GTA5

Completely Machinima Interview: David Blandy, artist

Tracy Harwood Interview, Machinima, Podcast July 21, 2022 Leave a reply

In this month’s interview, Tracy talks with British media artist, David Blandy, whose film How to Fly was reviewed by the Completely Machinima podcast team in the June 2022 films episode of the show.  David shares his love and passion for games as both forms of entertainment and tools for his creative practice, having grown up with them to the point when the choice to include games in his work became obvious.  David tells us about why he chose the cormorant in How to Fly and what he really thinks about YouTube, TikTok and the future of machinima.  His reflection on his creative practice makes for fascinating listening.



YouTube Version of this Episode

Show Notes and Links

June Episode of Completely Machinima podcast  https://completelymachinima.com/2022/06/08/completely-machinima-s2-ep-39-films-june-2022/) – go to time stamp 18:57 for discussion of How to Fly

5:40 Backgrounds (released 19 February 2013), collaboration with John Blandy, father

screencap: Backgrounds

7:08 Franz Fanon series, Finding Fanon 2 (Grand Theft Auto, released 11 September 2015), collaboration with Larry Achiampong

screencap: Finding Fanon 2

14:12 Reflecting on the cultural forces represented by games, meaning in games, cultural capital and the importance of shared memories through games

23:15 Telling alternative stories in ways such as to deal with the social anxieties intertwined in them eg., Henrietta Lacks and John Edmonson

screencap: A Lament for Power

25:06 Discussing How to Fly (released 22 April 2020) and How to Live (released 21 May 2020), pandemic project – and why the cormorant?

screencap: How to Fly

32:14 Discussing Androids Dream and the use of a voice trained AI to create a meditative effect

35:13 Discussing Henrietta Lacks and the film A Lament for Power (released 20 July 2020), also being shown at WORLDBUILDING at the Julia Stoschek Foundation between June 2022 and December 2023

38:49 Reflecting on different types of creative practice, objectivity, collaboration, space, happy accidents and found objects

55:53 Reflecting on future practice using machinima

Additional links:

Website http://davidblandy.co.uk/

David Blandy’s video channel on Vimeo

screencap: Backgrounds

Completely Machinima S2 Ep 39 Films (June 2022)

Tracy Harwood Machinima, Podcast, YouTube June 8, 2022 1 Comment

This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team… Phil’s Stalker fan film by Sodaz is dark and disturbing; Tracy’s music vid picks are light and airy; Ricky’s is far from bland and Damien’s is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.



YouTube Version of this Episode

Show Notes and Links

STALKER Fan film – Contract by Sodaz, released 8 December 2021

Married to Your Melody by Imanbek and Salem Ilese (Unreal Engine 5, Matrix Awakens City), released 21 April 2022 and artist website

Lion’s Feet by I Break Strings, video by Tom Jantol (iClone 4), released 13 May 2022 and WiL’s artist website

screencap Lion’s Feet video by Tom Jantol

MOVING OUT || Somewhere in Space || A No Man’s Sky Cinematic Series by Geeks Actively Making Entertainment, released 5 June 2021

How to Fly by David Blandy (GTA5), released 22 April 2020

screencap How to Fly

Portfolio of David Blandy on Vimeo, and a rather insightful film, Backgrounds, released 19 February 2013

Discussion: what do you do with your machinima film once it’s made? Question by Mike Clements

Completely Machinima S2 Ep 31 Films (February 2022)

Tracy Harwood Machinima, Podcast, YouTube February 10, 2022 Leave a reply

Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life!  The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know! 



YouTube Version of Episode

Show Notes & Links

Time stamps and film links here –

1:17 Shino and the Witch | Animal Crossing Short Film by Evil Imp, released 24 Dec 2021

10:32 GTA5 vs The Matrix Awakens (RAGE vs Unreal Engine 5) by ENXGMA, released 16 Dec 2021

16:31 Malak: An Old Republic Story | Star Wars Short Film by Unreal Cinema, released 24 Dec 2021

23:28 First Day – A Star Wars short film made with Unreal Engine 5 by AFK – The Webseries, released 16 Dec 2021

33:24 Realistic Environments | RealityCapture + Unreal Engine 4 (Dimension Studio) by Capturing Reality, released 19 May 2020

45:39 Terminator 2 (GTA 5 film) 2022 part 1 by Kramers Media, released 13 Jan 2022

57:51 Ricky’s question to audience: What do you think about adaptations using film audio soundtracks?

58:22 Red Dead Redemption 2 Supercut by Viva La Dirt League, released 6 Mar 2020

Credits:
Producer/Editor: Ricky Grove
Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org

Completely Machinima S2 Ep 29 Films (January 2022)

Tracy Harwood Machinima, Podcast, YouTube January 13, 2022 Leave a reply

In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5.

Here’s the audio recording

video version of the podcast

Show Notes and links

Gorak’s Guide to WoW Classic – A 3 Year Anniversary, released 14 September 2021

Gorak’s Guide to WoW Classic

Confined | Horror Film (GTA 5) by Ocramium, released 14 November 2021

Confined by Ocramium

Fallen Angel: A Star Wars Short (Unreal) by AlexS189, released 18 September 2021

Fallen Angel

Beating Minecraft the Way Mojang Intended It by MysteryOre, released 11 October 2020

Matrix Experience in Unreal Engine 5 discussion about future of creativity

Matrix Awakens Experience

Stomol by Huckleberry Hax, released 24 July 2020 (Second Life)

Stomol