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S6 E225 Machinima News Omnibus (May 2026)

Tracy Harwood Podcast Episodes May 6, 2026 Leave a reply

In this episode of And Now For Something Completely Machinima, Phil Rice, Tracy Harwood, and Damien Valentine dive into the latest news in machinima, virtual production, AI creative tools, game cinematics, and real-time animation.

They discuss the explosive hype around Kane Parsons’ The Backrooms movie, new Starfield expansions and what they could mean for Starfield machinima, the release of Fortnite Star Wars assets for fan-made experiences, and useful production updates including DaVinci Resolve optimisation, Headshot 3, free mocap tools, and local AI voice cloning.

The conversation also takes a deeper turn with a thoughtful debate on AI video generation, Sora, creative AI fatigue, public sentiment toward AI tools, and where AI in filmmaking and digital storytelling may be heading next.

If you’re interested in machinima filmmaking, AI tools for creators, virtual production workflows, Star Wars fan creation, The Backrooms, Starfield, Fortnite UEFN, or digital storytelling, this episode is packed with insights.

Topics covered:

  • Kane Parsons and The Backrooms trailer reaction
  • Starfield Free Lanes and Terra Nomada
  • Fortnite Star Wars creator tools
  • DaVinci Resolve performance tips
  • Headshot 3 for Character Creator
  • Free motion capture and text-to-mocap tools
  • Local AI voice cloning
  • Sora shutdown and shifting attitudes toward AI
  • Project Hail Mary and practical effects vs AI hype

Audio Only Version of this Episode



YouTube Version of this Episode

Show Notes & Links

Backrooms cinema release, and trailer

Starfield Announcement

Free Lanes and Terran Armada official trailer –

Developer deep dive –

Fortnite / Star Wars – create your galaxy

New tools now available in Fortnite for developers looking to create Star Wars content –

This is HUGE for Star Wars Games! Check out this commentary –

Fortnite / GTA inspired sandbox game

Grand Heist City game launching, check out the story here.

DaVinci Resolve for Machinima

How to optimise the settings, great tutorial video here by Andrew Farmer –

Reallusion’s Character Creator Update

Headshot 3 for CC5 pre-launch offer here –

CC5 & Headshot & Blender – example of a process for creating your own character –

CC and Houdini workflow –

AI Tools

Freemocap – a Github project, does what it says on the box (video to mocap). Check out the link to the files here.

Nvidia announces Kimodo, a text-to-mocap which is free to use –

end result is a BVH file, which can be brought into iClone and convert into an animation file (Phil will provide an interesting video to show how it works)

AI voice, not Eleven Labs, but this is free!  Check out Voicebox here.  This does voice cloning and text to speech and runs locally. 

S5 E164 Machinima News Omnibus (Jan 2025)

Tracy Harwood Podcast Episodes January 9, 2025 Leave a reply

Whilst January’s news begins with more of the same ole genAIs doing their thang, because they can, there’s now evidence of more concerted effort to control the efforts of creators… because the corporates and policymakers can at least try to do that, right? Well, maybe, but all this has achieved in the past is even more creative energy invested in jumping through the hoops, clambering over the walls and crashing through the hedges – so Happy New Year, we’re looking forward to seeing what the amazing machinima creative communities of all engine persuasions around the World can achieve in 2025! Plus, we discuss iClone’s new update, a couple of interesting creative projects celebrating content creators in their own ways, as well as interesting milestones.



YouTube Version of This Episode

Show Notes & Links

SORA‘s launch trailer (although the AI is still not available in EU apparently) –

Runway’s Act One is as good as SORA, here’s the promo –

Face Depth Frame Mancer is similar to Act One – a $20 plug-in for UE5 – here’s the trailer and here’s the link to the download

Riot Games issuing penalties for ‘off platform’ conduct violations – here’s the notice

Epic’s Fortnite hits a new milestone of 14M concurrent players participating in Snoop Dogg/Eminem’s concert (er, well, its slightly less than the last milestone but apparently more if you add in some other metrics too…) –

RDR2‘s how to involving its horses and mocap – what could be more fun than this?!

JT Music‘s tribute to Halo, includes a nice mention of RVB, as anything that celebrates the achievements of Halo should –

Bullet Time Agent – a new VRchat combat/puzzler game by Lakuza has released. Here’s the trailer –

Reallusion‘s iClone update, overview here –

Whatever happened to Syama Pedersen, the creator of that stunning Warhammer 40K film, Astartes? Find out in this episode! And here’s the Secret Level trailer for a quick overview –

Our review episode all about the Astartes film –

Tech Update (May 2023)

Tracy Harwood Blog May 15, 2023 Leave a reply

This week, our review is a roundup of new releases, some tools and tuts that add realism to productions and some interesting new tools announced for moviemakers everywhere, irrespective of creative engine preference.

Releases

Blender has released version 3.5, with an astonishing hair toolset. See the overview here –

UE5 editor for Fortnite has been released – UEFN is a PC application for designing, developing, and publishing games and experiences directly into Fortnite. You can see the release launch at GDC here –

Reallusion has released an astonishing range of 3D motions and characters for Actorcore, called Run For Your Life. Its not cheap but then again it may well be the only action set you ever need. Here’s a a demo reel –

Facegood’s Avatary (made in China) has released a desktop facial mocap system with some basic functionality for free. Here’s a nice little overview of what this version of it can do –

Realism

The quality of modelling continues to astound – I’m still blown away by Unreal’s Substrate materials system, although you need an epic system to render no doubt –

However, there are a few other releases that we’ll share with you this month too. Firstly, the UE Crashes course – not just any ole course, of course, but one where you can see how to animate ‘epic’ car crashes in UE5 (is that too many puns… sure it is) –

Secondly, Taichi Kobayashi has developed a stunning Cliffwood Village – a large-scale and beautifully detailed 3D model for UE5 –

Finally, William Faucher’s use of Reality Captures’ tech to create an arctic environment for UE5 is also something stunning to see. Check out his overview of the creative process here –

Movie-makers

An interesting development is the release of what’s being badged as The Movies mark II, called Blockbuster Inc in which “You will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and TV” (Super Sly Fox, developer). Its not yet been released, but you can find the holding page on Steam here.

Big news of the month is that Moviestorm‘s long awaited previsualisation software, FirstStage (although they need a new intro vid on their YouTube channel asap), is finally out of beta with ver 32 (our cover image for this post) –

This will surely be a useful tool for all those major creative projects, whatever the final engine used may be including film, TV and video as well as 3D environment engine-based, and it is very reasonably priced at $10/month per user (non-commercial). For those with short memories, Moviestorm (its creator channel is here fyi) launched originally in 2007 at the First European Machinima Festival as I recall and became a platform that many used to create content long before the likes of Reallusion’s iClone and Source Filmmaker got a wider foothold. One of my all-time favourites made in Moviestorm was IceAxe’s (aka Iain Friar) Clockwork (2008), a retelling of that classic tale by Anthony Burgess –

What will be interesting, however, is how it will compete with the in-engine toolsets being developed along similar lines, for example, Matt Workman’s UE Cine Tracer which delivers a similar experience. Of course, there are also individual tools, such as this camera crane by Cinematography Database for UE5 –

That’s it for this week.