This week’s ep we dedicate to a 3D animation by a French student collective made in their final year of studies, streamed through @TheRookiesCo channel. It is not technically machinima as its made using traditional animation tools but nonetheless we absolutely loved it – and its a recommendation by one of our channel’s regular followers @3dchick. The film is a post-apocaylptic robot tale, inspired by Zaha Hadid’s architectonic style.
YouTube Version of This Episode
Show Notes & Links
Beyond the Dust by Alexia AMELINE, Marin BENITEZ, Lucien BIGEY, Marine DUPUY, Benjamin HACK, Matteo MICHEL, Salomé QUILLIEN, Juliette VIGNOLLET at ESMA Toulouse, France with an original score by Gregory ALLISON https://www.therookies.co/entries/27421
Film was released on 17 Sept 2024 and is a graduation short film made during their final year –
Check out Phil’s remastered collection of Peter Rasmussen’s work here, especially Stolen Life, feature-length machinima –
and if you want to find out more about the ground-breaking work Peter did, there is a chapter dedicated to his work in the Pioneers in Machinima book by Tracy and Ben Grussi.
In this episode of the podcast, Ben recalls some more of the great all time classics that got this whole movement rolling, events all taking place in December (1993 to 2005 inclusive).
Fountainhead Entertainment’s Katherine Anna Kang announces Sidrial. Slated to be the first Machinima film to be put on the big-screen as a commercial venture https://archive.org/details/sidrial_promo even made a total conversion mod for Quake 3 Arena (2000)
Anthony Bailey releases a patch for integration into Quake 1 engine code bases to enable capture of AVIs (audio/video, any resolution, frame rate and codec) on Win32 GL platforms http://quakecapture.sourceforge.net/ (2002)
Canadian live-action/animated kids TV series ‘Zixx Level One’ is the first show for broadcast to contain animation created by a game engine, made using the Lithtech engine https://www.youtube.com/watch?v=NtwhiFHOPQs (2003)
Epic Games revealed the winners of Phase 4 Real-Time Non-Interactive Movie contest (2004)
1st Place: Bot (Eggman)
2nd Place: Journey (Fitz)
3rd Place: Infiltrators
4th Place: Sparked Memory (CSWAT)
5th Place: The Editor Has You (Angel_Mapper)
ATI and Crytek, creators of Far Cry, made a real-time interactive CGI movie called The Project, that harnessed the capabilities of the ATI RADEON® X800 XT and PLATINUM EDITION for Hollywood style machinima, demonstrating photorealistic cinematic computing https://www.youtube.com/watch?v=x9Uxc5rqbBI (2004)
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month.
The complete transcript of the episode is available at our Buzzsprout podcast page for this episode here.
Summary: Two questions for the group – one, why has science fiction been such a popular genre for machinima, and two, what are some of the game platforms that are available for scifi machinima creation. Also, Ricky shares a list of great scifi machinima.
Alongside our films and discussion, this month Damien also had the chance to speak to Mark Meer, aka the voice of Commander Shepherd in the Mass Effect game. Here’s the interview.
And, Damien spoke with the cinematic designer at Bioware, Ashley Ruhl. Here’s the interview.
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