In this episode, we analyse our picks’ cinematics, beginning with ‘Day of Darkness’ made in Eve Online by Dire Lauthris and completing with ‘The Wanderer’ made in the Source engine by Dominzki. We discuss the use of ambiguity, character development, and narrative qualities, as well as the advancement of video game cinematics and in-engine techniques. We also examine how the horror of war has been conveyed through the unique visuals and sound effects in both these films.
YouTube Version of This Episode
Show Notes & Links
Day of Darkness II by Dire Lauthris, released 30 March 2009
In this episode of the podcast, Ben recalls some more of the great all time classics that got this whole movement rolling, events all taking place in December (1993 to 2005 inclusive).
Fountainhead Entertainment’s Katherine Anna Kang announces Sidrial. Slated to be the first Machinima film to be put on the big-screen as a commercial venture https://archive.org/details/sidrial_promo even made a total conversion mod for Quake 3 Arena (2000)
Anthony Bailey releases a patch for integration into Quake 1 engine code bases to enable capture of AVIs (audio/video, any resolution, frame rate and codec) on Win32 GL platforms http://quakecapture.sourceforge.net/ (2002)
Canadian live-action/animated kids TV series ‘Zixx Level One’ is the first show for broadcast to contain animation created by a game engine, made using the Lithtech engine https://www.youtube.com/watch?v=NtwhiFHOPQs (2003)
Epic Games revealed the winners of Phase 4 Real-Time Non-Interactive Movie contest (2004)
1st Place: Bot (Eggman)
2nd Place: Journey (Fitz)
3rd Place: Infiltrators
4th Place: Sparked Memory (CSWAT)
5th Place: The Editor Has You (Angel_Mapper)
ATI and Crytek, creators of Far Cry, made a real-time interactive CGI movie called The Project, that harnessed the capabilities of the ATI RADEON® X800 XT and PLATINUM EDITION for Hollywood style machinima, demonstrating photorealistic cinematic computing https://www.youtube.com/watch?v=x9Uxc5rqbBI (2004)
Show Notes for Season 1 Episode 1 And Now For Something Completely Machinima is a monthly, hour-long podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality.
Podcast 1 Summary Our first podcast features four main sections along with a short satirical skit. We’ve created time-stamps for each section and links for topics discussed are in the description.
*Disclosure: This podcast and blog is listener/reader supported. This post may contain affiliate links that at no additional cost to you, may earn us a small commission to help cover the costs of producing the show. Read full disclaimer here.
And finally, Damien shares his research into film festivals around the world that accept machinima films like FantaSci Short Film Festival and the New Media Film Festival
Aside: The original “The Town that Dreaded Sundown” is available at Amazon on Blu-Ray/DVD and also (at this time) on Amazon Prime.
Machinima Filmmaker Interview – David Vann
Ricky contacted the director of the “Town That Dreaded Sundown” trailer (David Vann) by phone and spoke with him about his background as a filmmaker and how he created his film in RDR2. David also spoke about his stop-motion Lego films which are hilarious and satirical.
Machinima Group Discussion
Ricky posed two questions to his other three hosts 1, What is the difference between the terms “machinima”, “real-time animation” and “virtual cinema?” and 2, What is the status of machinima in 2021? Is machinima in decline or are we advancing? The answers were diverse and ranged through machinima films/filmmakers past and present.
Note: Uncut version of our Machinima News is available here
Tracy Harwood and Ben Grussi’s Machinima Book, On Sale Now!
Recent Comments