Reallusion

Tech Update 1: AI Generators (Mar 2023)

Tracy Harwood Blog March 6, 2023 1 Comment

Genies are everywhere now. In this post, I’ll focus on some of the more interesting areas relating to the virtual production pipeline, which interestingly is becoming clearer day by day. Check out this mandala of the skills identified for virtual production by StoryFutures in the UK (published 2 March) but note that skills for using genies within the pipeline are not there (yet)!

Future of Filmmaking

Virtual Producer online magazine published an interesting article, by Noah Kadner (22 Feb), about the range of genie tools available for the film production pipeline, covering the key stages of pre-production, production and post-production. Alongside it, he gives an overview of some of the ethical considerations we’ve been highlighting too. Its nice to the see the structured analysis of the tools although, of course, what AIs do is change or emphasize aspects of processes, conflate parts and obviate the need for others. Many of the tools identified are ones we’ve already discussed in our blogs on this topic, but its fascinating to see the order being put on their use. I think the key thing all of us involved in the world of machinima have learned over the years, however, is that its often the indie creators that take things and do stuff that no one thought about before, so I for one will be interested to see how these neat categories evolve!

Bits and Pieces

It was never going to take long to showcase the ingenuity among users of genies: last month, whilst Futurism was reporting on the dilemma of ethical behaviour among users who have ‘jailbroken’ the ChatGPT safeguards, MidJourney was busy invoking even more governance over its use. MidJourney says its approach, which now bans the use of words about human reproductive systems, is to ‘temporarily prevent people from creating shocking or gory images’. All this very much reminds me of an AI experiment carried out by Microsoft almost seven years ago as we release this post, on 24 March 2016, and of the artist Zach Blas’ interpretation of that work showcased in 2017, called ‘Im here to learn so :))))))‘.

For those without long(ish) memories, Blas’ work was a video art installation visualizing Tay, which had been designed by Microsoft as a 19 years old American female chatbot. As an AI, it lived for just one day on its social media platform where it was subjected to a tyranny of misognyistic, abusive, hate-filled diatribe. Needless to say, corporate nervousness in its creative representation of the verbiage it generated from its learning processes resulted in it being terminated before it really got going. Blas’ interpretation of Tay, ironically using Reallusion’s CrazyTalk to animate it as an ‘undead AI’, is a useful reminder of how algorithms work and the nature of humanbeans. The link under the image below takes you to where you can watch the video of Tay reflecting on its experience and deepdreams. Salutary.

source: Zach Blas’ website

Speaking of dreams, Dreamix is a creative tool that uses an input video with a text prompt to create some other video output. In effect, it takes the user through the pre-production, production and post-production process in just one sweep. Here’s a video explainer –

In a not dissimilar vein, ControlNet takes an image generated in Stable Diffusion and applies a controller to inpaint the image in any style you’d like to see. Here’s an explainer by Software Engineering Courses –

and here’s the idea taken to a whole new level by Corridor Crew in their development of an anime film. The explainer takes you through the process they created from scratch, including training an AI –

They describe the process they’ve gone through really well, and its surely not going to be too long before this becomes automated with an app you can pick up in a virtual store near you.

Surprise, surprise, here is RunwayML’s Gen-1: not quite the automated app actually, but pretty close. Runway has created an AI that takes video input and an image with a style you would like to apply to it and with a little bit of genie magic, the output video has the style transferred to it. What makes this super interesting, however, is that Runway Studios is now a thing too – it is the entertainment and production division of Runway and aims to partner with ‘next gen’ storytellers. It has launched two initiaties worth following: an annual AI Film Festival, which just closed its first call for entries. Here’s a link to the panel discussion that took place in New York on 1 Mar, with Paul Trillo, Souki Mehdaoui, Cleo Abram and Darren Aronofsky –

The second initiative is its creative grants for ‘aspiring filmmakers from various backgrounds who are in need of production support’. On its Google formlet, it states grants take various shapes, including advanced access to the latest AI Magic Tools, funding allocations, as well as educational resources. Definitely worth bearing in mind for your next step in devising machine-cinema stories.

Genious?

Whilst we sit back and wait for the AI generated films to bubble to the top of our algorithmically controlled YouTube channel, or at least, the ones where Google tools have been part of the process, we bring you a new-old classic. Welcome to FrAIsier 3000. This is described as a parody show that combines surreal humor, philosophical musings and heartfelt moments from an alternate dimension, where an hallucinogenic FrAIsier reflects on the mysteries of existence and the human condition. Wonderful stuff, as ever. Here’s a link to episode 1 but do check out episode 2, waxing lyrically on ‘coq au vin’ as a perfect example of the balance between the dichotomy of discipline and carefreeness (and our feature image for this post) –

If you find inspiring examples of AI generated films, or yet more examples of genies that push at the boundaries of our virtual production world, do get and touch or share in the comments.

Projects Update: Feb 2023

Tracy Harwood Blog February 20, 2023 Leave a reply

This week’s #MondayMotivation post has some more great examples of machinima and virtual production projects. We have a selection of shorts made using Unreal Engine and another entirely made in Blender, plus a couple of ‘making ofs…’ and a ‘role of…’ also worth checking out.

Projects

An artist we’ve talked about before who has created extensive work over many years in Second Life is Bryn Oh, and now she has created a nostalgic experience called Lobby Cam which is available on Steam, made using UE5. The experience is a walking tour of an extensive environment and a story told through the pages of a ripped up diary. The project has been reviewed by James Wagner Au on his blog, New World Notes here. It is described as part of a larger narrative, and here’s a video sampler of the tour produced as part of that too… an interesting approach to virtual storytelling –

Off planet, another project which contains amazing detail of other worlds is by Melody Sheep, called The Sights of Space: A Voyage to Spectacular Alien Worlds (released 29 Nov 2022). This a 30 minutes-long film of speculative depictions of space scenes based on ‘current scientific understanding’ of the Milky Way, albeit with extensive creative license. If you ever wanted to get into a new type of documentary, this is probably the one to have on your watchlist –

We were also thrilled to see what promises to be a very interesting new series launching later this year by Melody Sheep, called The Human Future, check out the trailer on the channel here.

In our next project pick, called JOYCE by GTshortStories (released 14 Dec 2022), UE5 and every available tool with it has been used to create an interesting space story. This mixes live action with some well done animation, and the integration is done really well, so its a great example to check out. Joyce is a backchatting robot exploring a facility along with Sargeant Terry Brown – there are many references to popular sci-fi tropes, so do check this one out! GTshortStories is also putting out other creative content, so check out the channel too.

Our final space project for this week is Countdown, by Andrew Klimov on the CGChannel. This is a fast paced story of a crash landing onto an alien planet, all about the crash itself, and it certainly makes you feel it. The crash is the beginning of a new series and you can find out more about that on his website here. There’s also an interesting breakdown of the filmmaking process on his Vimeo channel here.

Our next project pick goes back to the 11th Century, inspired by an Umbrian folk tale in the novel ‘E poi si fece buio’ by Matteo Bebi. It is about a dream by Imiltrude who lived in a hidden village and was sentenced to death for having caused a fire that destroyed a city. The film HIMIL is by Tiziano Fioriti and Andrea Brunetti, made using UE5 and is a fascinating first person perspective with a very well done soundscape –

Our next project pick is a Blender-made movie and another example of great storytelling, this time in a cyberpunk environment with a really nice twist in the tale. Not sure it would be Ricky’s cup of tea, to his point about emotional representation, but I certainly loved it! The story has been created by the Blender HQ team, so its by no means an indie endeavour with a team of folks behind the processes employed but definitely worth watching – check out the pace of the action and sound design in particular. The film is called Charge – Blender Open Movie (released 15 Dec 2022) and you can access the production files and making of videos for the film here.

Making of…

We always love a good homage to Star Wars, and this week we have a feature from the Reallusion Magazine, which describes how iClone and the Vicon mocap system have been used to recreate that iconic ‘I am your father’ scene from the Empire Strikes Back episode. The short has been made by Luis Cepeda from Quitasueño Studios, based in the Dominican Republic, and he provides a great step-by-step guide to how the short was made with a video overview here –

Ever wondered how to use a midi controller with UE5 that lets you use the controller for all sorts of effects in real-time just with the keyboard? Well, here’s a fantastic video tutorial for you by Taiyaki Studios featuring Cory Williams –

Role of…

And finally this week, we share Loralee Sundra’s video on the Internet Archive about the value of public domain films from her perspective as a Frontline Fellow at the Documentary Film Legal Clinic at UCLA School of Law.  Her talk was part of the Internet Archive’s Public Domain Day 2023 celebration, held on 25 Jan 2023.



Projects Update (Jan 2023)

Tracy Harwood Blog January 2, 2023 Leave a reply

To kick start 2023 with a virtual BANG, we are highlighting some projects we’ve seen that are great examples of machinima and virtual production, demonstrating a breadth of techniques, a range of technologies, and comprise good ole’ short-form storytelling. We also really enjoyed Steve Cutts tale of man… let’s hope for a peaceful and happy year. Enjoy!

Force of Unreal

We were massively impressed throughout last year with the scope of creative work being produced in Unreal Engine. So, we have a few more to tell you about!

RIFT by HaZimation is a Sci-Fi Anime style film with characters created in Reallusion’s Character Creator. The film debuted at the Spark Computer Graphics Society’s Spark Animation Festival last October. We love the stylized effects that have been used here, which Haz Dulull, director/producer, describes as a combination of 2D and 3D in this article (scroll to below half way). We are also impressed that those same 3D assets and environment used in the film making process have also been integrated into a FPS game. The game is currently available free on Steam in early access here. This is another great example of creators using virtual assets in multiple ways – and builds very much on the model that Epic envisaged when they first released the City sample last year, hot on the heals of the release of The Matrix Resurrections film and The Matrix Awakens: UE5 Expeirence for which the city was created. We also love HaZimation’s strategy of co-creation for the new RIFT game experience with players – “We at HaZimation believe that a great game is only possible with direct feedback from the audience as early as possible” (Steam). We fully expect to see more creative works using the RIFT content in future too. Congrats to everyone involved.

As any of you that have been following the podcast will have gathered, we love a good alien film too, and we have found another made in UE5 that we really enjoyed. This one is called The Lab, by Haylox (released 14 Sept 2022). The director/producer builds the suspense well in this although, of course, its the same Alien trope we’ve seen many times over. Nonetheless, this has nice effects and well balanced soundscape.

We also love a good music video. The next project is a dance video made by Guru Pradeep using the music ‘Urvashi’ – Kaadhalan (A R Rahman), released 2 Aug 2022. Its a little rough around the edges, having seemingly been cobbled together with Megascans, Sketchfab and items grabbed the UE Marketplace, but the mocap is done particularly well, although we don’t know what was used, as is the editing. We look forward to seeing more from this creator in future.

Aspiring Assets

We want to highlight the amazing content that’s being developed for use in UE with Reality Capture. In this video, which is not a film but a ‘show and tell’ more than a tut, William Faucher reveals how he created a Lofoten-inspired cabin environment from the 1800s. Its impressive stuff if you have an eye of photogrammetry as well as some of the challenges for asset creation and there are lots of tips and hints in here with more detailed tutorials on his channel.

We have also been impressed with the range of fabulous assets that are being created and used in the Kitbash 3D Mission to Minerva challenge (closed 2 Dec 2022) the outcome of which will be a new galaxy of the combined concept artworks and in-motion content being submitted. There are some really nice videos which you can find using #kb3dchallenge on YouTube that are definitely worth a looksee. We liked this one, which has a nice touch of a disaster about it, by Mike Seto.

With an impressive field of judges that included talent acquisition representatives from NASA Concept Labs, Netflix, Riot Games and ILM, winners were announced on 20 Dec.

And Finally?

Let’s hope for a more progressive year in 2023 than the hate-filled traps that befell so many across a whole plethora of virtual platforms and IRL… and maybe reflect on the message contained within this great fun short, created in Clip Studio Paint with Cinema 4D and After Effects. The film is by Steve Cutts, called A Brief Disagreement, released 30 Sept 2022. Steve is not a nOOb in the world of machinima (and the earlier days of Reallusion’s CrazyTalk) – his classic comedy about the fate of Roger and Jessica Rabbit, as well as every other iconic cartoon character you can think of, even 8 years after its release is still a good laugh for those of a certain age (and its the featured image for this article in case you were wondering)!

S3 E57 The Talky Orcs by AFK (Dec 2022)

Tracy Harwood Podcast Episodes December 22, 2022 Leave a reply

For our Christmas 2022 episode, we review The Talky Orcs attempting to learn a new language courtesy of AFK, using Unreal Engine 5 and Reallusion’s Character Creator. The film is one of the best examples we’ve seen so far of lip sync and, as we’ve come to expect from these guys, also a good laugh. Enjoy and Happy Christmas!



YouTube Version of this Episode

Links

Film –

AFK channel on YouTube

Reallusion’s Character Creator Starter Pack

S3 E53 Film Reviews: The Remnants & So Palpatine Needs Padme Dead… (Nov 2022)

Tracy Harwood Podcast Episodes November 17, 2022 Leave a reply

This week we have two great films to share with you courtesy of Damien. Our main film is The Remnants by Stan Petruk, a disturbing tale of the aftermath of some global disaster created as part of Reallusion’s Pitch and Produce programme. Our bonus film is a Mobile Short treat, So Palpatine Needs Padme Dead…[LEGO Edition] by Cinematic Series Gaming. Its astonishing what can be packed into 60 seconds!



YouTube Version of this Episode

Show Notes & Links

The Remnants by Stan Petruk (released 7 June 2022)

This film has all the hallmarks of an Eastern European style that we’ve talked about before – remember Irradiation by Sava Zivkovic (S1 E22, October 2021) and The Ship by Mednios (S1 E2, March 2021)?

There’s a nice description of Stan’s pipeline to create the film and the tools he’s used on 80.lv here and his comments about using Character Creator are on Reallusion’s website here. Below is also a nice video explainer by Stan.

So Palpatine Needs Padme Dead…[LEGO Edition] by Cinematic Gaming Series (released 29 Sept 2022)

Enjoy, and as ever, feedback and suggestions welcome!

Credits –
Speakers: Ricky Grove, Damien Valentine,Tracy Harwood, Phil Rice
Editor/Producer: Damien Valentine
Music: Scott Buckley – www.scottbuckley.com.au CC 00