Tracy, Ricky, and Damien discuss the topic, “Is machinima capable of movie-length films?” Damien chose two-hour-plus long machinima films this month and this made us wonder if machinima is capable of sustaining interest over a longer period of time. We also talk about other related topics. Missing Phil in the discussion as he was unable to make it this month.
Here are the links to topics that came up in the discussion:
In this episode we discuss some new releases by some machinima veterans, NVIDIA’s Machinima Omniverse tool, a new sandbox game reliant on the world of NFTs, the recent FantaSci Short Film Festival, and making machinima in Red Dead Redemption 2.
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a Special “Build a Machinima PC” podcast (April 22).
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Summary
Machinima News features updates, recommendations for new games, Phil’s re-cam of the famous Quake 2 match (Thresh vs Billox), Tracy’s publication with Ben Grussi called Pioneers in Machinima, information about Stanford’s machinima archive, comments we have received from our blog posts and a recording from one of our callers.
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