Nvidia Omniverse

S3 E54 Film Review: ALONE by Playard Studios (Nov 2022)

Tracy Harwood Podcast Episodes November 25, 2022 2 Comments

This week covers a reading of Edgar Allen Poe’s classic poem Alone, read by Shane Morris (audio used is from the BEKNOWN channel) with visuals by Playard Studios. The film uses Unreal Engine’s metahuman and  NVIDIA Omniverse ‘s Audio-to-Face and there are some impressive introspective looks achieved with the process… among a few other things we comment on, not least being Ricky’s experience of reading poetry.



YouTube Version of this Episode

Show Notes & Links

ALONE film, released on 26 October 2022

Beknown channel reading by Shane Morris on YouTube.

Nvidia Omniverse’s Audio to Face

Unreal Engine’s Metahuman

How to read a poem, tips and hints by the Academy of American Poets

Completely Machinima S2 Ep 44 News (September 2022)

Tracy Harwood Podcast Episodes September 1, 2022 Leave a reply

In this episode, Ricky, Tracy, Phil and Damien review latest machinima and virtual production news items: contest updates, amazing new music videos made using Unreal Engine 5, how to turn MidJourney creations into 3D objects ready for animation, bringing in3D avatars from your phone into Reallusion’s Character Creator 4, Dreamwork’s Moonray becoming open source, Nvidia Omniverse 2022.1 update, Adobe Premiere Pro’s filmmakers guide, Lynchland in Second Life and more! 



YouTube Version of this Episode

Show Notes and Links

0:27 Nvidia Omniverse Machinima Contest #madeinmachinima results, entries showreel, announcement of winners at SIGGRAPH and links to winners (via 80.lv) Simon Lavit and runners up Nicklas Lotz and Ted Saguindel

2:54 Tracy’s interview with John MacInnes on his latest Unreal Challenge contest: Mood Scene – the contest begins 1 Sept

5:44 Unreal Engine’s Better Light Than Never contest results sizzle reel and 80.lv article about winners

6:19 Jackson Wang’s Cruel video, using Unreal in his virtual production process

Jackson Wang’s Cruel

7:01 Also using Unreal in a music video, Sagans on Coherence using Katherine Crowson’s software Disco Fusion

7:28 Pavel Oliva’s desert kit mod

7:48 Game Art Experiments’ tutorial on turning AI generated images from MidJourney into 3D format

8:32 Turning in3D Avatars into Reallusion’s Character Creator 4 avatars with just a quick scan using your mobile phone!

9:36 Trailer for an upcoming fan film by Unreal Cinema, made in Unreal Engine 5: Star Wars Knights of the Old Republic, Kotor: Episode 1 – The Spire, premiered 5 August 2022

Kotor: Episode 1 – The Spire

11:31 Dreamworks announces that its Moonray platform will become open source

16:22 19-20 September, remember the Nvidia GTC event is always worth following!

17:50 Film Music.io website update

23:00 Nvidia Omniverse Audio2Face update 2022.1 – using emotions

28:19 Adobe’s Premiere Pro guide for filmmakers

32:04 Lynch-land in Second Life – for all those lovers of David Lynch films

33:09 Update: changing our news episodes format – what do you think to our plans?

Completely Machinima S2 Ep 38 News (June 2022)

Tracy Harwood Podcast Episodes June 2, 2022 2 Comments

In this episode, Damien, Ricky and Tracy discuss the release of Reallusion’s iClone 8 and Character Creator 4, the use of OpenAI for generating machinima scripts, legalese and Star Citizen’s users rules update, latest contests and challenges for machinima creators, technical notes and project updates, including Pooky Amsterdam’s announcement of her latest project, the world’s first Metaverse musical



YouTube Version of this Episode

minus the copyright problems!

Show Notes and Links

0:35 Feedback from our listeners, thanks Ben Tuttle, 3DChick, Mike Clements, CD and Pooky Amsterdam

6:40 Getting started with Nvidia Omniverse Machinima, ostensibly for the Make Something with Nvidia Machinima contest but also really useful to just learn about the toolset

9:17 Using machinima techniques for the new Batman film

Virtual production set up on Batman

11:29 Damien compares the fan-made Star Trek Pike to the release of Star Trek Strange New Worlds

13:34 Release of iClone 8 and Character Creator 4 discussion

21:48 Milan Machinima Film Festival update and using OpenAI to generate scripts for machinima

24:12 Fair use and transformative use and the case of Star Citizens’ updated machinima and fan film content rules and guidelines and its relationship to Squardron 42 (maybe?)

34:10 No excuses: Nvidia Omniverse Machinima competition closes 27 June 2022 – and here’s the link to Ricky’s interview with Dane Johnston as the Machinima app was being launched last year

36:09 Reallusion’s Pitch and Produce competitive support programme

37:14 Showreel of 100 3D renders of ‘infinite journeys’ and the weekly CG challenge by Clinton Jones aka Pwnisher (paid subscription on Patreon channel)

38:40 2nd Annual Film Festival for Fantasy Faire in Second Life, organized by Saffia Widdeshins and Chantal Harvey.  Congratulations to winners – links are HERE and Pryda Parx epic fly through the Fantasy Faire sim is HERE

Award (Wafflie) winner at 2nd Annual Film Festival for Fantasy Faire

41:19 Especially for Ricky: Elden Ring’s new VR mod by Luke Ross (Patreon channel)

VR mod for Elden Ring by Luke Ross

47:30 Facial motion capture in Roblox coming and using BHaptics for immersive storytelling

48:43 Review of best software for video editing via Shopify website

49:06 FSFilmz Cyberpunk short tutorial

49:36 Pooky Amsterdam’s new project stage play, Mambo Motel update and website HERE, the world’s first Metaverse Musical!

screencap Pooky Amsterdam’s metaverse musical, Mambo Motel

Completely Machinima S2 Ep 36 News (May 2022)

Tracy Harwood Podcast Episodes May 4, 2022 2 Comments

In this episode, Phil leads the month’s news for machinima creators.  We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse platform and ask ‘how well do laptops cope with RTX cards’ (what do you think)?  Damien reviews Concert Creator AI for piano with a rendition of Battlestar Galactica’s Kara Remembers piece, Tracy talks about another of her projects demonstrating creative applications of AI (the Art AI Festival) and Ricky highlight’s Phil Tippett’s completed Mad God film project.  Other film contests reviewed are the Real Time Shorts Challenge and the Milan Machinima Film Festival and the news of an upcoming Shakespearean performance in GTA Online by Sam Crane.  Tracy reviews Draxtor Dupres’ major pandemic machinima film project comparing virtual life in Second Life and Animal Crossing.  We discuss the Unreal 5 City Sample, Unity’s Enemies (hiding under the UE bushel) and Ricky’s Paperback Show.  Phil also teases us with rumours about GTA6.      



YouTube Version of this Episode

Show Notes & Links

2.35 Nvidia Omniverse Machinima contest, assets and prizes

4.18 Nvidia’s GTC conference recordings – worth the watch!

6.23 How are RTX cards coping with heat in laptops?

6.34 Nvidia Omniverse Create and Machinima apps

10.17 Reallusion’s ActorCore library now available for Nvidia Omniverse

12.51 Concert Creator AI creator for music and Damien’s animation of Kara Remembers (Battlestar Galactica) test

screencap: Damien’s test of Concern Creator AI

16.16 Art AI Festival in Leicester, creative application of AI including a YouTube channel of presentations

19.49 Mad God by Phil Tippett, film now completed and available on Shudder TV (subscription-based horror streaming channel)

screencap: Mad God (teaser)

22.43 Real Time Shorts Challenge competition (John MacInnes) overview

25.29 Milan Machinima Film Festival overview and Critics’ Choice Award, We Are Such Stuff As Dreams Are Made On (Shakespear’s Tempest performance) by Sam Crane (GTA Online) and current project to perform Hamlet in GTA Online

28.57 Virtual Cultures in Pandemic Times by Draxtor Depres, comparison of life in the metaverses, Second Life and Animal Crossing, during the pandemic

34.47 Matrix Awakens Experience City Sample available for PC

screencap: City Sample (Unreal Engine)

39.52 Unreal 5 update is great for machinima creators (Kim Libreri’s keynote and The Matrix Awakens: creating a world tech talk)

42.10 GTA 6 rumours!

43.20 Unity realtime cinematic, Enemies and Unity for machinima

screencap: Enemies (Unity) teaser

46.23 Don’t forget to read!  Phil’s recommendation: Stanislaw Lem’s Solaris, acquired from Ricky’s Paperback Show and book store

Completely Machinima S2 Ep 34 News & Discussion (April 2022)

Tracy Harwood Podcast Episodes April 7, 2022 Leave a reply

This month, Damien heads the discussion with a review of Reallusion’s latest release, iClone 8; reflects on the origin of the star fleet in Star Trek Picard; and, JSFilmz’ tutorials on Nvidia Omniverse and Unreal.  Ricky discusses Half Life Field Intensity – a mod that’s been in development for 13 years by Hazard Team; Nvidia’s GeForce RTX series available on subscription; an interesting remake upcoming of the Dead Space series; and, a review of the new Elden Ring mods for machinima.  Tracy discusses The Grannies.



YouTube Version of this Episode

Show Notes and Links

1.06 Reallusion’s iClone 8 overview (and some very old memories of iClone 2!)

8.24 Star Trek Picard assets from video games

10.39 Nvidia Omniverse tutorials by JSFilmz

13.40 Unreal 5 Preview and tutorials

14.48 Half Life Field Intensity released by Russian-Ukrainian modders, Hazard Team

Screen cap: Half Life Field Intensity mod

15.49 Nvidia GeForce RTX3080 available on subscription

16.35 Graphics market update (see Phil and Ricky’s builds from last year)

Completely Machinima Blog: How to Build a Machinima PC

17.50 Dead Space series remake scheduled for 2023 by EA Motive

18.50 Elden Ring by FromSoftware and machinima (photo) mod by Otis_inf and tutorials

24.36 The Grannies in Red Dead Redemption Online, reminiscent of Phil’s machinima Making Machinima Movies in Red Dead Redemption 2, Kotaku.com article about The Grannies, Somerset House showcase