In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip Rosedale’s return to the Second Life fold, the nail in RoosterTeeth’s RVB saga, Minecraft’s and Rockstar’s astonishing achievements, Ben Grussi’s history episodes and discuss two great questions posed by our followers: what’s the difference between machinima and animation and what’s the advice for adapting prose to visual media formats.
23:57 Philip Rosedale and the future of Second Life for creators
40:30 Halo Xbox 360 multiplayer servers close – the end of the story for Rooster Teeth’s RVB series?
42:50 Ben Grussi’s history of machinima episodes of the Completely Machinima podcast
44:34 Matthew Loris/Zeke: what are the differences between machinima and animation discussion; Completely Machinima interview with Mr Anymation, Tom Jantol
October is a busy month in machinima history! Ben goes back through the archives and digs out some real gems. Many of the links take you to the Internet Archive, where Ben has been uploading old content as we find it – for posterity and future generations of machinima creators to enjoy.
ILL Clan released Sorry Mrs. Ioco, a quick production that was created as a test to see how fast they could produce a short film, https://archive.org/details/sorrymrsioco
Game On, a promo piece made with live video footage and fused with a custom UT2004 modification, was made for the Volvo V50 car. Nathan “MuNansen” Moller was part of the team, who was organizer of 5M NYC, https://archive.org/details/Game_On_Short_Film
Rooster Teeth Productions (Red Vs Blue) released their first episode in a new series made in Sims 2 entitled The Strangerhood – Why Are you Here?, https://www.youtube.com/watch?v=ipNPktZPkVg
A BDes thesis on machinima was submitted by Cillian Lyons at Institute of Art Design and Technology, Dun Laoghaire, School of Art, Design and Media, entitled “From Drawings to Code, From Thaumatrope to Machinima – How technology has affected the development of animation” (2004)
MrVH released his second IL2 Film entitled I Promise, an emotional journey into a pilot’s promise to return home, https://archive.org/details/i-promise-Mr-VH – first film is Brother
On Sunday, 3 October 2004, artist Joseph DeLappe re-enacted the first 2004 Presidential Debate between Senator John Kerry and President George Bush in the PC online first person shooter game, Battlefield Vietnam. The performance/re-enactment involved typing into Battlefield Vietnam online the entire transcript from the first presidential debate. DeLappe switched his profile, or name, during the gameplay from “George Bush” to “John Kerry”, as needed, to recreate, through the instant, text messaging system used in the online game, the entire 14,000+ words. The transcript, used in printed form from the New York Times on the web, were typed into the online gameplay over the course of an eight hour session, visiting multiple game servers in the US and abroad. “John Kerry” or “George Bush” were randomly assigned by the host servers to either the US, South Vietnamese Army or the NVA (North Vietnamese Army) teams during the numerous online game sessions, each lasting from 2 minutes to 1/2 hour. Each game session featured between 14 and 31 other online gamers. There was much reaction from the other players during the re-enactment: from righteous outrage to genuine political dialogue to being kicked several times from multiple servers. The experience was thoroughly exhausting, truly a monumental effort at absurdist, online political theater.
A day later, DeLappe re-enacted the second “Town Hall” style presidential debate in a piece entitled: “Town Hall: Jedi Knight Outcast”, using the “Star Wars: Jedi Knight II: Jedi Outcast” online game as a platform for recreating this second presidential debate. See the recordings here, http://www.delappe.net/play/the-great-debates/
Epic Games released the $1,000,000 Make Something Unreal Contest Phase 4 finalists (24) from the Real-Time Non-Interactive Movie list (search Internet Archive – when we find the films, we’ll upload them):
Sparked Memory
Scrap
UTConfrontation
botMovie
The Everseason
UTXMP Matinee Movie 1
The Editor Has You
Cancers – A UT2K4 Machinima Film
The Infiltrators
Damnation (Single Player Mod)
MOV-TorlanHero MSU4
The Journey
Real-Time Non-Interactive Movie Honorable Mentions:
Tracy, Ricky, and Damien discuss the topic, “Is machinima capable of movie-length films?” Damien chose two-hour-plus long machinima films this month and this made us wonder if machinima is capable of sustaining interest over a longer period of time. We also talk about other related topics. Missing Phil in the discussion as he was unable to make it this month.
Here are the links to topics that came up in the discussion:
In this episode we discuss some new releases by some machinima veterans, NVIDIA’s Machinima Omniverse tool, a new sandbox game reliant on the world of NFTs, the recent FantaSci Short Film Festival, and making machinima in Red Dead Redemption 2.
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