Unity

Tech Update (July 2023)

Tracy Harwood Blog July 17, 2023 Leave a reply

This week, we’ve got a few things for you to add to your tools list and some info about things you’ll be keen to watch out for… but before you check those out, we share with you a showcase of Unreal’s MetaHuman and a rather creepy demo of tendons in Blender!

Showcase

This is a creative piece, made using Unreal’s MetaHuman, that will give you goosebumps – note the very detail of the facial animation and especially the whistfulness captured in eyes of the character. You could almost see this guy opening a bank account using facial recognition tech! The short, based on a poem by Mike Antic, is called Blue Dot and has been created by Epic’s 3Lateral team in collaboration with Serbian artist Radivoje Bukvic (released 15 June) –

In this uncanny valley special demo created in Blender, Chris Jones‘ shows a ‘throwaway WIP’ – its great but if this is modelled on someone’s actual hand, well, I don’t really want to know more…

Out Now

Reallusion has released free ZBrush and Character Creator plugins. Both are excellent tools for refining your animations, and the ability to link these together makes for exciting new possibilities for improving your workflow. Here’s the link to the downloads and here’s a video explainer –

The popular open world game, No Man’s Sky is now also available for Mac. This may or not make it more accessible to creators because, of course, most of the tools folks have are still only PC but nonetheless its a start!

Onwards and Upwards

Unity, in collaboration with Apple, has devised a Beta programe for creating ‘spatial experiences’, intended to support development of content for the Apple Vision Pro. You can sign up to participate here.

Unreal features a neat demo of its massively scalable procedural generation framework (PGC), which ships with version release 5.2. This looks great – the demo is called Electric Dreams, and also illustrates its amazing Substate system. Video link here –

Worth Waiting For

Blockbuster Inc., seemingly made in the mold of that well-known machinima creator studio released way back in 2005 called The Movies, has released a demo which is now on Steam (it is being developed by indie studio, Super Sly Fox). Here’s the link – the full release date is reported as being later this year.

We’re all eagerly awaiting Blender 4.0, right (due November 2023)? As part of the release, Grease Pencil 3.0 will be included in its 2D animation toolset, originally an annotation tool that has evolved to do quite a bit more. You can read the update on Blender’s develop blog here.

S3 E55 Film Review: 917 by Krad Productions (Dec 2022)

Tracy Harwood Podcast Episodes December 8, 2022 Leave a reply

In this ep, Phil leads the discussion about one of the most *disturbing films we’ve ever seen, called 917 by Krad Productions, released 30 Oct (spoiler alert: Phil designed the soundscape for it). It is disturbing that there’s a true back story to the film, which is explained – and having watched the film, we couldn’t really think of another adjective that summed it up better. Yep, its disturbing… and we are definitely none the wiser about the truth of 917, that maddening frequency that sends you off into a twirling spiral of err…… All theories welcome!

*Disturbing=anxiety inducing, worrying, upsetting; mental illness such as depression, anxiety disorders, schizophrenia, addictive behaviors.



Youtube Version of this Episode

Film Link

Film has been made in Reallusion’s iClone 7.

Top Shorts Film Festival hosts a monthly contest for films such as machinima and virtual production, website here.

If you are trying to help someone with mental health issues such as schizophrenia, we recommend this website for advice, Mind.org (UK based) or any other local organization that specialises in appropriate support.

Credits
Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine
Producer: Phil Rice
Editor: Ricky Grove
Edited in CreateStudio Pro. Music is from their licensed collection.

S3 Ep 47 ‘How I learned Unity without following Tutorials’ by Mark Brown

Tracy Harwood Podcast Episodes October 5, 2022 1 Comment

This week, we share feedback on our reviews from September’s selection and discuss a video about learning production techniques, selected by Phil: ‘How I learned Unity without following tutorials’ by Mark Brown.



Youtube Version of this Episode

Show Notes & Links

0:47 Ricky highlights some of the news items we’re released in a series of blogs this month, being released on Mondays, starting with out Tech Update on 3 Oct, then Projects Update on 10 Oct, Fests & Contests Update on 17 Oct and finally a Report on Creative AI Generators on 24 Oct. You can find these on https://CompletelyMachinima.com/Blog

2:19 Feedback on previous episodes – see original episode on our website relating to Prazinburk Ridge, The Inquisitor and person2184 and Facing the Wolf

6:51 How I learned Unity without following tutorials (Developing 1) by Mark Brown on his Game Maker’s Toolkit channel, released 28 September 2021 – discussion, learning by rote vs learning concepts, different learning styles and role of prototyping in machinima and virtual production.

Q: What are your favourite tutorials on machinima making? Get in touch and let us know on our email or other channels

Completely Machinima S2 Ep 42 News (August 2022)

Tracy Harwood Podcast Episodes August 3, 2022 Leave a reply

In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month.  Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer. 



YouTube Version of this Episode

Show Notes and Links

1:30 Feedback and comments from Mike Clements, 3D Chick, EE Studios, JSFilmz, TMC, Lord Krit and Chris Newell

4:04 The Snow Witch, by Britannica Productions, reviewed on CM podcast Season 1, Episode 18

16:20 Sam Crane’s GTA Online performance of Hamlet, an interesting audience experience (live 4 July 2022)

22:41 Digital replica of co-op live music venue strikes the right chord, Unreal Engine, 23 June 2022

23:22 Christopher Nolan: How to make a good no-budget film | Christopher Nolan on Following, by Cinedome, published 28 June 2022

23:51 50 Greatest Fictional deaths, Slate.com, by Dan Kois, 20 July 2022

24:31 AI dubbing service by Papercup

25:00 Markerless hand tracking in DeepMotion Animate 3D

25:50 Rotate you monitor to simulate gravity in Unreal Engine 5 using Android orientation data, by Ayoub Attache, 12 July 2022

27:14 Godot 4 engine can now make movies – explainer, by Gamefromscratch, released 29 June 2022

Godot 4

29:08 Behind the scenes of Netflix’s ‘In Valuted Halls Entombed’ | Spotlight | Unreal Engine, by Unreal Engine, released 27 June 2022

32:29 Star Trek’s Strange New Worlds – a better use of Unreal than Mando?! Review in American Cinematographer, by Noah Kadner, 23 June 2022

42:04 Should we be concerned?  Unity is merging with a company who made a malware installer, by Jody Macgregor, 16 July 2022

43:48 Unreal Engine Field Guide, free download book

44:57 Updates to Nightmare Puppeteer, available on Steam

Nightmare Puppeteer

Completely Machinima S2 Ep 36 News (May 2022)

Tracy Harwood Podcast Episodes May 4, 2022 2 Comments

In this episode, Phil leads the month’s news for machinima creators.  We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse platform and ask ‘how well do laptops cope with RTX cards’ (what do you think)?  Damien reviews Concert Creator AI for piano with a rendition of Battlestar Galactica’s Kara Remembers piece, Tracy talks about another of her projects demonstrating creative applications of AI (the Art AI Festival) and Ricky highlight’s Phil Tippett’s completed Mad God film project.  Other film contests reviewed are the Real Time Shorts Challenge and the Milan Machinima Film Festival and the news of an upcoming Shakespearean performance in GTA Online by Sam Crane.  Tracy reviews Draxtor Dupres’ major pandemic machinima film project comparing virtual life in Second Life and Animal Crossing.  We discuss the Unreal 5 City Sample, Unity’s Enemies (hiding under the UE bushel) and Ricky’s Paperback Show.  Phil also teases us with rumours about GTA6.      



YouTube Version of this Episode

Show Notes & Links

2.35 Nvidia Omniverse Machinima contest, assets and prizes

4.18 Nvidia’s GTC conference recordings – worth the watch!

6.23 How are RTX cards coping with heat in laptops?

6.34 Nvidia Omniverse Create and Machinima apps

10.17 Reallusion’s ActorCore library now available for Nvidia Omniverse

12.51 Concert Creator AI creator for music and Damien’s animation of Kara Remembers (Battlestar Galactica) test

screencap: Damien’s test of Concern Creator AI

16.16 Art AI Festival in Leicester, creative application of AI including a YouTube channel of presentations

19.49 Mad God by Phil Tippett, film now completed and available on Shudder TV (subscription-based horror streaming channel)

screencap: Mad God (teaser)

22.43 Real Time Shorts Challenge competition (John MacInnes) overview

25.29 Milan Machinima Film Festival overview and Critics’ Choice Award, We Are Such Stuff As Dreams Are Made On (Shakespear’s Tempest performance) by Sam Crane (GTA Online) and current project to perform Hamlet in GTA Online

28.57 Virtual Cultures in Pandemic Times by Draxtor Depres, comparison of life in the metaverses, Second Life and Animal Crossing, during the pandemic

34.47 Matrix Awakens Experience City Sample available for PC

screencap: City Sample (Unreal Engine)

39.52 Unreal 5 update is great for machinima creators (Kim Libreri’s keynote and The Matrix Awakens: creating a world tech talk)

42.10 GTA 6 rumours!

43.20 Unity realtime cinematic, Enemies and Unity for machinima

screencap: Enemies (Unity) teaser

46.23 Don’t forget to read!  Phil’s recommendation: Stanislaw Lem’s Solaris, acquired from Ricky’s Paperback Show and book store