This week, Damien has picked a very interesting Eastern-made alien tale. Its been beautifully shot and rendered using Omniverse, and inspired him to try some of the techniques shown. Ricky is a little more critical of the nostalgic trope. Tracy reflects on the journey of the storytelling, and the nature of what it is to be human that is the heart of the story. Phil brings Solaris into the discussion, as only Phil can. Overall, we reflect on the different styles of animation used and how influential they were. And, finally, how on earth did the producer achieve that tendril effect?!
In this episode, Damien, Ricky and Tracy discuss four very different films. Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima! The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well.
This month, Damien leads the Completely Machinima crew with a review and discussion of Reallusion’s iClone films. Alongside the few amazing creative projects by Warlord, Rene Jacob and Martin Klekner we discussed, finding a broad selection has been a challenge so we were interested to reflect on why there are so few iClone movies to see.
Video Version of this Episode
Show Notes & Links
2.23 The Sniper by Warlord (iClone 4), released 29 August 2009
14:47 Alien: The Message by direx1974/Rene Jacob (iClone 7), released 27 January 2022 (also check in on our interview with Rene Jacob)
17:25 Ricky begins the discussion on ‘what is a fan film?’
25:42 Continued discussion of ‘fan films’ and ‘fan culture’
In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip Rosedale’s return to the Second Life fold, the nail in RoosterTeeth’s RVB saga, Minecraft’s and Rockstar’s astonishing achievements, Ben Grussi’s history episodes and discuss two great questions posed by our followers: what’s the difference between machinima and animation and what’s the advice for adapting prose to visual media formats.
23:57 Philip Rosedale and the future of Second Life for creators
40:30 Halo Xbox 360 multiplayer servers close – the end of the story for Rooster Teeth’s RVB series?
42:50 Ben Grussi’s history of machinima episodes of the Completely Machinima podcast
44:34 Matthew Loris/Zeke: what are the differences between machinima and animation discussion; Completely Machinima interview with Mr Anymation, Tom Jantol
This week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.
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