 2022 Leave a reply

In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month.  Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer. 



YouTube Version of this Episode

Show Notes and Links

1:30 Feedback and comments from Mike Clements, 3D Chick, EE Studios, JSFilmz, TMC, Lord Krit and Chris Newell

4:04 The Snow Witch, by Britannica Productions, reviewed on CM podcast Season 1, Episode 18

16:20 Sam Crane’s GTA Online performance of Hamlet, an interesting audience experience (live 4 July 2022)

22:41 Digital replica of co-op live music venue strikes the right chord, Unreal Engine, 23 June 2022

23:22 Christopher Nolan: How to make a good no-budget film | Christopher Nolan on Following, by Cinedome, published 28 June 2022

23:51 50 Greatest Fictional deaths, Slate.com, by Dan Kois, 20 July 2022

24:31 AI dubbing service by Papercup

25:00 Markerless hand tracking in DeepMotion Animate 3D

25:50 Rotate you monitor to simulate gravity in Unreal Engine 5 using Android orientation data, by Ayoub Attache, 12 July 2022

27:14 Godot 4 engine can now make movies – explainer, by Gamefromscratch, released 29 June 2022

Godot 4

29:08 Behind the scenes of Netflix’s ‘In Valuted Halls Entombed’ | Spotlight | Unreal Engine, by Unreal Engine, released 27 June 2022

32:29 Star Trek’s Strange New Worlds – a better use of Unreal than Mando?! Review in American Cinematographer, by Noah Kadner, 23 June 2022

42:04 Should we be concerned?  Unity is merging with a company who made a malware installer, by Jody Macgregor, 16 July 2022

43:48 Unreal Engine Field Guide, free download book

44:57 Updates to Nightmare Puppeteer, available on Steam

Nightmare Puppeteer

Completely Machinima Interview: David Blandy, artist

Tracy Harwood Podcast Episodes July 21, 2022 Leave a reply

In this month’s interview, Tracy talks with British media artist, David Blandy, whose film How to Fly was reviewed by the Completely Machinima podcast team in the June 2022 films episode of the show.  David shares his love and passion for games as both forms of entertainment and tools for his creative practice, having grown up with them to the point when the choice to include games in his work became obvious.  David tells us about why he chose the cormorant in How to Fly and what he really thinks about YouTube, TikTok and the future of machinima.  His reflection on his creative practice makes for fascinating listening.



YouTube Version of this Episode

Show Notes and Links

June Episode of Completely Machinima podcast  https://completelymachinima.com/2022/06/08/completely-machinima-s2-ep-39-films-june-2022/) – go to time stamp 18:57 for discussion of How to Fly

5:40 Backgrounds (released 19 February 2013), collaboration with John Blandy, father

screencap: Backgrounds

7:08 Franz Fanon series, Finding Fanon 2 (Grand Theft Auto, released 11 September 2015), collaboration with Larry Achiampong

screencap: Finding Fanon 2

14:12 Reflecting on the cultural forces represented by games, meaning in games, cultural capital and the importance of shared memories through games

23:15 Telling alternative stories in ways such as to deal with the social anxieties intertwined in them eg., Henrietta Lacks and John Edmonson

screencap: A Lament for Power

25:06 Discussing How to Fly (released 22 April 2020) and How to Live (released 21 May 2020), pandemic project – and why the cormorant?

screencap: How to Fly

32:14 Discussing Androids Dream and the use of a voice trained AI to create a meditative effect

35:13 Discussing Henrietta Lacks and the film A Lament for Power (released 20 July 2020), also being shown at WORLDBUILDING at the Julia Stoschek Foundation between June 2022 and December 2023

38:49 Reflecting on different types of creative practice, objectivity, collaboration, space, happy accidents and found objects

55:53 Reflecting on future practice using machinima

Additional links:

Website http://davidblandy.co.uk/

David Blandy’s video channel on Vimeo

screencap: Backgrounds

Completely Machinima S2 Ep 41 Films (July 2022)

Tracy Harwood Podcast Episodes July 14, 2022 Leave a reply

In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines.  Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed by a trailer of the movie remade in a serious flight sim – to which Tracy asks ‘why?’ and Phil responds with his best Rocky impression.  Then films made in Mech, Star Citizen and Unreal Engine 5 – meantime, the team are expecting good news in the near future (Ricky’s escape from Elden Ring).



YouTube Version of this Episode

Show Notes and Links

1:21 If Top Gun Was a British Film Part 2, by Squire (released 31 March 2022)

6:49 DCS World Movie | Top Gun: Maverick Intro by Phenom (released 16 June 2022)

If Top Gun was a British Film Part 2 (Square)

13:05 Discussion: Why recreate scenes from big budget films, such as Top Gun Maverick?

20:00 Hired Steel: A Mech Machinima – Episode Two, by TMC (released 25 February 2022) and the review of Episode One in Completely Machinima S1 Ep 16 Films (August 2021)

Hired Steel: A Mech Machinima Ep 2 (TMC)

27:40 Star Citizen – News – RED LINE Episode 2 (Elite Expeditionary), by EE Studios (released 13 April 2022)

35:57 Unreal Engine 5 Concept Short Film by JSFilmz (released 17 June 2022)

Completely Machinima S2 Ep 40 News (July 2022)

Tracy Harwood Podcast Episodes July 7, 2022 Leave a reply

Despite being encouraged to create an episode of just 15 minutes duration by one of our followers, the team have this month extended their coverage – hear Tracy, Damien and Phil discuss vtubing, Ricky’s Duke Henry the Red character in the game Evil Dead, the FTC’s proposed updates to social media guidelines, Unreal’s review of the Matrix Awakens Experience, John Gaeta’s latest exploits, metaquette, Reallusion’s iClone 8 and CC4 and a number of other exciting developments relevant to the world of real-time filmmaking and machinima.  Thankfully, you can use the timestamps to jump to the bits your most interested in!



YouTube Version of This Episode

Time stamps, links and show notes

1:34 Feedback from our followers: 3DChick, Al Scotch, Spentaneous, Mike Clements, Circu Virtu, Notagamer3d

8:14 Vtubing and Face Rig app (Steam), VTuber Studio – real time puppeteering using faceware

17:41 Interactive video on Vimeo, branching narrative storylines

20:23 Ukranian films of the recent war, showcased at Milan Machinima Film Festival website

24:17 Evil Dead and the character Duke Henry the Red played by Ricky Grove and IP generally, Ricky Grove on IMDb

Ricky vs Ricky

39:29 FTC updating ‘disclosures 101 for social media infuencers’ guide’ discussion, the relationship between brands, platforms and influencers and see also [Company] Rulez! (Phil Rice aka zsOverman & Evan Ryan aka Krad Productions).  Here is PC Gamers’ comments and proposals to update the guidelines

54:55 Competition updates: Nvidia Omniverse Machinima promo video ‘Top Goose’ | A NVIDIA Omniverse Machinima Short #MadeInMachinima, released 9 June 2022, and Unreal competition.  Here is Ben Tuttle’s The Amazing Comet (Unreal Engine/iClone) (4413 Media), released 9 June 2022.  And here’s a link to William Faucher’s YouTube channel.

screencap Ben Tuttle’s The Amazing Comet

58:03 Making of Unreal’s Matrix Awakens Experience, Behind the Scenes on The Matrix Awakens: An Unreal Engine 5 Experience, released 6 June 2022, and Tracy’s interview with John Gaeta, VFX, The Matrix films, released 17 February 2022.  Living Cities is a new metaverse mirror world, website link and Visual Effects Giant John Gaeta joins Inworld AI as Chief Creative Officer, 1 June 2022 and Inworld AI teaser video, released 28 April 2022

screencap Behind the Scene of Matrix Awakens Experience

1:00:16 Pooky Amsterdam’s blog on metaverse etiquette, called Metaquette website link

1:00:39 Reallusion’s iClone 8 character animation processes including Character Creator 4 Launch by Reallusion (released 26 May 2022) and iClone 8 Demo Video by Reallusion (released 26 May 2022)

1:13:08 Mesh to MetaHuman in Unreal Engine by Unreal Engine, released 9 June 2022

1:13:33 Meta’s new model allows creating photoreal avatars with an iPhone, 80.lv, 14 June 2022 and full research publication

1:14:02 Mocap with the MoCats: Livestreaming with Multiple Actors (Faceware & Movella/Xsens) by Faceware, released 7 June 2022

1:14:29 Love, Death & Robots, Jibaro character creation Love, Death + Robots | Inside the Animation: Jibaro, Netflix, released 9 June 2022 and Art Dump: stunning projects made for Love, Death + Robots, 80.LV website link

1:16:48 Jonathon Nimmons WriteSeen.com, launched June 2022, website connecting creative writers with industry professionals (upload written content, attach a video pitch, audio clips, video clips and a link to a prototype if required)

1:19:08 A word of thanks to our sponsors