Moviestorm

S3 E80 Oberhausen ISFF Discussion (June 2023)

Tracy Harwood Podcast Episodes June 7, 2023 Leave a reply

Following on from Tracy’s visit to the Oberhausen International Short Film Festival, which took place between 26 April and 1 May, Ricky leads a discussion with Tracy on the thoughts about film selection at the event, different distribution strategies, topics discussed at the panel, and the future of avant-garde machinima films and filmmaking for festivals generally.



YouTube Version of this Episode

Show Notes and Links

Tracy’s CM blog post on her visit to the Oberhausen International Short Film Festival

Moviestorm 3D/stereoscopic render feature guidelines

iClone 3D/stereoscopic render feature guidelines

Hypatia Pickens aka Sarah Higley CM episode, poetry in machinima!

Tracy’s paper on a manifesto for machinima, published in Journal of Visual Culture (2011) – a preprint free download on ResearchGate can be found here

You can also follow this episode with Tracy’s interview with Vladimir Nadein and Dmitry Frolov, curators of the Oberhausen International Short Film Festival, on our channel here –

You can also follow this episode with Tracy’s interview with Vladimir Nadein and Dmitry Frolov, curators of the Oberhausen International Short Film Festival, on our channel here

Tech Update (May 2023)

Tracy Harwood Blog May 15, 2023 Leave a reply

This week, our review is a roundup of new releases, some tools and tuts that add realism to productions and some interesting new tools announced for moviemakers everywhere, irrespective of creative engine preference.

Releases

Blender has released version 3.5, with an astonishing hair toolset. See the overview here –

UE5 editor for Fortnite has been released – UEFN is a PC application for designing, developing, and publishing games and experiences directly into Fortnite. You can see the release launch at GDC here –

Reallusion has released an astonishing range of 3D motions and characters for Actorcore, called Run For Your Life. Its not cheap but then again it may well be the only action set you ever need. Here’s a a demo reel –

Facegood’s Avatary (made in China) has released a desktop facial mocap system with some basic functionality for free. Here’s a nice little overview of what this version of it can do –

Realism

The quality of modelling continues to astound – I’m still blown away by Unreal’s Substrate materials system, although you need an epic system to render no doubt –

However, there are a few other releases that we’ll share with you this month too. Firstly, the UE Crashes course – not just any ole course, of course, but one where you can see how to animate ‘epic’ car crashes in UE5 (is that too many puns… sure it is) –

Secondly, Taichi Kobayashi has developed a stunning Cliffwood Village – a large-scale and beautifully detailed 3D model for UE5 –

Finally, William Faucher’s use of Reality Captures’ tech to create an arctic environment for UE5 is also something stunning to see. Check out his overview of the creative process here –

Movie-makers

An interesting development is the release of what’s being badged as The Movies mark II, called Blockbuster Inc in which “You will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and TV” (Super Sly Fox, developer). Its not yet been released, but you can find the holding page on Steam here.

Big news of the month is that Moviestorm‘s long awaited previsualisation software, FirstStage (although they need a new intro vid on their YouTube channel asap), is finally out of beta with ver 32 (our cover image for this post) –

This will surely be a useful tool for all those major creative projects, whatever the final engine used may be including film, TV and video as well as 3D environment engine-based, and it is very reasonably priced at $10/month per user (non-commercial). For those with short memories, Moviestorm (its creator channel is here fyi) launched originally in 2007 at the First European Machinima Festival as I recall and became a platform that many used to create content long before the likes of Reallusion’s iClone and Source Filmmaker got a wider foothold. One of my all-time favourites made in Moviestorm was IceAxe’s (aka Iain Friar) Clockwork (2008), a retelling of that classic tale by Anthony Burgess –

What will be interesting, however, is how it will compete with the in-engine toolsets being developed along similar lines, for example, Matt Workman’s UE Cine Tracer which delivers a similar experience. Of course, there are also individual tools, such as this camera crane by Cinematography Database for UE5 –

That’s it for this week.

Completely Machinima S1 Ep 2 (March 2021)

Phil Rice Podcast Episodes March 4, 2021 1 Comment



Show Notes for S1 Ep 2

And Now For Something Completely Machinima is a monthly, long form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality.

This episode was produced by Phil Rice, joined by hosts Ricky Grove, Tracy Harwood, and Damien Valentine. More detailed bios are available at our website.

Podcast Summary

Our second podcast features a discussion of recent news in the machinima and VR sphere, four very diverse short films, a cameo by Baby Yoda, an interview with SIGGRAPH Asia’s Ricard Gras, and much more! We’ve created time-stamps for each section and links for items referenced in the discussions are listed below.

*Disclosure: This podcast and blog is listener/reader supported. This post may contain affiliate links that at no additional cost to you, may earn us a small commission to help cover the costs of producing the show. Read full disclaimer here.

Contact and Feedback for this show: https://completelymachinima.com/#talk

6m 55s – News

34m 38s – Word from our Sponsor: Machinima P1mp Part 2 – The Fat Cat Conference

38m 01s – Films

Damien’s Pick

Tracy’s Picks



Ricky’s Pick

Phil’s Pick

1h 17m 47s – Interview: Ricard Gras

1h 26m 56s – March Machinima History with Ben Grussi

1h 30m 45s – Group Discussion

Contact and Feedback for this show: https://completelymachinima.com/#talk

Music Credits