Award-winning screenwriter John MacInnes talks to Tracy about his new real-time movie challenge just launched – its a contest with a very interesting difference, using Unreal Engine 5. Its all about mis-en-scene… “the skill, the challenge, is to actually reproduce a tone or a feeling and affect the audience… there’s something really challenging and valuable in that exercise in itself…” And the end result? Well, its a meta-movie of course! Oh, and did we mention the prizes…?!
Start practising being moody! John has created 6 very different scenes and prompts for you to work with in the contest… pick your favourite!
Find out more about John MacInnes and his passion for virtual production and machinima in our interview here
and if you want to find out more about Jae Solina’s aka JSFilmz movie we discuss in the interview, here’s a link to the CM Film’s ep where we reviewed the short. Go to time stamp 35:57
In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month. Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer.
YouTube Version of this Episode
Show Notes and Links
1:30 Feedback and comments from Mike Clements, 3D Chick, EE Studios, JSFilmz, TMC, Lord Krit and Chris Newell
In this month’s interview, Tracy talks with British media artist, David Blandy, whose film How to Fly was reviewed by the Completely Machinima podcast team in the June 2022 films episode of the show. David shares his love and passion for games as both forms of entertainment and tools for his creative practice, having grown up with them to the point when the choice to include games in his work became obvious. David tells us about why he chose the cormorant in How to Fly and what he really thinks about YouTube, TikTok and the future of machinima. His reflection on his creative practice makes for fascinating listening.
In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines. Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed by a trailer of the movie remade in a serious flight sim – to which Tracy asks ‘why?’ and Phil responds with his best Rocky impression. Then films made in Mech, Star Citizen and Unreal Engine 5 – meantime, the team are expecting good news in the near future (Ricky’s escape from Elden Ring).
Despite being encouraged to create an episode of just 15 minutes duration by one of our followers, the team have this month extended their coverage – hear Tracy, Damien and Phil discuss vtubing, Ricky’s Duke Henry the Red character in the game Evil Dead, the FTC’s proposed updates to social media guidelines, Unreal’s review of the Matrix Awakens Experience, John Gaeta’s latest exploits, metaquette, Reallusion’s iClone 8 and CC4 and a number of other exciting developments relevant to the world of real-time filmmaking and machinima. Thankfully, you can use the timestamps to jump to the bits your most interested in!
YouTube Version of This Episode
Time stamps, links and show notes
1:34 Feedback from our followers: 3DChick, Al Scotch, Spentaneous, Mike Clements, Circu Virtu, Notagamer3d
8:14 Vtubing and Face Rig app (Steam), VTuber Studio – real time puppeteering using faceware
24:17 Evil Dead and the character Duke Henry the Red played by Ricky Grove and IP generally, Ricky Grove on IMDb
39:29 FTC updating ‘disclosures 101 for social media infuencers’ guide’ discussion, the relationship between brands, platforms and influencers and see also [Company] Rulez! (Phil Rice aka zsOverman & Evan Ryan aka Krad Productions). Here is PC Gamers’ comments and proposals to update the guidelines
1:00:16 Pooky Amsterdam’s blog on metaverse etiquette, called Metaquette website link
1:00:39 Reallusion’s iClone 8 character animation processes including Character Creator 4 Launch by Reallusion (released 26 May 2022) and iClone 8 Demo Video by Reallusion (released 26 May 2022)
1:16:48 Jonathon Nimmons WriteSeen.com, launched June 2022, website connecting creative writers with industry professionals (upload written content, attach a video pitch, audio clips, video clips and a link to a prototype if required)
Recent Comments