unreal engine

S3 E53 Film Reviews: The Remnants & So Palpatine Needs Padme Dead… (Nov 2022)

Tracy Harwood Podcast Episodes November 17, 2022 Leave a reply

This week we have two great films to share with you courtesy of Damien. Our main film is The Remnants by Stan Petruk, a disturbing tale of the aftermath of some global disaster created as part of Reallusion’s Pitch and Produce programme. Our bonus film is a Mobile Short treat, So Palpatine Needs Padme Dead…[LEGO Edition] by Cinematic Series Gaming. Its astonishing what can be packed into 60 seconds!



YouTube Version of this Episode

Show Notes & Links

The Remnants by Stan Petruk (released 7 June 2022)

This film has all the hallmarks of an Eastern European style that we’ve talked about before – remember Irradiation by Sava Zivkovic (S1 E22, October 2021) and The Ship by Mednios (S1 E2, March 2021)?

There’s a nice description of Stan’s pipeline to create the film and the tools he’s used on 80.lv here and his comments about using Character Creator are on Reallusion’s website here. Below is also a nice video explainer by Stan.

So Palpatine Needs Padme Dead…[LEGO Edition] by Cinematic Gaming Series (released 29 Sept 2022)

Enjoy, and as ever, feedback and suggestions welcome!

Credits –
Speakers: Ricky Grove, Damien Valentine,Tracy Harwood, Phil Rice
Editor/Producer: Damien Valentine
Music: Scott Buckley – www.scottbuckley.com.au CC 00

S3 E52 Film Review: Metaverse Music Video by JSFilmz (Nov 2022)

Tracy Harwood Podcast Episodes November 9, 2022 1 Comment

This week’s pick is a 360 music video – a ‘metaverse’ video – by a creator we’ve been following all year, Jae Solina aka JSFilmz. The film has been created in UE5 and includes some nifty mocap, great dance moves and some interesting lighting effects. Hear what the team have to say about the film and format and let us have your comments too!



YouTube Version of this Episode

Show Notes and Links

Metaverse Music Video, released 10 Sept 2022 (note, the video can be viewed as a VR experience or a 360 video) – where is the Batman Easter Egg?!!!

Our discussion on Friedrich Kirschner’s immersive machinima, person2184, in THIS episode

Nightmare Puppeteer allows 360 filmmaking – check out the engine on Steam HERE

Key questions: what new language might be needed for machinima story vs experience creators to get the most out of VR/360 formats?

Credits –

Speakers: Ricky Grove, Damien Valentine, Tracy Harwood (MIA Phil Rice, courtesy of Hurricane Ian)
Producer/Editor: Damien Valentine
Music: Scott Buckley – www.scottbuckley.com.au CC 00

Tech Update 1 (Nov 2022)

Tracy Harwood Blog October 30, 2022 Leave a reply

Hot on the heels of our discussion on AI generators last week, we are interested to see tools already emerging that turn text prompts into 3D objects and also film content, alongside a tool for making music too. We have no less than five interesting updates to share here – plus a potentially very useful tool for rigging the character assets you create!

Another area of rapidly developing technological advancements is mo-cap, especially in the domain of markerless which lets face it is really the only way to think about creating naturalistic movement-based content. We share two interesting updates this week.

AI Generators

Nvidia has launched an AI tool that will generate 3D objects (see video). Called GET3D (which is derived from ‘Generate Explicit Textured 3D meshes’), the tool can generate characters and other 3D objects, as explained by Isha Salian on their blog (23 Sept). The code for the tool is currently available on Github, with instructions on how to use it here.

Google Research with researchers at the University of California, Berkeley are also working on similar tools (reported in Gigazine on 30 Sept). DreamFusion uses NeRF tech to create 3D models which can be exported into 3D renderers and modeling software. You can find the tool on Github here.

DreamFusion

Meta has developed a text-to-video generator, called Make-A-Video. The tool uses a single image or can fill in between two images to create some motion. The tool currently generates five second videos which are perfect for background shots in your film. Check out the details on their website here (and sign up to their updates too). Let us know how you get on with this one too!

Make-A-Video

Runway has released a Stable Diffusion-based tool that allows creators to switch out bits of images they do not like and replace them with things they do like (reported in 80.lv on 19 Oct), called Erase and Replace. There are some introductory videos available on Runway’s YouTube channel (see below for the Introduction to the tool).

And finally, also available on Github, is Mubert, a text-to-music generator. This tool uses a Deforum Stable Diffusion colab. Described as proprietary tech, its creator provides a custom license but says anything created with it cannot be released on DSPs as your own. It can be used for free with attribution to sync with images and videos, mentioning @mubertapp and hashtag #mubert, with an option to contact them directly if a commercial license is needed.

Character Rigging

Reallusion‘s Character Creator 4.1 has launched with built in AccurRIG tech – this turns any static model into an animation ready character and also comes with cross-platform support. No doubt very useful for those assets you might want to import from any AI generators you use!

Motion Capture Developments

That every-ready multi-tool, the digital equivalent of the Swiss army knife, has come to the rescue once again: the iPhone can now be used for full body mocap in Unreal Engine 5.1, as illustrated by Jae Solina, aka JSFilmz, in his video (below). Jae has used move.ai, which is rapidly becoming the gold standard in markerless mocap tech and for which you can find a growing number of demo vids showing how detailed movement can be captured on YouTube. You can find move.ai tutorials on Vimeo here and for more details about which versions of which smart phones you can use, go to their website here – its very impressive.

Another form of mocap is the detail of the image itself. Reality Capture has launched a tool that you can use to capture yourself (or anyone else or that matter, including your best doggo buddy) and use the resulting mesh to import into Unreal’s MetaHuman. Even more impressive is that Reality Capture is free, download details from here.

We’d love to hear how you get on with any of the tools we’ve covered this week – hit the ‘talk’ button on the menu bar up top and let us know.

Fests & Contests Update (Oct 2022)

Tracy Harwood Blog October 17, 2022 Leave a reply

Prazinburk Ridge

Its no surprise to hear that Martin Bell’s Prazinburk Ridge has won its first award, Best Animation – and very fitting that it should be at the North of England’s Wigan and Leigh Film Festival, not a stone’s throw away from Huddersfield, where the main character in the story hailed from. Many congratulations, Martin!

You can see us review the film also on our YouTube channel here –

UE: Creep it Real

Possibly a bit late notifying you but a nice little Unreal contest launched earlier this month – Unreal Challenge: Creep It Real! Here’s the link – deadline is 29 October. There are some great prizes for video content created with the assets you use which is LESS THAN 1 MINUTE, so late as we are posting this, there’s still no excuse for not participating! There were 450 entries to their Better Light Than Never contest, held earlier in the year, so we’re looking forward to seeing the sizzle reel from entries to this one in due course.

Unreal Challenge: Creep It Real

MacInnes Studios’ Dance Challenge

Another contest has launched, hosted by John MacInnes aka MacInnes Studios, and its hot on the heals of his Mood Scene contest, the results for which we look forward to seeing soon. The new contest is all about dance moves – check out the details here – start date is 1st October and it runs for 30 days.

MacInnes Studios Dance Challenge – Oct 2022

and if you want to hear John talk more about his use of avatars and ‘the future of digital humans’, here’s a great webinar you can catch up on too, hosted by Faceware (one of the Dance Challenge sponsors).

Open Calls

There are numerous experimental film festivals that are currently calling for entries – check them out on ExpCinema.org – we liked the look of Underneath the Floorboards!

S3 E48 Film Review: ‘The Eye: Calenthek’ by Aaron Sims (Oct 2022)

Tracy Harwood Podcast Episodes October 12, 2022 Leave a reply

In this episode, we review Tracy’s pick for the month: ‘The Eye: Calanthek’ by Aaron Sims, made in Unreal Engine 5 using Metahuman tech, as an early exemplar of the capabilities of the engine (released 2021).



YouTube Version of this Episode

Show Notes and Links

We discuss the eyes, the monster, the surprise and camera shots.

Time stamps

1:06 Tracy introduces ‘The Eye: Calanthek‘ by Aaron Sims, released 4 November 2021

5:56 What makes it so realistic? The eyes!

11:02 Things that break the storytelling

15:02 Does knowing the craft of filmmaking restrict creative approaches to filmmaking?

Links

Aaron Sims interview with Allan McKay, Ep 364, Filmmaking in Unreal and another with Ian Failes on Befores&Afters

Aaron Sims YouTube channel, with ‘behind the scenes’ reviews where you can leave questions for him to answer