Nvidia

Completely Machinima S2 Ep 43 Films (August 2022)

Tracy Harwood Podcast Episodes August 11, 2022 Leave a reply

In this episode, Damien, Ricky and Tracy discuss four very different films.  Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima!  The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well. 



YouTube Version of this Episode

Show Notes and Links

0:57 The Folklore of Phasmophobia | Modern Mythology, by The Digital Dream Club (released 9 January 2021)

The Folklore of Phasmophobia

9:51 NVIDIA Omniverse Machinima Path Tracing Test, by JSFilmz (21 June 2022) and a nice little article on the difference between rasterization, ray tracing and path tracing that folks might find interesting, Nvidia says real-time path tracing is on the horizon, but what is it? By Eric Frederiksen, Gamespot.com, 1 May 2022

NVIDIA Omniverse Machinima Path Tracing Test

17:33 Tiny Elden Ring | Tilt Shift, by Flurdeh (11 April 2022) and here’s Flurdeh’s list of filmmaking tools https://github.com/Flurdeh/Youtube-Resources and a post-production tutorial on the tilt shift effect tutorial, How to create Tilt-Shift / Miniature World Time-lapses, by Science Filmmaking Tips (24 Jan 2017)

Tiny Elden Ring

27:27 What a typical project Zomboid Run looks like, by Pathoze (26 Jan 2022)

What a typical project Zomboid Run looks like

31:45 Discussion: using live action with machinima footage in films, what are the challenges?

Examples mentioned –

39:11 Damien’s The Great Bug War on Machinima Expo (8 December 2014)

Damien and Kim Genly

46:12 Ricky’s reference to a 2D/3D combo – Carson Mell’s TARANTULA A-1 : Nightmares (5 August 2012), shot in  Los Angeles

TARANTULA A-1: Nightmares

48:30 Phil Tippett’s stop mo film Mad God, including live action with animation (now available on Shudder TV)

Mad God

51:20 Tutsy Navarathna’s film, A Journey into the Metaverse and an interview we did with him on the podcast in Season 1

A Journey into the Metaverse

Completely Machinima History with Ben Grussi: Halo Machinima

Tracy Harwood Podcast Episodes June 23, 2022 Leave a reply

In this episode, Ben reviews notable releases from the first days of Halo, including Steve Jobs reveal, the promotion of Nvidia’s GeForce2 GTS, Randall Glass’ classic Warthog Jump, the legendary Red Vs Blue release and others. See show notes and links on the CM website.



YouTube Version of this Episode

Show Notes and Links

0:47 May 1999, Steve Jobs (Apple) and Macintosh presentation reveal for Halo

Steve Jobs reveals Halo game, 1999

1:57 2000, Halo promo for NVIDIA Geforce2 GTS 

3:16 15 November 2001 Halo for Xbox released

3:40 First machinima for Halo, released 6 June 2002, Warthog Jump by Randall Glass 

5:04 Red vs Blue premieres, 1 April 2003, by Rooster Teeth Productions

7:04 Halo released for PC on 30 September 2003

7:31 Fire Team Charlie starts up in 2003

7:56 Halo PC Custom Edition released on 6 May 2004 and a recently made Halo PC Custom Edition Fan Documentary by Subpixel, released 17 April 2020

8:57 On 6 June 2004, the seed of Sponsors Vs Freeloaders is planted –

12:09 HaloTV.net was launched on 10 July 2004 – this channel (pre-YouTube) offered 24/7 Halo machinima primarily of clan matches with commentary plus had a dedicated Red Vs Blue channel

13:10 The Matrix (Halo Remix) by Halo1007 released (Halo Footage – Matrix Voice-Overs, released on 5 September 2004

Matrix (Remix)

14:01 The Heart is a Lonely Hunter by Dave Anderson, released 13 October 2004

14:55 Halo 2 released 9 November 2004 and Burnie Burns reports from Camp Bungie on the secret machinima test they doing in the game

16:26 The Codex series ran for 21 Episodes with an average run time 3-5 minutes and it’s prequel The Heretic, by Edgeworks Entertainment, released in 2005

17:39 This Spartan Life by Damien Lacedaemon aka Chris Burke premiered in May 2005

This Spartan Life

19:07 iGod… Holy Halo series by Fuzion Church, Crossroads Baptist Church and Chi-Ro Ministries, a Halo-based machinima to promote a Christian weekend retreat and to promote Christian principles in general – the episodes are covered on Halo.Bungie’s fan website (see Purple and Pink Mirrored), released 12 April 2005

20:55 First green screening machinima by AmandaJ3162, merging Sims 2 and Halo in You’re Fired, released 10 July 2005

You’re Fired

24:41 Company Rulz by Z-Studios and Krad Productions, a Microsoft game usage rules explainer, released in 2007 

Completely Machinima S2 Ep 34 News & Discussion (April 2022)

Tracy Harwood Podcast Episodes April 7, 2022 Leave a reply

This month, Damien heads the discussion with a review of Reallusion’s latest release, iClone 8; reflects on the origin of the star fleet in Star Trek Picard; and, JSFilmz’ tutorials on Nvidia Omniverse and Unreal.  Ricky discusses Half Life Field Intensity – a mod that’s been in development for 13 years by Hazard Team; Nvidia’s GeForce RTX series available on subscription; an interesting remake upcoming of the Dead Space series; and, a review of the new Elden Ring mods for machinima.  Tracy discusses The Grannies.



YouTube Version of this Episode

Show Notes and Links

1.06 Reallusion’s iClone 8 overview (and some very old memories of iClone 2!)

8.24 Star Trek Picard assets from video games

10.39 Nvidia Omniverse tutorials by JSFilmz

13.40 Unreal 5 Preview and tutorials

14.48 Half Life Field Intensity released by Russian-Ukrainian modders, Hazard Team

Screen cap: Half Life Field Intensity mod

15.49 Nvidia GeForce RTX3080 available on subscription

16.35 Graphics market update (see Phil and Ricky’s builds from last year)

Completely Machinima Blog: How to Build a Machinima PC

17.50 Dead Space series remake scheduled for 2023 by EA Motive

18.50 Elden Ring by FromSoftware and machinima (photo) mod by Otis_inf and tutorials

24.36 The Grannies in Red Dead Redemption Online, reminiscent of Phil’s machinima Making Machinima Movies in Red Dead Redemption 2, Kotaku.com article about The Grannies, Somerset House showcase

Completely Machinima S2 Ep 30 News & Discussion (February 2022)

Tracy Harwood Podcast Episodes February 3, 2022 Leave a reply

In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip Rosedale’s return to the Second Life fold, the nail in RoosterTeeth’s RVB saga, Minecraft’s and Rockstar’s astonishing achievements, Ben Grussi’s history episodes and discuss two great questions posed by our followers: what’s the difference between machinima and animation and what’s the advice for adapting prose to visual media formats.



YouTube version of podcast

Show Links

1:10 Nvidia’s special address at CES, points relevant for machinima creators eg., Omniverse, AI

12:55 RDR2 images in the news!

13:40 Austin Film Festival

14:24 Adobe Project Shasta for audio recording

14:56 Kerbal Space Programme 2 impending launch

Kerbal Space Programme 2 screencap

16:25 Machinima growth observations

17:28 VR growth observations

19:46 NFTs observations – Peter Molyneux and John Gaeta

23:57 Philip Rosedale and the future of Second Life for creators

40:30 Halo Xbox 360 multiplayer servers close – the end of the story for Rooster Teeth’s RVB series?

42:50 Ben Grussi’s history of machinima episodes of the Completely Machinima podcast

44:34 Matthew Loris/Zeke: what are the differences between machinima and animation discussion; Completely Machinima interview with Mr Anymation, Tom Jantol

1:00:48 Rockstar’s lawsuit against a modding group

1:02:21 Minecraft’s astonishing video reach

1:03:43 Pandora’s 3d Films: adapting prose to visual media formats preliminary comments

Completely Machinima S1 Ep 26 News (December 2021)

Tracy Harwood Podcast Episodes December 2, 2021 Leave a reply

This week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.



Show Notes & Links

Book of Boba Fett trailer

Batman trailer

GTA Trilogy Remaster release update here and comparison here

A Sound Effect podcast

Article: Understanding NFTs and blockchain

Linking Reallusion to Omniverse

Nightmare Puppeteer on Steam

S&Box overview

Aidan Kelly’s YouTube channel

Promethian AI overview

ANFSCM Live in Leicester, 9 December 2021 6-7.30 – Eventbrite booking here