uncanny valley

Tech Update (July 2023)

Tracy Harwood Blog July 17, 2023 Leave a reply

This week, we’ve got a few things for you to add to your tools list and some info about things you’ll be keen to watch out for… but before you check those out, we share with you a showcase of Unreal’s MetaHuman and a rather creepy demo of tendons in Blender!

Showcase

This is a creative piece, made using Unreal’s MetaHuman, that will give you goosebumps – note the very detail of the facial animation and especially the whistfulness captured in eyes of the character. You could almost see this guy opening a bank account using facial recognition tech! The short, based on a poem by Mike Antic, is called Blue Dot and has been created by Epic’s 3Lateral team in collaboration with Serbian artist Radivoje Bukvic (released 15 June) –

In this uncanny valley special demo created in Blender, Chris Jones‘ shows a ‘throwaway WIP’ – its great but if this is modelled on someone’s actual hand, well, I don’t really want to know more…

Out Now

Reallusion has released free ZBrush and Character Creator plugins. Both are excellent tools for refining your animations, and the ability to link these together makes for exciting new possibilities for improving your workflow. Here’s the link to the downloads and here’s a video explainer –

The popular open world game, No Man’s Sky is now also available for Mac. This may or not make it more accessible to creators because, of course, most of the tools folks have are still only PC but nonetheless its a start!

Onwards and Upwards

Unity, in collaboration with Apple, has devised a Beta programe for creating ‘spatial experiences’, intended to support development of content for the Apple Vision Pro. You can sign up to participate here.

Unreal features a neat demo of its massively scalable procedural generation framework (PGC), which ships with version release 5.2. This looks great – the demo is called Electric Dreams, and also illustrates its amazing Substate system. Video link here –

Worth Waiting For

Blockbuster Inc., seemingly made in the mold of that well-known machinima creator studio released way back in 2005 called The Movies, has released a demo which is now on Steam (it is being developed by indie studio, Super Sly Fox). Here’s the link – the full release date is reported as being later this year.

We’re all eagerly awaiting Blender 4.0, right (due November 2023)? As part of the release, Grease Pencil 3.0 will be included in its 2D animation toolset, originally an annotation tool that has evolved to do quite a bit more. You can read the update on Blender’s develop blog here.

Projects Update 2 (Apr 2023)

Tracy Harwood Blog April 24, 2023 Leave a reply

This week, we highlight three excellent Unreal storytelling projects, and some other interesting storymaking development projects we think you’ll find just as intriguing.

Unreal Stories

Brave Creatures, released on 2 March, is one of the most inventive and magical stories made using Unreal Engine we’ve seen and it’s not been set on an alien planet full of freakish monsters and travellers in space suits. The creative team, Studio Pallanza (none other than Academy award-winning VFX artist, Adam Valdez) was awarded a Mega Grant to bring this project to life, and it has done a truly outstanding job of it. It will surely be the basis of a new children’s series? Here’s the link –

and if you want to hear Adam discuss the work, check out Jae Salina’s interview with him here –

Promise with Dr. (English version), released on 17 Feb by TT Studio, is another magical story, albeit with a completely different aesthetic. Great editing and storytelling, do check this out too –

Miika is an award-winning film by Ugandan director, Nsiimenta Shevon, released on 27 Feb. This is powerful and disturbing, as only tales of African conflict can be. Beautifully animated by Solomon Jagwe, here’s the link –

Storymaking in Other Ways

This is not a film or an animation, but a fascinating insight into the storymaking possibilities of interactive chatbots and animated robots. In this ‘show and tell’ presentation at SXSW 2023 by Disney Parks’ chair of Experiences and Products Josh D’Amaro, Tinker Bell (Peter Pan’s sidekick) is shown as an animated chatbot in a box and a roller-skating child-like robot is emoted using mocap. These are Disney’s ‘greeters’ of the future, embedded with storytelling capabilities through the design process. What is particularly interesting is that, at least for me, the usual uncanny valley effect had somehow disappeared – what do you think?

In our next selection, MidJourney has been used to conflate two very different yet seemingly complementary storyworlds into a series of bizarre images, one being Star Wars and the other being the paintings of Hieronymus Bosch. This work, called Star Wars by MidJourney, by AI Visionary Art, was published on 18 Feb and somehow converts the grotesque and nonsensical creatures into a familiar canon (for some, Damien) –

And finally this week, we share an overview of an InWorld AI driven adventure game called Origins (our feature image for this post), animated using Unreal’s Metahuman characters and presented in the style of a film noir (or rather, a neo-noir). This is vaguely reminiscent of some of those very early games that inspired a lot of machinima creators back in the earliest days, Max Payne for those with long memories. InWorld AI has described its approach as the future of NPCs, but its also their DNA too. The chatbot and naturalistic style interface is a really interesting development for storymaking and storytelling and we’re definitely looking forward to seeing what creators do with this kind of creative platform in future. Check this out –

That’s it for this post, thanks for reading and do share with us anything you spot that you think we should be reviewing on the podcast.